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SONY PLAYSTATION 






BLASTO 
BLAST RADIUS 

OMBERMAN WORLD 
BREATH OF FIRE 3 

EAD BALL ZON 
DEAD OR ALIVE 
EVERYBODY'S GOLF 
FIFA '98: RTWC 
FINAL FANTASY VIII 













GHOST IN THE SHELL 

RAN TURISMO 
GUILTY GEAR 
KULA WORLD 
MORTAL KOMBAT 4 
DOMINO 

NIGHTMARE CREATURES 
ETINTV 

PHAT AIR EXTREME SNOWBOARDNG 

PITFALL 3D 

RASCAL 

OAD RASH 3D 

SPAWN 








SKULL MONKEY 
TEKKEN 3 

MBI 
TOTAL NBA '98 
IGILANH 

vs 

WCW NITRO 

WORLD LEAGUE SOCCER 






SEGA SATURN 



HOUSE OF THE DEAD 
VAMPIRE SAVIOR 
WORLD LEAGUE SOCCER 




NINTENDO 64 



BANJO KAZOOIE 
BODY HARVEST 
FIFA "98: RTWC 
MORTAL KOMBAT 4 
SPACE CIRCUS 
SUPER MARIO 64 
TUROK 2 
IPEOUT 64 










COMPUTER AND VIDEO GAME 
















32-3 

72 

70-7 

52-54 

73 

46-49 

60-61 

FREEPLAY 4, 5 

79 

38 

FREEPLAY 12-15 

58 

68 

78 

721 

FREEPLAY 4 

69 

73 

FREEPLA 

FREEPLAY 4 

64-65 

FREEPLAY 4 

FREEPLAY 4 

22-27 

36-37 

73 

5051 

72 

73, FREEP 
FREEPLAY 4 






EEPLAY 

FREEPLAY 5 

FREEPLAY 5 






28-30 

14-19 

FREEPLAY 5 

78 

79 

FREEP 

79 

79 









BATTLEZONE 
CASTROL HONDA SUPERBIKES 
COMMANDOS: BEHIND ENEMY LINES 
DIE BY THE SWORD 
FIFA '98: RTWC 
MORTAL KOMBAT 4 
SENSIBLE WORLD CUP '98 
SPECIAL OPS 
REAL 







FREEPLAY 5 

72 

34-35 

FREEPLAY 5 

FREEPLAY 5 

78 

66-67 

56 

62-63 



■1:1 iW«" 



FIGHTING VIPERS 2 




6-77 



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**•* 



71 I 





FRONTPAGE NEWS 



p. I MELTING POT 



THE LOWDOWN ON PROJECT X - THE 
BRITISH UNDERCOVER SUPERCONSOLE. 




P. 

WHERE YOUR IDEAS FOR GAMES TAKE 
OFF, THEN GET SHOT DOWN IN FLAMES. 



6 




RETRO RANCH 



p. 3 DRAWINZ WOT YOU DUN 



p. 8 





CELEBRATE 200 ISSUES OF CVG WITH THIS 
LOOK-BACK IN TIME. GO ON! 







ED'S TIPS p . 4 

ALL CHEATS FOR FIFA '98. PLUS PLAY AS A 
REAL TEAM IN WORLD LEAGUE SOCCER. 



CRIMES AGAINST PAPER COMMITTED 
UNDER YOUR NOSES EVERY MONTH. 

HIGH SCORES p . 10 

COMPARE YOUR PERFORMANCE WITH THE 
BEST - AND MAYBE EVEN BETTER. 




53* Ie32k H oa c 



^ 



----- ■v:i.::- 




BODY HARVEST 
TEKKEN 3 










BANJO KAZOOIE 



FlMl 



^^^H^ 






GUILTY GEAR 

EVERYBODY'S GOLF 
UNREAL 















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■ !-^*CrfFv. 



i-j Braix: * t£ w 






COMMANDOS 



■^i' ~. r^H 






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GHOST IN THE SHELL.. 







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ROAD RASH 3D 

SENSI WORLD CUP '98 

KULA WORLD 

PET IN TV 






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DEAD OR ALIVE ...... 

VIGILANTE 8 

BREATH OF FIRE III 
SPECIAL OPS . 



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BOMBERMAN WORLD ..... 
CASTROL HONDA SUPER 
MR DOMINO 
BLAST RADIUS 






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DEAD BALL ........ 

TOTAL NBA '98 
WCW NITRO ...... 






K-* L.X*» 













^^^^^^H^^^H^^^^^^^B^^H 









^^H 



NEWS 




MAIL BAG 



EVERYTHING THERE IS TO KNOW ABOUT SEGA S 128-BIT 
CONSOLE. AND OTHER STUFF, BUT ONLY IF THERE'S ROOM. 



LOTS OF PEOPLE WITH TOO MANY OPINIONS THAT PEOPLE 
GET TOO MANY OPINIONS ABOUT. AND IT NEVER ENDS. 

FINAL FANTASY VII FIGURES COMING TO THE UK, AND THE 
BEST LINE-UP OF WATER-PISTOLS (CANNONS!) EVER. 



SUBSCRIPTIONS 






GET CVG DELIVERED STRAIGHT TO YOUR BED. NO NEED TO 
LEAVE THE HOUSE, SO MORE TIME FOR GAMES. SIMPLE. 





EVERY GAME OUT THIS MONTH - OUR RECOMMENDATIONS, 
AND RESERVATIONS. PLUS THE CHANCE TO WIN GAMES. 






\m cifU 



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FINAL FANTASY VIII. WIPEOUT 64. STREET FIGHTER ZERO 
III. TUROK 2. IS THIS NOT THE BEST NEW GAMES EVER! 









/ 



±~- 



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NINTENDO 64 




L£JI 



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NINTENDO 64 
GROWS UP 
SOME MORE 
WITH ITS FIRST 
ONSLAUGHT 
OF INSANE 
VIOLENCE AND 
DESTRUCTION. 




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SONY PLAYSTATION 



■^•+•••#4 






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THIS IS MORE 
THAN A GAME 
- ITS A WAY 
OF LIFE. AND 
WERE LIVING 

IT UP, EVERY 
MINUTE, 
EVERY 
SECOND! 



KIDS' GAME FROIVVTHE 
MAKERS OF GOLDENEYE. 
BUT THE BEST-LOOKING 
THING ON THE N64 SO 
FAR, ABSOLUTELY. 






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7, 






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SONYPLAto.^ilON 



DEAD OR ALIVE 



THE BIGGEST... SET OF COSTUMES 
IN A FIGHTING GAME. SOME 
GREAT MOVES TOO. TRY NOT TO 
MAKE YOURSELF BLIND, EH. 



1 



SONY PLAYSTATION 



B L ASTO 



GROUND-BREAKING PLAYSTATION 
GAME... OR AT LEAST IT WAS. OR, 
MAYBE IT STILL IS. 3D SCI-FI-O-RAMA 
INNA CARTOON STYLEE. 



SONY PLAYSTATION 



ROAD RASH 3D 



RIDE BIG MOTORBIKES, 
BEAT THE CRAP OUT OF 
OTHER RIDERS WITH STICKS 
AND CHAINS. OUR IDEA OF 
FUN - AND IN 3D TOO. 



Tekken 3 artwork © NAMCO 



Dead Or Alive artwork ©TEC MO 



UNREAL 



BEST GRAPHICS IN THE 
WORLD EVER. SO INTENSE IT 
CRASHES ALL OUR PCS. IT'S 
A GREAT GAME TOO, AS YOU 
WILL SOON LEARN. 




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video 



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J®. 



ADAM SM ALLMAN 
RAUL DAVIES 

MSPQDW IstfrlXa 

TOM OUISE 
ABDUL MONTAQIM 
JAIME SMITH 
TONY CORMACK 

mxsmi WMFtm 

ED L0MA8 
STEVE KEY 

ALEX HUHTALA 






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PAUL OLANCEY, JASON FRENCH, Kl 
AINSWORTH, CARL WHITE, MICHAEL HARRIS 

JACKIE PLUMBRIDGE, JASON BROOKES, 
TRAINERS, FOOTBALLS, AND FIELDS, MINI 
DISCMANS AND WALKMANS. DOUG BONE 

BRIAN BAGLOW. MARTIN BRAMALL. 
NATHAN WILSON, PETER DEVERY, MORVEN 
SLOAN, OL BLUE EYES 

DAVID HODGSON 

jjwm m;ijmpmmmi 

WARREN HARROD 

Editorial and advertising: 
0171-972 6700 
Editorial fax: 
0171-972 6715 

Advertising fax: 
0171-972 6755 

Subscription and Back Issues: 
(9.30-5.30 Mon-Fri): 
01858 468888 
CVG Nuclear Bunker, 
37-39 MillHarbour. 
The Isle of Dogs. 
London E14 9T2 






hanks for choosing our magazine. We'd like to think that, when 
you're through, you'll be thanking yourself too. 

Think of us as the express trip to all the exciting areas video games 
have to offer. If you want to be shown a good time, in the shortest time 
possible, we call at no stations in between. For £1.50, we're your best 
value guide, and our experience is second to none. 

Computer And Video Games has been running this service for almost 
17 years now. In fact this is the 200th issue you're holding. CVG is the only 
choice if you're thinking more imaginatively than a PlayStation package 
holiday, or Nintendo 64 round trip. We avoid the badlands of PC games, and 
bring to your attention only the best which that market has to offer. 

Enjoy the ride, but hurry back next month. I'll be returning with BIG 
news from the Electronic Entertainment Expo '98 in Atlanta, USA! 

PAUL 



. * 



_ m 




PUBLISHER: 
Harry Attrili 

ADVERTISING DIRECTOR: 
Julie Moore 

CONSUMER PROMOTIONS MANAGER: 
Giuseppe Trolsi 

CONSUMER PROMOTIONS MANAGER: 

Laurence Robertson 

SOFTWARE ACCOUNT MANAGER: 

Penny Humphrey 

SOFTWARE ACCOUNT MANAGER: 

Marianna Masters 

MAIL ORDER EXECUTIVE: 

Kathryn Clements 

ADVERTISING ASSISTANT: 
Annabel Green 

MARKETING EXECUTIVE: 
Zoe Wharnsby 

GROUP PRODUCTION MANAGER: 
Emma Minford 
SYSTEMS MANAGER: 
Sarah-Jane Leavey 

SCITEX MANAGER: 
Sarah Best 

TECHNICAL SUPPORT: 

Paul Williams 

PUBLISHERS ASSISTANT: 
Michelle DeSouza 

FACILITIES MANAGER: 

Robert McBride 









SUBSCRIPTION ENQUIRIES TEL: 01858 435 

350 RATES 

(includes postage and packing): 

12 ISSUES UK: £18.00 

AIRMAIL EUROPE: £33.00 

AIRMAIL WORLD: £53.00 



PRINTED IN THE UK BY: 

St Ives PLC. Peterborough 

DISTRIBUTED BY: Frontline 

(c) COPYRIGHT: Computer and Video Games 

1994/5 ISBN NO: 0261 3597 



DISCLAIMER: Although we take great care to 
ensure the accuracy of the information con- 
tained in this magazine, CVG and the publish- 
ers cannot be held responsible for omissions, 
errors, misprints or mistakes which may occur. 



Computer and Video Games uses 



DO 



■ ■ 



SURROUND 



to bench test all the latest games. 



CVG recognises all copyrights and 
trademarks. Where possible, we have 
acknowledged the copyright holder. Contact 
us if we haven't credited your copyright - we 
will always correct any oversight. 



cniup 



images 




PLAYSTATION » NINTENDO • PC • ARCAK • MM • 



rmi fj\ 




he first ever issue of CVG had Space 
Invaders on the cover. Notice any similari 
ties between this and the theme of this 
new issue? Sci-R! 

The cover star this month is Body 
Harvest, a terrifying but totally thrilling Sci-R 
shoot-'em-up. Compare this to the simple 
shooting nature of the original Space 
Invaders, and you get the best illustration 
possible of just how far video games have 
come in the time CVG has been around. 
One thing Space Invaders and Body 
Harvest have in common is class. Just as 
Space Invaders was pretty much state of 
the art in the early 80s, Body Harvest will 
amaze everyone who plays it. If you haven't 
done already, check out our massive 
six-page feature this issue. 



rr#Lii 






' 




VIOLENCE AND GORE ON N64 

> 



PLAYSTATION TEKKEN 3 

MASSIVE COVERAGE OF THIS AWESOME _ 



• • • 






• ••••••• 



r 



J A f 01 i "J 




LriJ. 



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ALL % 



Your chance to influence the most thorough investiga- 
tion into the WORLD'S Top 100 Games Of All Time. No 
prizes for your opinion, okay, except that we guarantee 
that your opinion counts! 

Fill in the coupon printed here, and we will add your 
10 suggestions to the rest of the world's contributions. 
We've already received almost 1000 entries in two 
months, which is why we're keeping this going. The 
more we get, the more accurate the list becomes, and 
all the more reason for you to make the effort! 

Look forward to a knockout feature in a forthcom- 
ing issue of CVG, which will reveal the best games in all 
fields, no matter how old they are. Just make sure you 
enter to avoid disappointment. 



THE CVG TOP 100 GAMES OF ALL TIME 



BECAUSE 



3. 




BEST GAMES EVER 

CVG 

EMAP IMAGES 

37-39 MILLHARBOUR 

ISLE-OF-DOGS 

LONDON 

E14 9TZ 



5. 




7. 



9. 

10 



ft* 



XCELI 



GOOD 



, 



•;•• 



GOOD 






Pure magic, enough to make a 

- I grown man cry. Every game which 
" hits the High Five is essential. 
Let there be no doubt, this is depth 
and vision beyond belief. f 



Usually the highest we feel confident awarding a 
game. Ranks among the best in its field, or 
surprises us with elements of well implemented 

originality. ^^^^^^^H^^^^^^K^H 

Something you may want to own, as opposed to 
renting out for a couple of days. 
Here is a quality, entertaining game to suit most 
tastes. Good, but not great. 



PRETTY BAD 






Wr T ^r i ^V 






nlikely to be especially original, or overflowing 
with exciting features - there are better 
examples available. Or else this is a clumsy 
attempt at a new concept. 



VERY POOR 






Almost a flat-liner, it's so lifeless. 

You'll be wanting to exchange this for something 
else straightaway. Save yourself the bother by 
avoiding in the first place. 



** $ ♦STARS OF Tr H Mfl>mte $ * * 



SEGA DREAMCAST 

The new console from Sega wipes the 
slate clean, and wins the company enough 
cool points to have some left in reserve 
(which they're gonna need). 



I'M HI 



IT — 



f i nirn'K i inn 



L 



£*HiH 



UU 



atf 



BODY HARVEST 

Goldeneye gets a run for its 
money as the single-most 
street cred N64 game. Come 
September you'll all be wanti- 
ng to join this ugly bug ball! 






& 



if 



This PlayStation game isn't really a 
game. Making banging club tunes has 
never been so easy. You could put a lot 
of pros out of business. 






;.■ 



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suf 



« 



[\ 



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©Namco 



.--> 



r ? 



TEKKEN 3 



Believe the hype! Even we're usually 
getting bored with a game after three 
months, but Tekken 3 just keeps getting 
better. Hold on there until September. 



ED LOMAS 




QUAKE 2 

UNREAL 

COLIN McRAE RALLY 

SENSI WC 98 

VIRTUA FIGHTER 3 



SENIOR WRITER 



BREATH OF FIRE III 
SENSI WC 98 
COMMANDOS 

• SPECIAL OPS 

• KULA WORLD 



PAUL DAVIES 




RENT FAV 

TEKKEN 3 
GRAN TURISMO 
BODY HARVEST 
VAMPIRE SAVIOR 
DEAD OR ALIVE 



/\BDUL MONTAQM 




RRENT FAV G A. 

WIPEOUT 2097 
TEKKEN 3 
TOMB RAIDER 
RESIDENT EVIL 2 
ISS 



JAIME SMITH 




ART EDITOR 



• STREET EIGHTER II 

• STREET FIGHTER II CE 

• HYPER FIGHTING 

• SUPER STREET FIGHTER 
SF ZERO 



TOM GUISE 



now there's a problem 
en Ed says 'Games Are 
oring'. What...?! We're talking 
out a guy who lives on games! He 
)uldn't even be breathing if Rolo To 
)e Rescue didn't exist. So what are 
? to do? Desperate for a cure, we 
insulted the CVG oracle, and it say: 
ou must never let Ed cut his hair 
;ain. It is his strength. Now go." 







?ve scored 100% in the inter- 
»t Babe Test, and he's very 
'oud. Maybe he's lying, and 
cored 100% in Universal's Babe test, 
/hat's the duck's name in Babe, 
teve? "Dunno, never saw that film." 
ry again: Steve, what was the film 
\abe about? "Never saw it." Okay, we 
ive in. Steve really does know loads 
bout great-looking girls. What a gent. 



ally Paul is showing some 
iromise at Tekken 3, and says 
e will take on all comers. 
Someone should remind Paul of his true 
standing with Tekken 3. That is, not 
standing at all, in fact very much lying 
down with someone's boot in his face, 
warning Paul never to fancy himself at 
ny form of fight game ever again. Get 
wn, and stay down, Davies! 



ought a PlayStation. Abdul's on 
i our side now. Problem is, he 

insists on joining our tourna- 
ments. Messes up the routine. You 
know - crap player versus the gods of 
gaming. Abdul got a good game the 
other day. against Steve - a miracle. 
Generally though, we wish he'd get in 
some practice before butting in. It was 
better when he "preferred to watch". 







DEP EDITOR 



TEKKEN 3 
RESIDENT EVIL 2 
DOWNHILL RACER 
TIME CRISIS 2 
GRAN TURISMO 



TONY CORMACK 




DESIGNER 

NT FAV GA 

FRISBEE 
TEKKEN 3 
WIPEOUT 2097 
ISS 98 

COMMANDOS 



ALEX HUHTALA 




:e a Street Fighting legend, 
jw... nothing. It's sad, but 
A/e're laughing. Like the White 
Witch's army in Narnia, when they get 
to shave Asian's mane, tie him to a 
stone altar, and kill him. Ha-haargh! But 
why don't we feel so good? Well, Asian 
comes back and beats the crap out of 
everyone. We know we've got it coming 
to us, as soon as Jaime's out of rehab. 




STAFF WRITER 



W*v .'■ ; r 



BANJO KAZOOIE 

COMMANDOS 

ISS 98 

1080 

DIDDY KONG RACING 



> does this look like? 00. Got 
it? It's Tom. Okay, who's this? 
8. It's Tom lying down, dope. So 
e're tired of this game now, since you 
nave no chance of working on a maga- 
zine with a bunch of lively, fun-loving 
^■jdes such as we have here. We rec- 
imend you take a crash course in 
•0 Many Video Games for three years, 
ien get back to us. Go! Now! 



dan yardah yardah. Wah wah 
ah. Lerh lerh. Yardley yardley. 
at's what I think, anyway. On 
e other hand..." And other such con- 
ization pieces could be yours if you 
re lucky enough to work with Tony. He 
lows he talks a lot, but he doesn't 
op. We have to say things like, 
bright Tony? Answer 'Yes', or 'No'." 
ut we still get "Yardley yardley..."!!! 



yed Banjo Kazooie - one of the 
nly guys in the UK to have done 
o, making the rest of us jeal- 
us. Said he liked it. The last game Alex 
'ent crazy for was Grand Theft Auto, so 
lis is high praise indeed. N64, cool 
nee more, and all thanks to Alex, 
4iose simple nod can make or break 
n international company. Hey Al, what 
you reckon to Pockemon then? 





— 















NEW CONSOLE: 
THE 128-BIT OREAMCAST! 

















O Sega have released pictures of the 
Dreamcast case and controller, but the 
main colour scheme could be altered. 




n May 21, Sega announced the world's first 128-bit 

sole at a massive preview presentation in 
central Tokyo. 

The machine, imaginatively titled Dreamcast, offers performance levels 
never seen before in a home console. In short, it's awesome. 

Sega Enterprises president Shoichiro Irimajiri revealed what he declared 
would become the "de facto standard for interactive entertainment", demon- 
strating the raw power of the machine with two technology demos that blew the 
assembled audience away. Truly Model 3 power plus is now accessible to the 
home market. But power alone is not enough, and Mr Irimajiri announced an 
imaginative new perspective on the video games market which is great news for 
the casual gamer and perhaps even better news for the hardcore arcade junkie. 

Sega even went as far as to announce a release date for the machine: 
November 20 in Japan. US and European launches were confirmed for Autumn 
1999. No rumour, no speculation: that's confirmed. 




Q Sega s 
Shoichiri 
Irimajiri, 
President of 
Sega said that 
the emphasis 
of their cam- 
paign would 
be to capture 
the light and 
casual users 
as well as the 
hardcore 
gamers who 
bought the 
Saturn. 




THE WAY FORWARD 





Dreamcast 



TM 




ega's aim with Dreamcast is not 
'just to be "the gamer's machine", 
as was the case with the ill-fated 
Saturn. Dreamcast is designed to be 
the ultimate machine for gamesplay- 
ing in general. The look, feel, and 
marketing approach to the machine is 
designed to bring in gamers of all 
descriptions, and that means a differ- 
ent emphasis on games. 

Irimajiri revealed that they have 
recruited the primary movers, shakers 
and innovators in the games industry 



to create a wide, diverse range of 
titles right from day one. The 
machine's look and logo are designed 
for maximum appeal to all comers. 
Curiously there is no Sega logo on the 
machine itself. The reasoning is that 
Sega's image of creating the "hard- 
core gamer's games" actually works 
against the company in the eyes of 
light users who shy away from the 
super-realism and high level of tech- 
nique built into Sega's market-leading 
arcade machines. 



The biggest news perhaps is the 
confirmation that Dreamcast has a 
built-in modem designed for internet 
usage, multiplayer games and even 
chat sessions. This part of the 
machine is fully upgradeable, so when 
communications technology improves, 
so does Dreamcast's internet 
performance. 

The basic message is that this 
machine is meant for everyone, with 
Sega hoping to shift over 22 million 
Dreamcasts throughout its lifespan in 



Europe alone! As it is, Sega are guar- 
anteed a massive launch this 
Christmas in Japan - simply because 
the only competition will be 
Nintendo's 64DD. As Irimajiri was 
quick to point out, Nintendo are no 
longer contenders in Japan. 
Dreamcast's high technology edge 
(coupled with Virtua Fighter 3, still 
Japan's biggest coin-op) will make it 
the number one selling piece of tech- 
nology this Yule season, make no 
mistake. 





INTRODUCING IRI-SAN! 







Helping out Mr Irimajiri at the New 
Challenge Conference was Iri-San, 
a fully rendered version of the Sega 
President's head running on 
Dreamcast hardware. Similar in style 
to the opening screen of Super Mario 
64, this demo was astounding. The 
detail levels on Iri-san were astound- 
ing, the animation flawless. It 
seemed that every grey hair and wrin- 
kle of the president was evident on 
the Dreamcast rendition - as you 
zoomed in on his face there was no . 
pop-up, glitching, fog, blurring - and 
the effect was excellent. Add special 
effects like fire-breathing, a city inva- 
sion (where Iri-san dropped in on a 
couple of skyscrapers, accompanied 
by helicopters with searchlights) and 
you have one fine demonstration. But 
this was nothing compared to the 
majesty of the Tower of Babel demo! 







s 


























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© Although simple in concept, the Iri-san demo shows off a vast 
amount of the graphics effects that the Dreamcast is producing. 
The searchlights and projected logo (above) are the highpoint of 
this particular demo. The levels of light sourcing (left) are far 
beyond anything seen on any home machine yet! 



[ TOWER OF BABEL ] 

This demo was designed to show that in terms of 
polygon-pushing power, Dreamcast can match and 
out-perform Model 3. So says Hideki Sato, managing 
director of consumer R&D at Sega of Japan. This demo 
features a tower built on a mountain set in a desert 
landscape. Surrounding the tower are hundreds of build 
ings - an entire town built on the slope leading up to 
the summit. Mr Sato confirmed that 1 million polygons 
are used for the entire scene, which features phenome- 
nal sunset lighting effects (which you can control). Best 
of all are the camera angles: as you zoom into the sky, 
looking down on the town, you can see every building, 
with no pop-up or glitching - and then you're swooping 
down through individual streets, checking out the detail 
on each building! Both demos ran at a high resolution 
and at 60 frames per second. The Tower of Babel was 
astounding and it came as no surprise to learn that Yu 
Suzuki, creator of Virtua Fighter, was producer for this 
demo. However, the most amazing thing was that this 
demo was running on an incomplete Dreamcast. Mr 
Sato told us that the finished graphics chip has 30 per 
cent more processing power. Truly, the mind boggles! 



© Looks good eh? You ought to 
see this demo in action as you 
swoop down through the 
streets, checking out the detail 
on every single one of those 
little buildings! This demo took 
five people just one week to 
produce at Sega R&D. 





O Is the Dreamcast hardware as 
good as Model 3? The word from 
Sega R&D is 'yes'. The arcade 
board renders 1 million square 
polygons per second. Dreamcast 
pumps out 3 million triangles a 
second, making it more than a 
match. We'll see for sure when 
we check out Virtua Fighter 3. 





Da DREAMCAST'S FIRST GAME! 



Two days after Sega's New Challenge 
Conference, Kenji Eno of Warp held his own 
show to debut 02 - the only game yet seen 
running on Dreamcast software. The Warp 
show was an incredible spectacle and 
testament to Mr Eno's popularity in Japan. 
However, little was seen of 02, bar the 
intriguing rendered intro scene and the first 
level of the game. From what was seen, 02 
looked very similar in style to Tomb Raider 2, 



albeit with a far stronger story angle. Mr Eno 
stressed that the game was very early, but for 
those of us prepared for Model 3 arcade 
levels of animation and detail we couldn't help 
but feel disappointed. 
Compared to Sega's 
own demos, 02 didn't 
seem in the same 
league. We shall 
have to see. 



















Q This high-resolution domain is very smooth indeed running at 60 
frames per second! Notice Laura's legs in the snow. 



Q At the D2 show Warp boss Kenji Eno revealed that his firm are 
putting huge amounts of effort into the characters' facial animation 







Q The sun is setting in this picture, explaining the lack of light in 
the surroundings. Main character Laura's about to get very cold. 



© The main intro to D2 gives us some indication of the quality of 
full-motion video we can expect to see from the Dreamcast. 

























THE LOWDOWN ON 

THE CONTROLLER 



Dreamcast's controller is light and easy to use, with analogue 
and digital controls and six buttons in total (four main, two 
shoulder). Die-hard Sega fans may be disappointed at the lack of 
buttons compared to the legendary NiGHTS pad on Saturn (and it's 
bound to cause Sony style control problems on Capcom fighting 
games), but Sega's research discovered that the mass market 
found the NiGHTS pad to be too confusing. The controller has two 
ports: the top one is clearly for the Visual Memory System (VMS) 
system, which integrates perfectly. The second is used for other 
attachments (maybe a RumblePak style add-on) or can be used to 
copy data between two VMS units. 



Q The Dreamcast pad is very 
impressive indeed. Two slots on 
the back allow you to plug in mul- 
tiple accessories (such as the 
Visual Memory System below) 
and RumblePak style vibrational 
units. And to cap it all off, it 
doesn't half look good too! 




INTRODUCING VISUAL 
MEMORY SYSTEM! 

The VMS (Visual Memory System) is Sega's innovative memory card, which plugs straight into the 
Dreamcast pad. It has an LCD screen, visible via a hole on the pad itself, which allows you access 
to private information in multi-player games. However, like Sony's new PDA, it's a machine in its own 
right, allowing you to store data, communicate with other VMS users by plugging them together and it 
can even be used on mobile phones for more data transfer action! Perhaps most interestingly, VMS is 
designed to plug into forthcoming coin-ops allowing you to switch info between arcade titles and their 
Dreamcast equivalents at home! The BIG news though is that VMS launches before Dreamcast - it's 
going to available in Japan in the summer. 




CPU SH4: RISC CPU with 128-bit graphics engine (200MHz, 360 MIPS, 1.4GL0PS) 

GRAPHICS ENGINE: Power VR Second Generation (rated at 3 million polygons per second) 

SOUND ENGINE: Super-intelligent sound processor with 32-bit RISC CPU (64 channel ADPCM) 

MAIN MEMORY: 16 megabytes (64Megabit SD-RAM x 2) 

MODEM: V34 (33.6Kbps) - built in as standard! 

OS: Customised Microsoft Windows CE operating system 

MEDIA: CD-ROM 

CD DRIVE: Maximum Speed 12x 
COLOUR: 16.77 million colours 

CG: Bump mapping, fog, alpha-blending, mip-mapping, tri-linear filtering, anti-aliasing, environment 
mapping, specular effects 

DATA SAVE: VM system 

OTHERS: Clock etc 

SIZE: 190mm (width) x 195mm (height) x 78mm (depth) 
WEIGHT: 2.0KG 






■ 



O The Visual Memory System (VMS) is a 
standalone system that acts as a personal 
organiser (and will be released in Japan in 
July). However, it also slots into the 
Dreamcast controller allowing to plan 
special moves and tactics in secret when 
playing multi-player titles. Additionally, it 
plugs into special mobile phones (for data 
transfer) and Sega plan to allow you to plug 
it into some of their new arcade games! 



K 



[ JUST THE FACTS ] 

o game titles were announced at the 
New Challenge Conference. The first 
batch of titles will be revealed in 
August or September with the Japanese pub- 
lic exposed to the power of these games at 
September's Tokyo Game Show. 




• Sega have pulled across some of the greatest 
gaming minds from their arcade division to help 
out with Dreamcast. AM2 supremo Yu Suzuki is 
working on "Naomi" games - this new hardware 
is actually an arcade board based on Dreamcast 
technology. Tetsuya Mizugichi, the producer of 
Sega Rally and its astounding sequel has also 
joined the elite group of producers dedicated to 
Dreamcast. Yuji Naka, creator of Sonic the 
Hedgehog was on-board from Day One. 



• Mr Irimajini revealed that he is currently negoti- 
ating with Squaresoft in order to bring the mega- 
hit role-playing games to Dreamcast. With Final 
Fantasy W/ just about the only game that can 
conceivably challenge Dreamcast in terms of 
pulling power, this is shrewd thinking. 

• Sonic the Hedgehog is definitely coming back - 
and that's the word from the top. After a poorer 
showing in games like Sonic R and Sonic 3D, the 
Sonic Team themselves have reclaimed their 
mascot and are producing the Dreamcast game 
themselves. Great news for true Sonic fans! 

• Plain conversions of Sega's big arcade hits will 
not be good enough for Dreamcast. The games 
have to be re-tooled to meet the requirements of 
the home market, meaning more levels of play 
and more replay value, depending on the game 
concept. 

• Despite featuring in early technology demos, 
we can assure you that there are no plans for a 



conversion of Scud Race. However, AM2 are 
working on an original Dreamcast game with Yu 
Suzuki as producer and Virtua Fighter 3 remains 
a huge possibility for the new machine. 

• The Tower of Babel demo was produced in less 
than one week by one team in Sega's consumer 
software division. 

• There will be five games to buy for Dreamcast 
when the system launches in Japan on November 
20. The only one confirmed so far is D2. 

• The main Hitachi SH4 chip that runs the 
machine is 24 times more powerful than the 
Sega Saturn! 

• The first game for the VMS unit is a 
Tamagotchi-style title based on the hit movie 
Godzilla. You splice your own dinosaur DNA in 
order to create your own customised Godzilla 
character and then you do battle with other users 
or built-in meanies such as the dread Mothra! 







\ 





■ 






THE FASTEST MOST POWERFUL 
BASKETBALL PLAYERS ON EARTH 

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BASKETBALL GAME ON EARTH 

THE FASTEST MOST POWERFUL 
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REAL-TIME P LAY-BY- PLAY COMMENTARY 

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FUEL) COMPATIBLE WITH THE N64 CONTROLLER Ml AND RUMBLE PAI ACCESSORIES 






TM. N-CUBE AND ©ARE TRADEMARKS OF NINTENDO CO., LIMITED. © 1998 NINTENDO CO- 
LIMITED. THE NBA AND INDIVIDUAL NBA TEAM IDENTIFICATIONS USED OR IN THIS PRODUCT 
ARE TRADEMARKS. COPYRIGHTED DESIGNS AND OTHER FORMS OF INTELLECTUAL 
PROPERTY OF NBA PROPERTIES. INC. AND THE RESPECTIVE MEMBER TEAMS AND MAY NOT 
BE USED. IN WHOLE OR IN PART, WITHOUT THE PRIOR WRITTEN CONSENT OF NBA 
PROPERTIES, INC. © 1998 NBA PROPERTIES. INC. ALL RIGHTS RESERVED. 



r 




THE EURO CONNECTION 




Sega Europe held a special meeting the 
day after the New Challenge Conference 
- the aim being to excite us about their plans 
for the launch of Dreamcast over here. They 
succeeded. Not only are they spending 
around £66m on marketing the machine 
(more than Sony used to launch PlayStation), 
they've attracted some of the greatest 
names in video games to produce games for 
launch with the Dreamcast in Autumn 1999. 
Here's the scoop: 

Bizarre Creations: This team, whose game 
Formula 1 effectively killed the Saturn, has been 
recruited by Sega to produce a potentially stun- 
ning new driving game for Dreamcast. Currently 
entitled Project Metropolis, this game features . 
what Bizarre call the most realistic physics simu- 
lation for a driving game and full freedom of move- 
ment. Bearing in mind the phenomenal Fl and Fl 
'97, we believe them! 



• Argonaut: The creators of Lylat 
Wars and the SNES SuperFX chip are 
producing what they describe as an 
adrenaline-fuelled 3D shooting game 
with spectacular effects and die-hard 
shoot-'em-up action. 



• Red Lemon: Ex-Gremlin coders responsible 
for Actua Soccer (amongst others), Red 
Lemon have a most intriguing idea for their 
Dreamcast game, it is a "period first person per- 
spective strategy shooter". 

• No Cliche: The men responsible for the likes of 
Alone in the Dark and Little Big Adventure are 
using the power of Dreamcast for two new games. 
Again, super-realism is being promised for their 
action and adventure titles. 

• Appaloosa: We're promised the return of a 




computer 

• land 




Sega icon and a new lease of life to what could 
become a major franchise. These guys produced 
the excellent Ecco the Dolphin series of games on 
Mega Drive and we're betting on the return of the 
mighty finned one for Dreamcast. Over 100 moves 
are promised and levels of interaction with 
scenery never seen before! 





[ NEW AM2 FIGHTING GAME! 

Sega's star arcade development team AM2 is said to be putting the finishing touches to 
their next big arcade fighting game, currently called Spike. It features a big selection 
of characters designed by the Virtua Fighter 3 team, plus intricate backgrounds designed 
by the Scud Race team. Gameplay is said to be similar to Squaresoft's Ehrgeiz, with full 
3D movement and the ability to go anywhere in the arenas. But by far the most exciting 
thing about the game is the 16-player mode! 16 Model 3 arcade cabinets will be linked by 
new optic fibre technology to allow more players than ever before. And if you haven't got 
15 friends, any spare machines will play by themselves to make up the numbers! 
No mention of a Dreamcast version of Spike has been made yet, but with the 
console's impressive internet capabilities, a 16-player worldwide version should be 
possible. We'll have much more on Spike as soon as AM2 let us have a good go on it! 



WANT TO 
KNOW MORE? 

There's tons more Dreamcast information that 
unfortunately we just don't have space to print. 
Our sister title, SEGA SATURN MAGAZINE is the 
place to go for every tiny scrap of info released 
to date (and then some), along with more 
screenshots and some very special interviews: 
including the president of Sega Enterprises him- 
self! The July issue of SSM is on sale on June 
15th, priced £2.95. 





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L .......... - 



PLEASE SEND YOUR LETTERS TO: 



MAIL BAG. 

COMPUTER AND VIDEO GAMES. 

37-39 MIU.HARBOVR, 

THE ISLE OF DOGS. 

LONDON EI4 9T7 



WE DON'T DO PERSONAL REPLIES. JUST 
CASE YOU WERE THINKING ABOUT IT. SORRY. 

E-MAIL US AT: MAILBAG.CVG@ECM.EMAP.COM 




s Summer time kicks in, 
more and more of you seem 
to want to complain. The 
hot weather must be making you 
hot and flustered, and it's making 
you moan. But pack it in. We want 
good letters about topical subjects 
and not just waffle about ( my 
machine is better than yours', or 'I 
think this is the best game blah 




blah'. If you can't think of anything 
to write, have a gander at the 
forums on our website at 
http://www.game-onKne.com, 
because they re full of rants from 



gamers around the globe. And bundle 
your letters off to the usual address. 
Remember, the best entries stand a 
chance of winning a console 
and five games. So get to it! 

BARRY NORMAN 
WANNABE- 



Dear C VG, 

Tomb Raider - the film...? NO! 
Please don't let them do it. After 
the shockingly insulting live adap- 
tation of Streetfighter, Tomb 
Raider can only be utter crud. If it 
is made, I forsee some stupid, 
usually American, director 
changing everything to the point 
that Lara becomes Laura or even 
Anna Jones to appeal to the American market in an 
oh-so-funny take on Indiana Jones. You can look 
forward to the following when the film is released: 

1. Action sequences WILL be badly filmed with BIG 
men falling over at the slightest jab of a fingernail. 

2. Incredibly crude toys of the film will be made, 
and will feature ludicrously outsized body parts and 
rocket launchers. 

3. You'll realise the money you spent on cinema 
tickets would be better spent buying thumbscrews. 

4. Leonardo DiCaprio will be the token love interest 
(yawn). 

5. The Spice Girls will be at the premiere spouting 
Girl Power stuff and they would most probably do 
the theme tune. 

6. Lara/Laura will be a blonde, top heavy fool who 
needs a gawky man to stop her stubbing her toe at 
various points and will probably accompany her 
throughout the film as the token goofy guy. 

Matt, Luton, Beds. 

CVG: The latest woman to be rumored for the 
lead role is Anna Nicole-Smith. What exactly 
do her and Lara have in common then...? 






I 



I 





WIN A COi JSQLE AND FifE GAMES 



I AM MENTAL 



Dear CVG, 

Now don't get me wrong. Games are great. But 
sometimes I worry that kids today are missing out on 
so much more. 

When I was growing up in the early 90s, probably 
before most of your readers were born, there was no 
such thing as video games. Well, OK that's a lie. But 
they were severely rationed. The only chance I ever 
got to play such classics as Harvey Spencer's Fun-o- 
Rama was when Harry the Spiv would bring a copy 
round hidden in chopped Spam. Three minutes a 
week was all we would get. And we were glad of it. 

These days, what with free consoles for all, a 
26-hour day and no school, and everlasting 
gobstoppers, kids get to play games all day. Without 
having to eat their way through four pounds of 
chopped Spam first. And I, for one, don't think it's 
right. You can say that I'm just jealous. That I'm just 
being petty. That I don't want today's younger gener- 
ation having the fun of which I was so cruelly 
deprived. And in some ways, you'd be right. In all 
ways you'd be right, in fact. 

Anyway, my point is this. There's more to life 
than than just doing what you want. There's doing 
what you hate, as well. 

So go on, clear off. 

Ben Prastitis, Croydon 

CVG: You're not bitter by any chance are you? 
It's your parents' fault for bringing you into a 
world where there weren't many games. 



SET UP TO BE 

KNOCKED DOWN 



Dear CVG, 

Has anyone stopped to consider that Sony's 
remarkable climb to the top of the games industry 
may have been a fluke, and that next time round 
they may not be so lucky. As Sega know all too 
well, what worked with one console will not neces- 
sarily work for the next. When Sony decided to mar- 
ket the PlayStation for the "older" games player, it 
was perfect for those people who had owned the 
Nintendo consoles when they were younger and 
wanted something more grown up. Nintendo 
learned that what interests games players now 
won't interest them several years later. Like 
Shigeru Miyamoto said at Space World: "A few 
years ago, players were excited by the Super Mario 
Bros games but, as they got older, these people 
stopped playing." This is why when Sony finally 
release a new machine, they shouldn't just re-use 
the same formula that made the PlayStation suc- 
cessful. Instead they should just rethink their strat- 
egy, and perhaps even aim the new console at the 
"even older" games player. The last thing they 
want to do is repeat the mistakes Sega made, for 
if they do, it will leave Nintendo laughing all the 
way to the bank. 
Sam Edelman, Hampshire 




m 



SPONSORSHIP 



it Comet Game Zone you can try out the 
latest games from the top three consoles on 
the market - Nintendo 64. PlayStation and 
Saturn - before you buy them. Call 0500 425 
425 for your nearest Comet Game Zone. See 
the Game Zone Top 10 (by format) each month 
in CVG and in Comet stores nationwide. 



CVG: In retrospect Sega's mistake with the 
Saturn seems to have been that the machine 
was launched at a very high price with hardly 
any marketing Sega was expecting the mass- 
es of punters who had paid £99 for a Mega 
Drive to shell out £399 for a Saturn, and of 
course It didn't happen. Sony demonstrated 
the marketing expertise they had learned 
establishing brands like Walkman and 
Discman and released PlayStation at a much 
lower price and, more importantly, put LOADS 
of resources Into advertising sponsorship 
and other deals that introduced PlayStation to 
the general public. There's no real formula to 
It - you just have to work out who you're sell- 
ing to and adjust your sales pitch accordingly. 
Sega ended up with the hardcore gaming 
minority and Sony got everybody else. 



DO YOU REMEMBER 
THE TIME? 



Dear CVG, 

Remember the days of the Speccy and C64 when 
developers weren't afraid to develop new styles of I 

game? 

Well why is it now, with all this technology, we 
get craploads of blatant rip-offs? Can't these mon- 
keys come up with something original that's also 
good? 

I reckon us gamers should all be able to con- I 
tribute our ideas towards proposed games for the | 
next breed of super consoles. It's only fair seeing 
as we pay for them. 
Lee Thomas Robson, Newcastle 

CVG: A pretty good idea in theory, but every 
person who contributed an idea to a success- 
ful game would be wanting a royalty of some 
sort, ltd turn into even more of a money grab- 
bing exercise than it is at the moment. 

llllllllllllllllIllllllllllllllHIIIIIItllllilttllllMIMIIIII iiiiiiMiiuiiiiimi 



I HATE THIS 

SEGA CRAP 




Dear CVG, 

I am writing to you to complain about all this Sega 
crap. When they were launching the Saturn back in 



F AT FIRST YOU DON'T SUCCEED 

Dear CVG, 

I'm writing in reply to Stephen Atherton and his 'Grab a Granny' letter in 
issue 198. 1 bought a copy of WCW vs the World on the PlayStation think- 
ing it might be decent as I loved Touken Retsuden 2. To my horror (after 
the delightful FMV intro)' I discovered it was an inferior game in everyway. 

Being the man that I am, I thought, "Fair enough, I'll go to the 
store and hopefully the assistant will have a sympathetic ear and 
understand my dilemma." The bloke at the counter was exactly how I'd 
wished for, and I thought I was going to get my money back and I 
could buy something else. But then fate dealt the trump card and hai 
piness turned into anxiety. 

"Looks fine, I'll just get the manager, shouldn't be a problem." Yeah 
right! He spun me a lie about the PlayStation laser scratching the disc 
and thus making the game un-sellable. I was well p***ed off! I gave the 
disc a quick wipe to make it look spick-and-span and gave it to my sis- 
ter. I figured they'd never turn a girl down. 

Three months on and the game is still collecting dust on my shelf. 
So, a message to Stephen. I went for the bull by the horns and lost. 
Kiss my arse you ruthless b****rd! 
Simon Mealing, Manchester 




Dear C VG, 

I change girlfriends like I change my socks, but PlayStation owners who 
w*** over Lara are complete losers. 
Shaid Majid, Bradford. 

CVG: Check out Dr Lovegod! 



CVG: There you have it. Conclusive proof 
that certain games shop owners are 
oblivious to the powers of Woman. A 
bloke with a VooDoo 2 card on the other 
hand is a completely different matter... 



. 



Dear CVG, 

In your April issue you mentioned a memory card sized 32-bit machine 
with a monochrome screen by SONY... obviously an April Fools trick, but 
you didn't mention it when you were revealing the other April Fools jokes. 
It WAS an April Fools joke, wasn't it? 
John Merrick, Preston 

CVG: Check out Dr Pleb! 



Dear CVG, 

My friend claims that there is a Manga version of Resident Evil series 
ready to hit the shops. Is this true? 
Brian Foy, Motherwell 

CVG; There is certainly an American comic series by Wildstorm 
Comic, which has a very cool online version too. Their address is 
http://www.wildstorm.com. But as far as an actual Manga series, 
we don t think there is one. 



2V 



•> 



'/ 



1994 they said they would still be backing the 
Megadrive 100%, but whenever I read your mag- 
azine I never see any new Megadrive releases 
(Except FIFA '98). They are soon launching 
the Katana, their amazing 128-bit next gener- 
ation console and I am wondering if they will be 
making this promise again regarding the Saturn? I 
now own an N64 but would like to buy another 
Saturn and then hopefully the Katana but after the 
failure of the Game Gear, Mega CD, 32X and now 
the Saturn, I don't know if I could trust Sega 
enough to commit money to the Katana. Will the 
same thing happen to this? I hope not, as I liked 
the Saturn so much, I was gutted when I swapped 
it for my equally cool N64 soon after buying 
Resident Evil and the awesome Quake. 
Mike Martin, Merseyside 

CVG: Considering that the specs have only 
just been released for Katana, It would be 
impossible to predict their marketing plans. 
However, In following on from the previous 
letter, you would guess that Sega will have 
learnt their lesson and decided to 'splash the 
cash ' as it were. 



Dear CVG, 

I love your mag - the others that are about PlayStation are sold at the 
most ridiculous prices. I would be most obliged if you'd print this for 
me I have 10 more places in my under-12 PlayStation club. If anyone 
that reads this mag in Yorkshire would like to join please contact me 
through CVG, who have my number. 
Rhys Howarth, Yorkshire 

* CVG: What are you all waiting for? 



I SPIT ON YOUR GRAVE 



Dear CVG, 

I have been playing video games for a long time 
now and have read literally thousands of letters 
about them in hundreds of different magazines 
including your own. However, this is the first time I 
felt I must write a letter to a magazine such as 
yourself. The reason why? That word that should 
be banned (ha, ha, geddit?) for being too crap- 
censorship. 

I first saw the film, the Exorcist when I was 
aged eight. That was one of my personal favourites 
amongst other delectable atrocities such as The 
Hills Have Eyes, Cannibal Holocaust and / Spit On 
Your Grave. I have also played many violent games 
in my time {Doom, Quake, Resident Evil etc.) and it 
has filled me with lust, longing and madness for 
more of the same actually. 



I can't see the problem if the greatly protected 
British public is being sold this sort of thing. I can 
understand that some things are better left from 
young, impressionable eyes despite what I saw 
and did when I was at a more tender age (although 
apart from the lights and music in my head telling 
me to butcher people, I am fine... no, really!). 
However, there is a large number of games players 
out there who are old enough to choose what they 
would like to be entertained by in their own homes. 
Look at the sales of games such as Grand Theft 
Auto, Resident Evil 2 etc. if you want proof that 
there is a huge market for these violent, yet fanta- 
sy (that's right, it is not real, Mary Whitehouse) 
games. If the government are anxious about 
games such as GTA and RE2 then surely they must 
be more stringent on laws protecting sales to the 
younger generation, rather than stopping adults 
who are completely within their rights to own and 
enjoy this sort of thing. To be quite honest, I would 
think having a parent like Ms Whitehouse would 
create a disturbed mind much more than playing 
RE2 for 100 hours without a break! 

Anyway, I have definitely waffled for long 
enough now. 
Antony Andreou, Manchester 

CVG: It's all very well listing these third rate 
horror flicks, but you should check out the 
classics such as Blood Feast, Necromantic 
and Hideous Mutant Freaks. You'll find them 
next to Mary Poppins and the Care Bears The 
Movie at your local video emporium. 



SCOTLAND ROCKS! 



Dear CVG, 

I am writing to express the joy I experienced when I 
found out that you can actually get a degree in 



Computer Games! The University of Abertray in 
Dundee has launched a load of courses for 
"Computer Games technology and Virtual 
Environments"! (You can check the progress of 
these degrees on the World Wide Web, URL at 
http://www.tay.ac.uk.) Imagine, when you leave 
school you can get a BSc in computer games! 
Perhaps this will mean a decrease in games that 
would be more at home in a trash can, because I 
have a dream, and that dream is for someone to 
make a game that everyone will like. This will be 
the start of that path, so, one message for all of 
you who drink coffee, eat Mars bars and play video 

games. GET TO SCOTLAND! 
Phil Mann, Peterborough 

CVG: Now If your parents are moaning, saying 
you spend too much time playing those 
bloody computer games, sign up for this 
course and tell her you're off to university. 
She can't have complaints, at least until you 
tell her what you 're going to study. 







FOLLOW THE N64 ROAD 



Dear CVG, 

I own an N64. The thing I have noticed is that not 
many crap games have come out after the first 
year. Even though there hasn't been been many 
games, they are all high quality with the exception 
of War Gods. But the PlayStation had quite a few 
crap games when it first came out - as did the 
Saturn. I know the PlayStation has good games 
now but I think the N64 is still showing the way. 
Dale Harrison, Stirling 

CVG: Can we draw your attention to Cruis'n 
USA, Mortal Kombat Mythologies and Dark 
Rift possibly? 





NINTENDO 



64 










his is VIOLENT! Body Harvest is 
from the same guys who did Grand 
Theft Auto, so what do you 
expect - fluffy bunnies? That's right 
Nintendo 64 is now right at home 
with guns and gore. 

The basic premise 
is shooting aliens, in a 
scenario which could 
have been lifted 
directly from Starship 
Troopers. Only DMA 
swear blind it wasn't. 
These aliens have invad 
ed Earth, though they 
don't expect to stay for 
er - just long enough to 
a light snack and round up some n 
for their freezers. Human meat. 

Let the bugs know they're not 
welcome. And, have fun. 



Anyone inspired by Starship Troopers to 
blast giant-size bugs should sign up for 

Body Harvest This game's so intense it'l 



make your eyes explode 







© Nintendo 64s most intense game to date. Full-on shoot-'em-up 
action, combined with the best problem-solving RPGs have to offer. 










The action in Body Harvest takes place in a 
fully 3D world swarming with alien scum, 
and it is vast. You have a high level of 
control over the game's hero, Adam Drake, 
enabling you to run around as you please, 
picking off targets as you go. 

Your major concern are the aliens, who 
are rounding up humans for fun! These 
invaders are on guard at all times, and will 



just as soon as eat you up as anyone else. 
Just like you, the aliens get to roam around 
as they wish - and they usually wish to do 
this where there are human bodies to 
harvest. So the general routine is to wait for 
wave after wave of aliens to teleport from 
the mother ship, then track them down 
before your brothers and sisters are added 
to today's menu! 







O Laser fire looks really cool, burning up the place! 



t 



EEE 



To understand how to defeat the invaders, you 
must know their routine. They're not dumb 
cannon fodder - they operate intelligently as 



groups, with a clear heirarchy. When aliens 
invade a territory they first set up an enclosure 
in the form of an energy field to make sure the 



lumans can't escape. The entire fiel 
operation is controlled by a Drone King, who 
takes charge of these uglies: 



Harvesters 



Pmcessar 



■ I 




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1 

T W 



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NINTENDO 



64 



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These create havoc in the 
towns and cities, forcing 
the civilians into the 
streets - and into the jaws 
of death! 



While these fellas are out 
looking for hunting grounds, 
there's still time to move in 
and stop the terror... 
before it's too late. 



The ones most likely to 
make you say "eurgh". 
Harvesters crap glutonous 
green bio-blobs which trap 
humans! 



Every alien, apart from the 
Queen, is generated by 
the Processor. Secure the 
zone by terminating the 
Processor. 



The Queen is the biggest 
and most unspeakably 
ugly representative of the 
alien horde. Annihilate her 
to end the invasion. 



for Wie ar awM 



The aliens dispatch a more 
powerful class of army 
according to the time zone 
they're invading. So, even 
though you have incredible 
weaponry to hand in the 
year 2029. bear in mind 
that the aliens are even 
bigger, uglier, and downright 
more dangerous to make 
sure they give you grief! 

The tougher the aliens 
get, the more shots they 
require to the head, and the 
longer Adam is stood there 
battling. Which needs skill! 



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Q Aliens, circa 1916. You can handle it 



Aliens, circa 2016. Your worst nightmare! 






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Adam Drake is as versatile as 
his armoured suit will allow. This 
means that he can run anywhere 
he pleases, only not so fast or 
so far up hills since the weight 
of his suit is restrictive. 

The weight problems prevent 
Adam from swimming too - he 
can go for a while, but will soon 
sink. Still, this is no problem. 

Since Adam's main purpose 
is to take heat from alien lasers, 
the suit serves him fine. He can 
fall any distance too without 
breaking so much as a finger. 









computer 





It's common knowledge that aliens have been 
planning an invasion for centuries. Well in the 
end it seems they decide to invade several cen 
turies all at once. This makes the game even 






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ore interesting, since Adam Dra 
required to stop the invasion in different 
time zones as well as in different parts 
of the world. 




ime zones make the game look more 
varied, but they also affect the gameplay in that 
the technology used against the enemy changes. 
Sometimes not fast enough, mind you. 






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Drake gets to ride around in all kinds of vehicles during 
the game. In 1916, however, he's limited to bi-planes and 
'classic' cars. A Model T versus the scum of the universe?! 



■ 



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d Tanks and armoured helicopters 

situation to be in. Still doesn't seem to be having much luck 
here though. Call in the army! What, they're all dead? 



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Q Citizens in big trouble! Q Rain affects play 



© Scouts search for food! Q Sightseeing on the job. Q Haha! No chance mate! 





When it's time to meet the queen, not only 
do you need to be on your best behaviour, 
you need to have your wits about you. And a 
spare pair of pants handy. 
Before the confrontation, you switch from 
being on foot to driving the hovercraft. This turns out 
to be the best choice, since the queen terraforms the 
whole area into a flat plain. It helps her stomp 
around, since she is so huge, and lets your 
hovercraft to zip about unhindered. 
And she is GIANT! 



© Get this... 
there's a differ- 
ent queen for 
each of the six 
time zones in 
the game. Each 
time she gets 
even bigger. 
Like twice-the- 
size-of-the- 

screen bigger! 







Q You need to learn new 
skills when piloting the 
hovercraft. 



O Battling the alien queen is like a 
classic confrontation with a shoot- em-up 
boss. You need to blast off 'arms' and 
legs', then go for the kill! 




Q Before you can secure an area, you need to defeat the 
queen alien. She's ugly, like a cross between something from 
Starship Troopers and Alien, and is well protected. 



Q Get out of there! Get 
out of there now! 


















MMiFirrrm 



There are 60 vehicles in Body Harvest. They're 
all controlled differently, but sometimes the 
difference is only down to the handling. 

The coolest vehicles are the aircraft, espe- 
cially the Harrier jump-jet. With aircraft, the dif- 
ferences in handling are extreme, as you're 



going from old prop planes to jet fighters. 

You can open fire from the confines of a 
vehicle, but your aim is usually more restricted 
than it is when you're on foot. If you're aboard 
the WWII tank or Drake's hovercraft you get 
full 360° targeting, though. 



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Alongside the action-based gameplay, there is a fair 
amount of info-seeking to do. By talking to the local 

civilians you get to hear clues that enable you to 
s s^ solve problems nearby. 

tr^N This investigative aspect to the game slows 
'/the pace briefly, which is a deliberate move on 
the game designers' part. While you're exploring 
indoors, the chaos outside is frozen, so it's okay to 
take your time over a conversation. You can also 
snoop around the interiors for stray items such as 
ammo or medical supplies. 




* Adam's in no danger when he's 
1 exploring indoors, but the tension 

1 is still there. It was dark here 

1 A until Adam lit the torches. 





Though you receive clues from 
around and about, you still need 
to make sense of the big picture. 



* It could be too late for the 
citizens in this house. If not, 
Adam can bother them for info! 




* Turning the wheel here could 
affect the flow of water. If Adam's 
really lucky, this might flush out a 
few more aliens... 



© Despite having 
the coolest art in 
the game dedicated 
to her, Daisy here 
plays a fairly minor 
role in the game. 
That is, she doesn't 
do anything 
except give 
Adam directions 
from HQ! 



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The score maniacs out there - 
know you exist - will be pleased to 
hear that Body Harvest recognises 
skill with points. Obviously the big- 
ger the alien that gets wasted the 
higher the points, but there are 
other ways of boosting that bonus. 
Small aliens, known as 'fleas', 
can be juggled with gun fire. Each 
time a flea is bounced, the score 
doubles. This is a really cool idea, 
which can relieve a lot of frustra- 
tion. Not only did you kill that 
alien, but man, you did it 
in style! 



To make 
things more 
exciting you 
can take the 
battle to the 
air. These 
Scouts have 
got it coming! 



i 



O Line up the enemy in 

your sights, then shoot 

em down for big 

points. Thing is, 

the aliens are 

playing the 

same game! £ 






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Monster mayhem! 



DMA have made the N64 go mental with eye-popping 
visuals, and ground-shaking sound effects. The kinds of 
things we've seen in Body Harvest shouldn't be possible 
on N64 - it's just too busy! Too extreme! 

Music is pretty mad too. DMA are using the tech- 
nique which allows the music to change character 
according to the situation. When you're in trouble, you 
know about it because the soundtrack gets really loud, 
and really crazy! 



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The artists 
have been 
experiment- 
ing with 
funky laser 
effects - 
searing bright 
strips of light 
which appear 
to leave 

after burn on 

the screen. 

Wait a 
minute! Did 
you see that! 
This is an N64 
remember. 
It's not sup- 
posed to do 
stuff like 
this! Where 
are the but- 
terflies and 
flowers? 

Action in 
Body Harvest 
Is the busiest 
we've seen 
on N64. As 
soon as you 
think you've 
cleared the 
area, more 
aliens fly in 
for action. 



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Keep an eye on the population gauge. When 
you notice that six of your flock have been 
snatched, prepare for some serious trouble... 



Aliens want to have fun with Drake too, and have a 
multiplier system of their own. Each time they collect 
six humans, they get enough genetic material to cre- 
ate a Mutant - a terminator unit which goes berserk, 
and whose prime directive is to track you down. 
Mutants are tough to kill, and harder to avoid. 

It gets tougher to respond to emergency situations 
as the game progresses, so you really need to plan a 
course of action beforehand. In some cases Mutants 
are almost impossible to escape. 



r 



It's only 
because N64 
handles 3D so 
well that 
scenes like 
this have 
such impact. 
That, and the 
aliens make 
sound so 
Intimidating! 



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NINTENDO 






That just about wraps up our exhausting 
first look at this year's big N64 game. Make 
sure you stay with CVG for gut-churn- 
ing updates between now and 
September, when we'll 
have more shots of the 
gruesome aliens, and tac- 
tics on how to beat them. 







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and your car 






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• Full crash damage, batters car body and performance 
48 unique point-to-point stages • Super-special stages for head-to-head race 

Learn to drive rally-style, with full tuition from Colin McRae 





FROM THE MAKERS OF TOCA TOURING CAR CHAMPIONSH 







^^Bfl 




PC GAMER 




PLAYSTATION PRO 



PLAY 



"Handling is superb! 



The most realistic handling yet! 





"Stunning! 










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ARCADE AND IMPORT 
VERSIONS AVAILABLE 

• NO OTHER VERSION 
PLANNED 
STORAGE 1 

• RELEASED BY SONY 
TEL 1171 447 1600 






Anyone hoping to become the next King Of 
Iron Fist, or even close, read and take heed. 




his is part one of a three-part series, 
in which CVG analyses the Tekken 3 
fighters - how to get the best from 
them in attack, and defence. 

The series will also include Tekken 3 
player guides, starting with combos this 
month. Make sure you get as much as 
possible from these features, as we're 
preparing to hold our very own King Of 
Iron Fist Tournament 3 in September. 









BASIC 



Tekken 3 continues the tradition of 
life-sapping 10-Hit Combos from 
Tekken 2, with more style and 
deadly grace. However 10-hitters 
aren't the only sequences which 
deal a lot of damage and humilia- 
tion. Here's the breakdown of 
combo styles in Tekken 3. 



Easy to perform 
sequence of two 
or more hits. Jin's 
Flash Punch, or 
Yoshimitsu's 
Triple Round 
House are clear 
examples. 




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easy to perform, but 
often gets through. 



JURIES 



Juggling is the technique of keeping 
opponents in the air with a combo. A 
Juggle always requires a Launcher - a 
move which knocks an opponent up 
into the air - to begin. 

A good example of a Launcher is 
Jin Kazama's Laser Scraper - a pow- 
erful uppercut which comes at the 
end of a three hit combo. After this 
Jin can go for the same again, or 
look to other techniques to bounce 
them along. 






Special moves require specific 
button sequences to happen, 
but they may also result as 
part of a String. All of the 
fighters have at least one 
String Combo, and all require 
precision timing. 

The notorious 10-Hit 
Combos are String Combos 
taken to the extreme, but can 
be broken down into smaller 
segments. Experienced play- 
ers confuse opponents by 
stopping during a String to 
remain unpredictable. 



Q Juggles aren't so difficult to perform, the secret is timing. If you're 
too quick or too slow on the buttons, you mess it up. 




These are similar to Juggle com- 
bos, but require a sharper eye and 
lots more practice to get right. The 
big difference between a simple 
Juggle Combo and a Float Combo 
is that Floats can be started after 
an opponent has hit the ground, 
even as they're trying to get up. 
After that the same principles that 
apply to Juggles work here. 






O Paul Phoenix is the king of Float Combos, with his powerful Rapid 
Fire elbow attack. Just as you think it's all over... it ain't! 





This is new to the Tekken series. By pressing LP, RP, 
LK, and RK all at the same time your fighter summons 
a brief (roughly three seconds) of extra power. Any 
attack scores as a counterstrike while Supercharged, 
which not only causes more damage to the opponent, 
but often acts as a Launcher for bad combos! Only 
downside is fighters can't block when Supercharged. 




Q Jin, Xiaoyu, 
and Yoshimitsu 
charge up. Law 
beats on Paul's 
head for fun! 






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USA 



Martial Arts 




177cm 
66kg 






Second Master, 
Marshall Dojo (maybe) 
Shopping 

Credit cards (Forest 
paid for Paul's tournament 
fee, and petrol) 

Riding on the 
back of Paul's motorbike 
(Paul's driving scares the 
hell out of him!) 




RETURN OF THE FLAMING DRAGON 



his is the son of Marshall La 



of the original fighters in the 
King Of Iron Fist Tournament). Forest is prevented from taking part 
in any competitions outside of the dojo, as his father knows how 
dangerous it is. The reason Forest is entered into the King Of Iron Fist 
Tournament 3 is all Paul Phoenix's fault (Paul is a regular at Marshall 
Law's dojo). While Marshall is away, Paul suggests to Forest that 
he is a better fighter than his father. This is his chance to prove it. 



Law has some of the greatest throw moves in the game 
one on the left sees him diving down on his opponent! 



The 




nun i me as \m 



Want to be Bruce Lee? Law has 
some powerful attacks which require 
simple commands to perform. He's 
also very fast, making him one of 
the strongest guys in the tournament 
all round. Once Law gets through 
with a technique, he saps energy 
with big punch combos and/or 
sequences of kicks. Opponents who 
make more than a couple of mis- 
takes are goners, basically. 




Law can keep attacks out with his Thrust Blocks, which give him a quick 
chance to reply. He has a Fake Step, which is new, that avoids punches at 
ose range and gives him the option for a Fake Step Blow - but only if the 
opponent is too stupid to see this coming! Generally, though, just dodge. 





BEST OFFENSE 



Favourite of all Law's combos is his Dragon Storm punches. The third punch 
is a Launcher, and what comes next is as nasty as you want it to be. Law's 
Dragon's Tail is good to throw in occasionally, keeping opponents down. His 
Somersaults are tough to combat, and can even intimidate expert players. 




G£ 2 01'19~38 



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(Bottom-left to Top) Law side-steps 
Yoshimitsu's attack, setting up a throw. 
Jin Kazama is made to look foolish 
(almost impossible!) by a Fake Step. 
Paul Phoenix eats a large portion of Fake 
Step Blow, and gets stomach ache! 



Q (Bottom-left to Top) Paul wishes he 
had seen this Dragon's Tail coming. 
Hwoarang (profile next issue) gets 
clipped on the jaw by a Somersault. No 
fun whatever for Ling Xiaoyu as she is 
jammed with a Dragon Storm combo. 






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BLOODED MARTIAL ARTIST 



Cct't;/ C^ C-r^r: USA 

"•'-.; ~t: Combined 

Martial Arts based on 
Judo 
- g&K 46 

187cm 
81kg 





he eyes of an eagle, with the strength and reflexes of a tiger - 
even now! At 46, Paul is one of the oldest (human) fighters in the 
tournament. He missed out on the chance to prove himself in the 
last King Of Iron Fist Tournament, due to a traffic jam caused by a 
motorway pile up. For the past 19 years Paul has been training at 
Marshall Law's Dojo, and winning lots of small competitions. However 
he recently received an invitation to the King Of Iron Fist Tournament 3. 



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— : None. Still 
trains with the intention 
of being #1 

- Motorbikes 
ses: Pizza, and the 

smell of petrol 

? r 3 '""=::?: Japanese 
totorways (ever since 
te traffic jam) 




FlliHHIJi; AS Mil 



Paul's trademark is capitalising on 
others' mistakes, in no uncertain 
terms. A good Paul player can punish 
opponents physically and mentally 
given half a chance. You might even 
call Paul Phoenix dirty, if it weren't 
for the skill required to get the best 
out of him. Intimidation is definitely 
the key, as Paul can also reverse 
attacks leaving opponents at a loss 
for tactics. One of the best there is. 







i<- * • 



mM 



Q Most of Paul Phoenix's offensive relies on heavy punches, 
As you can see, he is full of fun when dealing these blows. 







BES1 DEFENSE 



best mm 



Master the timing of Paul's Reversals, and you'll have the psychological 
advantage for sure. Add to this your goal to keep opponents down, so they 
just can't hit back. Bone Breakers and/or Hammer Fists catch panicked 
opponents as they rise. It gets so your opponent dare not flinch! 



Paul's Jaw Breaker into Stone Breaker (zero-range elbow into uppercut) can 
set up short, but damaging combos. Tag a Bone Breaker (low kick into 
elbow) onto the end, and you've got some very dissatisfied customers. And, 
there's fun to be had starting combos with Paul's Sway technique. 




t 



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- 









(Bottom-left to Top) Making sure Law 
doesn't get chance to stand back up. 
"King, I swear if you ever try that again 
I'll break your rockin' arm, dude!". Xiaoyu 
is rocked by Paul's Shoulder Charge. 



■"•J 




Q (Bottom-left to Top) Keeping Nina 
away with a hefty reverse kick. This low 
kick is the start of a three-hit Sway 
combo. "King, dude, you try grabbing at 
me like that and you will eat my fist!" 










• • • • 



None 
(formerly Japan) 

Advanced 
Manji Ninja Arts 
Unknown 
178cm 
63kg 



Leade 
of the Manji Clc 
Watchinj 
i, Net surfing 
Video game arcades 
(especially those in 
Shinjuku, Tokyo) 

Villains, and poor 
losers (at video games) 




MECHANIZED SPACE NINJA 







▼ 7 



octor Boskonovitch saved Yoshimitsu's life, so the story goes, 
but the circumstances remain unkown. Whatever, Yoshimitsu now 
fights to raise money for the Doctor B's research, and to aid the 
poor and disadvantaged. The ultimate favour Yoshimitsu can do for 
Doctor B is to bring him the blood of the God Of Fighting. With this 
Boskonovitch can complete his research, and bring back to life his 
daughter who died as a ginuea pig in his 'Cold Sleep' experiments. 



I'UiySlcillOli 




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Q Yoshimitsu can be very intimidating to fight against. This 
throw move against Hwoarang drains an opponent's energy! 




( neimiie us m«iifli ) 

Just as Eddy is viewed as the begin- 
ner's choice to frustrate experts, 
Yoshimitsu is the expert's choice to 
make fools of beginners or even 
advanced players. The Space Ninja 
requires skill to be effective, since 
he must keep the pressure on oppo- 
nents to hide the fact that he has 
such poor defense. Be confident, 
however, and Yoshimitsu is the 
biggest crowd pleaser there is. 








m\ DEFENSE 



BEST MFENSE 



Since only good players should trust Yoshimitsu, it's best to have fun with defense. 
Yoshimitsu can heal himself, either by meditating or stealing an opponent's energy. Also 
warping behind opponents is a unique, and great gag if used skilfully. Yoshimitsu Flash 
is his best standard counter. His poison breath is a surprise move that only complete 
beginners will fall for, though it is cool. 



Speed is important, since you're trying to keep opponents out. 
Yoshimitsu's Right Punch Uppercut is easy, and useful for set- 
ting up combos. Otherwise rely on the Manji Spin Punches into 
Spin Kick to keep opponents away. Accompany most combos 
with Attack Reversal Reversals for security. 






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An early design 
of Yoshimitsu, post 
Tekken 2, pre 73. 






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© (Bottom-left to Top) While 
sitting like this Yoshimitsu 
regains energy. Same again 
here but he's more vulnerable 
- this is being cheeky! 
Yoshimitsu Flash will make 
Law wish he hadn't tried this. 



© (Bottom-left to Top) Thi 
knee strike is called Fubuki, 
and gets through quickly. 
Juggling opponents is a 
favourite of Yoshimitsu's. 
Hwoarang gets his legs 
whipped by Manji Kicks. 






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1BUII 




It's unlikely that 
you'll use many 
10-Hit Combos 
with Yoshimitsu, 
as he is easy to 
counter. If you're 
chances are 
good, however, 
go for the ones 
ending with a 
Sword Stab. 




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HIGH SPIRITED GIRL 




lite being young and relatively small, Xiaoyu is a strong fighter. 
So powerful in fact that she once beat up a bunch of Heihachi's 
guards who found her hiding on the old man's private yacht. Her 
reason for being there was to meet up with Heihachi, who Xiaoyu knew 
be a very wealthy man, and request some money from him - to build an 
amusement park! Heihachi was amused no little with Xiaoyu's show of 
strength for such a selfish reward, and entered her for the tournament. 






China 
Hakke Ken, 
e Ken, and various 
Chinese martial arts 

I 

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157cm 
42kg 

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Student, 
Panda caretaker 

Traveling, visiting 
amusement parks all over 
the world. 

Chinese steamed 

uns and shrimp 
dumplings. Peking Duck. 

Maths teachers 














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Anyone who can think as fast as 
Xiaoyu can perform will have no prob- 
lem upsetting opponents. Xiaoyu's 
combos are quite easy to manage, 
though cause a great deal of damage 
and humiliation - especially since many 
are done with her back turned. Be con- 
stantly on the move, linking one tech- 
nique with another, to become expert 
with Xiaoyu. And be sure to take extra 
care when her back is turned. 




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© Xiaoyu has two Insult moves. Neither cause damage, though 
her wave slaps opponents away briefly. 







BEST DEFENSE 




BEST IWfrME ) 









A good Xiaoyu player can have fun combining side-steps with her 
Spinner - taking her behind, or well to the side, of an opponent 
very quickly. The Phoenix stance causes problems for oppo- 
nents, as it is so low - they have to think harder to begin com- 
bos on Xiaoyu down here. 



The Mistrust technique is central to Xiaoyu's combo strategy, 
as it sets up all kinds of Juggling opportunities. Xiaoyu also has 
a range of powerful options from the Phoenix stance - popping 
up with mid or high attacks, or taking away an opponent's legs 
with kicks. 




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Play as Xiaoyu 50 
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(Bottom-right to Top) In her 
Phoenix stance Xiaoyu is 
tricky to hit - plus she can 
fight back fast. Spinning out of 
harm's way, making Paul look 
foolish (not difficult). King 
gets the old heave-ho after 
Xiaoyu side-steps and throws. 




Q (Bottom-left to Top) Eddy 
Gordo (profile next month) is 
Launched by Xiayou's Wave 
Crest-Heavy - pop-up attack 
from Phoenix stance. Storming 
Rower ends a juggle combo, 
Mistrust Launches some of 
Xiaoyu's finest juggle combos. 







33 








Though she only 
has two 10-Hit 
Combos, these 
rate among the 
most spectacular 

of all. Xiaoyu 
dances her oppo- 
nents into a 
state of absolute 
despair while 
slapping them 
silly. 






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fighting karate. Kazama 
style of Self-Defense. 
(Combines his own method 
with that of his mother's) 
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Forest bathing 
Mother's teachings 
Deceiving others 



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in is the grandson of the legendary King Of Iron Fist, Heihachi 
Mishima. The God Of Fighting killed Jin's mother, Jun Kazama, when 
Jin was 15 - the same year he discovered demon-possessed 
Kazuya Mishima was his father! (Kazuya was killed by his father, 
Heihachi, because he was cursed.) Four years have passed. Under the 
expert tuition of Heihachi, Jin is now ready to avenge Jun's death. 
Little knowing that Heihachi is using him to lure the God Of Fighting... 



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Jin Kazama also has a school uniform. When Jin and Xiaoyu 
choose this secret costume, they battle outside the college. 




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Since he is the main character in the 
game, Jin is the best overall. He has 
no moves which are too strong, or 
too weak. Jin is fast, and versatile. 
He has solid defense, which includes 
Reversals, and a wide range of inter- 
changeable Strings. A good Jin player 
should be able to turn any fight to 
his advantage by remaining unpre- 
dictable, and capitalising on speed. 




Namco dropped 
the skull from the 
final costume. 



' 



I DEFENSE 



Jabs, high and low, keep out most opponents long enough for 
Jin to find an opening. He can't be thrown while jabbing high, 
and low jabs stop a lot of stronger attacks such as side kicks 
Jin also has one of the biggest side-steps in the game, and 
sound Reversals. 



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(Bottom-left to Top) Ed 
gets stopped mid-cheese by a 
simple jab. King is reminded 
never to try anything funny by 
Jin's Attack Reversal. Jin's 
side-step is fast, and travels 
far, allowing him to reply with 
a swift Back Spin Kick. 




Jin can go for damaging combos from an uppercut counter-strike, 
or Rising Uppercut. Both launch opponents to set up juggles. 
Rapid-fire punch combos, starting with swift jabs, is tactically 
sound too. Jin's Crouch Dash moves are full of surprises, he can 
pop-up with anything from a Dragon Uppercut to Tsunami Kicks. 



i 




(Bottom-left to Top) The 
Demon Slayer is fast and 
painful. Jin's Twin Pistons 
attack ends in an uppercut, 
which can start a juggle combo. 
Out of a Crouch Dash, and into 
Demon's Paw - straight into 
Lei's Wulong's gut. 



VM 







Jin has four basic 
10-Hit Combos, 
which can be 
adapted and/or 
extended to form 
others. This one 
is the easiest to 
perform, but the 
most damaging. 
It's weakness is 
that it can be 
stopped quite 
easily. 







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RELEASED RY THE GAMES 
TEL 01703 653 377 




hile Donkey Kong is waiting in 
the wings for his next epic, Banjo 
and Kazooie are about to be 



Goldeneye and Diddy Kong Racing proved 
what could be done with the 64-bit console. 
Now Rare are back with the Summer's 
biggest Nintendo game. 



unleashed on a 3D platform adventure 
that's all their own. A brief appearance in 
Diddy Kong Racing probably wouldn't have 
won you over to Banjo's charms, but once 
you see his own game, all that will 
change. Prepare to venture through misty 
dry-ice as Banjo and Kazooie are about to 
become stars in your eyes! 




UGLY AND THE BEAST 

(STORY TIMEIL- 



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The evil witch Gruntilda 
watches over the once 
peaceful valley from 
high up in her moun- 
tain-top lair. She's 
searching for a victim so 
she can use her favourite 
invention. If she finds a creature 
beautiful enough, her machine 
will suck the physical beauty from the victim, and 
transplant it onto Gruntilda, transforming her hideous 
features. By far the cutest creature of Spiral Mountain is 
Tooty, Banjo's sister. Gruntilda sweeps Tooty away on 
her broom and holds her prisoner in her lair. Banjo 
wakes up from his usual deep sleep, alarmed by all the 
noise. Kazooie is squawking at him to wake up and 
come quickly. Amid the noise, Banjo makes out the cries 
of Tooty. He leaps out of bed, reaches for his backpack 
and makes his way to Gruntilda's lair. 






O Gruntilda's 
spooky lair. 



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who hang out around here. 



© No wonder she's a witch, 
this place is super freaky. 












GETTING STRONGER 



ANY HOLES 

NSDFLUVG? 



anjo and Kazooie are tnis year sj 

Mel Gibson and Danny Glover. They 
haven't got lethal weapons but 
they're the best of buddies. Banjo's 
a honey bear who's main hobby is 
sleeping, he also enjoys swim- 
ming and dancing. 

Kazooie is a red crested 
breegull, a real loudmouth and 
always boasting. The two of 






1 - 



Another friend who'll help out the duo on 
their quest is Bottles, the mole. The 
duo need to search for Bottles to 
learn new moves, since he's their 
instructor. Bottles's training 
course should be the first place 
you visit in the game. He'll also 
pop his head out of a mole hill on 
later levels, teaching B&K some new 
moves just when they need them. 



lem are a great team though, which 

£ is a great help because their adven- 
ture involves a lot of teamwork. 

They're inseparable these 
two, and we think they're great. 



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Q One of the moves you'll use 
the most is the Talon Trot, here 
Kazooie carries around his honey 
loving chum. He runs a lot faster 
than Banjo, see. 



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tat rap can 
peck ene- 
mies. Wait a 
minute, 
what is that 
thing? 
© Looks 
like this bull 
has seen 
Kazooie's 
red feathers. 
Better run to 
safety quick. 
© Ohmigod 
they killed 
Yoshi! Not 
really, but 
greenie is a 
meanie. 



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If you thought collecting all 120 stars in 

Afano 64 was a lot of work, you should 

see the amount of stuff you have to collect in Banjo 

Kazooie. Before you can do this you have to get onto the 

levels, which is a huge task in itself. All the levels are 

accessed from Gruntilda's lair, and of course she's made 

things kind of difficult. 

To access levels you'll need to find jigsaw pieces. 
There are 10 of these hidden on each level. Once the 
missing pieces of jigsaw are placed in a puzzle, the level 
will be opened. These puzzles, although they might look 
like it, are not like the portals in Mario, the level is opened 
elsewhere in Gruntilda's lair, and now you've got to find it. 

Also blocking your tracks are the note doors. These can 
only be opened once you have collected enough musical 
notes, there are 100 on each level, but then you need 
large amounts to open these doors. 



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his puzzle quickly or else! 








© Nipper the crab is another mini 
-boss. You can go in his shell! 



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Apart from the musical notes and more 
importantly the jigsaw pieces, there are 
lots of other objects to find on each 
level. One jigsaw piece on each level 
is obtained by finding five Jinjos. 
These creatures have been cap- 
tured and hidden in each level by 
Gruntilda. You'll also need to stoc 
up on eggs, these act as weapons 
for Kazooie, and are also needed in 
^ome puzzles. There are also extra 
lives hidden around, these take the 
form of golden Banjo statuettes, 
they're usually hidden in some 

very tricky to reach places. Finally 

there's honeycombs, these are used to refill 
Banjo's lost energy. If you find enough extra honey- 
omb pieces, Banjo's health bar can be extended. 



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© That chest bites! Be careful. 
© Another piece of the jigsaw, 
and an ocean view to die for. 



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Banjo may be slow, but Kazooie is quick. Which is why they make 
such a good team. Being a bird, Kazooie also likes to get airborne, 
which comes in very handy but at a price. Yet more collecting is 
needed, this time you must search for red feathers, and also 
a flight launch pad. The pair can only really get big air from 
one of these pads. Once in flight, collected feathers are 
removed from your collection the higher up you go. and the 
longer you stay in the air. 




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Another person who can help Banjo 
and Kazooie on their quest is Mumbo 
Jumbo, a former teacher of Gruntilda. 
The mystical shaman was transformed 
by the witches magic, so now his face 
has been replaced by a mask. Mumbo 
can be found on some levels in a 
strange skull hut. Next to Mumbo's 
seat is a sign displaying the amount of 



tokens Mumbo requires 
to perform his magic. Give 
him the tokens and he'll 
transform Banjo into a 
different creature, 
unique to the level. 
Where can you find 
these tokens? Hidden around 
each level of course. 



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adventure can be quite funny. 



Q Ever get the feeling you're being watched? That's a big snowman! 



WHOLE 



WORLD 



There are nine large levels to explore before you face 
Gruntilda for the final showdown. That may not be as 
many as Mario 64, but believe us, there's more to do. 
They all have the trademark Rare touches, with levels 
themed around similar ideas to those used in Diddy 
Kong Racing. Some of the highlights are a pirate ship, a 
swamp, a desert with pyramids and a snow-covered level 
with a giant snowman. The best is saved for last, Click 
Clock Wood is the final level, and it's split into four 
separate parts all representing the different seasons. 
This level could be a game all by itself, with some very 
original ideas and lots to do. 





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coolest features of this game, but 
believe us they're special. Banjo 
Kazooie is going to be one of the 
games of the year, and we're already 
forming a queue to buy our copies. 








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LATFORM 

VENTURE 



SONY 




RACTIVE STUDIOS 



PlayStation 




NO OTHER VERSION 

AVAILABLE 

NO OTHER VERSION 



PLANNED 
STORAGE 1 CI 









RELEASED BY SONY 
TEL 0171 4*7 1100 




Invading aliens, women in cages and a blond 

beefcake who thinks he can save the world. 



It doesn't happen only in the movies. 








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lasto is a space adventurer with 
troubles that make handling 
alien invaders 

look easy. Blasto 

made its debut at last 

year's E3 show. Hailed 

as being the next big 

thing, it was quickly 

brushed aside and 

forgotten about. 

Come Christmas '97 

and the expected 

release date, the 

game was nowhere 

to be seen. Blasto 

has clearly had problems, 

but now Sony are once 

again confident that his 

time has come. His ship is about 

to land, and pretty soon you'll be 

able to decide if he really is a 

hero, or a zero. 






G Exciting crate-pushing action. Q A force field blocks the exit. 











Each level is a three-dimensional 
maze, with Blasto having to find 
switches to progress further. 
These switches open up 
locked doors or move objects 
You need a good memory to 
figure out where to go next 
though. Often the door just 
opened will be at the other 
end of the level. The levels 
also include many 
planes, best 
described as looking like 
a multistory car park with 
gaps everywhere. You must 
locate lifts or platforms to travel 
between these planes. In the tra- 
dition of all platform games, of 
course, this isn't easy. 





© Oh no, he's fallen down the 
plughole! Phew, it's just a lift. 





n game oe complete witnou 

es out to thwart you. Blasto features an 
aliens armed with ray guns, who'll pop- 
behind every corner waiting to zap 



isto in the butt. The easiest type to shoot are will con 
those that walk around, things get trickier when 
you have enemies firing at you that can fly. 
These aliens are also quite smart, if shot they 



inue to move, to try and evade your fin 

They will take cover behind objects, and can 
sneak an attack on you. Later levels provide 
some tougher, stranger looking opponents. 






PlayStation 




heroic quest, Blasto can make use of a number of power- 
ips. He can also find weapon add-ons to make his job a little bit eas- 
ier. Weapon power-ups and health refills are hidden on each level. 



Look, it's Bosc. Shoot him. Oh, drat, it was only a video screen, 
but wait what's that giant eyeball? Scream! It's one of the aliens 
quick shoot it, shoot it! They're very cunning you see. 








1 











Q A bug-eyed Mexican stand-off. Q It's dangerous but he can do it. Q You can even shoot the glass! Q Shoot it! Shoot it! Shoot it! 







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^ each level there are scantily 
d. caged females that Blasto 

ust try and save. Don't ask us 

hy the aliens have caged these 
women, it's not very PC. These 

ges are usually placed in somj 
very difficult to reach places, 
e the doors to progress 

rough the levels, you must 
locate switches to release the 
cage. That's the easy bit. Then 
you must find the girl, who will 
now be wandering around where 

e cage was, if you can get to 
her, she'll reward you with a kiss. 



Check out the looney intro that details Bosc's plans to invade Earth, and shows Blasto alerted to the danger. The 
whole look of the game has been inspired by classic Warner cartoons like Bugs Bunny and Daffy Duck. 



V ♦ ! 





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O Blasto has got a really fat 
ship. That's fat as in large, not 
phat as in good, alright. Wonder 
what he keeps in there anyway. 



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so far, we feel a little short- 
changed. At the moment the 
gameplay and levels are pretty 
predictable, hopefully deeper into 
the game exciting things will hap- 
pen. We'll find out very soon. 





</■> 































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RMY STRATEGY 




NO OTHER VERSIONS 

AVAILABLE 

NO OTHER VERSIONS 

PLANNED 

STORAGE 1CD 

RELEASED BY EIDOS 
TEL 0181 636 3000 




here is something about 
getting a gun into your 
hands that instantly makes 
everybody feel like the hardest 
man on the planet. Those that 
have experienced paintball will be 
able to vouch for this statement. 
That same feeling of tension has yet to 
be re-created onto a computer. Games 
like C&C had a good war feel to them, 
but you're not too bothered if one of 
your guys takes a pasting because you 
can just make another one. Commandos 
however, is nothing like that. You get 
the troops you're given and everything 
they do is down to you. If one dies, the 
level is over so you need the ultimate in 
tactical planning if you're going to 
survive. But do you have what it takes? 



Infiltrate the enemy camp, slit the 
throat and drag his limp body behin 
Storm the base and blow up the communi 
cations post. That's just the first stage! 





Q Once you've 
infiltrated the 
enemy base, 
set the 

explosives and 
get the hell 
out! The whole 
place is going 
up in smoke! 






The number of soldiers in your platoon is dependant on the tasks set for you on one of the 24 missions. A 
simple level will only require you to have 3 men, like the first one on the six stage demo we've played. You neeu 
to know which of the men does what, so you don't send the explosives man in to sweet talk one of the guards! 





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r'Frenchy' is the guy who waffles his 
way into Army History. A sabotage 
expert, he can assume the disguise 
of many different people to bluff his 
way into enemy camps. Speaks flu 
nt English, French, German, Italian 
nd Russian! 






MMEIi 



ii 




THE hardest man of the group. A 
fully fledged Green Beret, and a 
former boxing champ gets stuck in 
where it hurts. He can carry bodies 
away from danger areas and also 
move heavy barrels. 



If something needs fixing, Samuel 
is the guy to do it. Having spent his 
younger years stealing cars and 
committing armed robbery, he then 
turned his attention to the special 
forces, where he proved a valuable 
asset in obtaining enemy vehicles. 






'Fireman' is the teams explosive 
expert, and has earnt himself many 
honours during his long career in 
the Army. He has also learnt to 
make bombs out of virtually any 
material available to him. A very 
daring soldier. 



mmim 







He may be 'standoffish' when it 
comes to battles, but when he is 
the expert marksman with the 
sniper rifle in his possession, does 
it really matter? Even when the 
going gets tough, you can always 
rely on Duke's steady hand. 



As a former member of the three 
time Oxford boat race winners, he is 
the guy that gets you from shore to 
shore. He also has a complete set of 
Scuba gear that is accessible once 
you get close enough to the water. 








Q The flames reduce enemy sight. O The skulls are your dead troops. Q A three way stand off! Cool! Q A lone soldier is not all bad. 





The key to being successful in 
Commandos is stealth. There is 
no point in running in, all guns 
blazing because you'll simply get 
wasted. Your best ploy is to send 
in the 'Butcher' and take out the 
troops one by one. Killing a single 
guard in his own is easy, you 
simply select the knife, run up 
behind him and slit his throat. 
Carry the body away so the 
guards don't become suspicious. 
If there are a couple of enemies 
patrolling a certain area, use you 
handgun to finish them off. Each 
soldier takes three hits, but the 
guns have a very good rate of 
fire, giving you the advantage. 









The 'Eye' icon in the top right of the screen is a very 
important tool you have use of. By clicking on this, 
and then moving the icon over an enemy sergeant, 




you'll be able to see their entire field of vision. It'll 
show you which objects they cannot see around, who 
or what they are guarding, and the distance they can 
shoot at you with. If you stray into the light green 
area of their sight, you'll be subjected to an absolute 
pasting, as this is the 'guaranteed hit area' if you 
like. The light green section is further away and 
obviously, the shots have less chance of connecting. 




© The gun icon shown here means that any target 
here will be out of range. You need to get closer. 




i 



Tins' is one of the most impor- 
tant members of the team. He is 
the guy that can pilot the inflat- 
able dingy if necessary, and also 
has a complete Scuba outfit on 
him, so he can swim from island 
to island to take out any guards 
on his own. However, he cannot 
run very quickly, due to the 
immense weight he carries with 
him. To use the scuba gear, all 



t 




ou have to do is run to the edge 
of the water, and a gas cylinder 
will appear on his backpack in the 
bottom right corner of the screen. 
Click on this and he'll dive in. 
ready for action. The benefit of 
this, is that you can sneak right 
up to men while still in the water, 
dive out and slit their throats 
before they have any idea what is 
going on! 

















To save you from clicking all over the screen, pulling 
out various weapons and wasting time, all of the 
important moves have shortcut keys on the 
keyboard. For instance, of you want to make a guy 
run to a barricade, crouch behind it, then storm a 
guard and slit his throat, you can do it doing three 
simple button commands. Double click where you 
•vant the guy to sprint to, and hit C to crouch. S 
makes him stand up and X pulls out the knife. 
Double click the knife icon on the guy you want to top 
and that it. One dead guy in double quick time. 



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^ Footprints alert any nearby soldiers 




[The aspect of Commandos that has the most poten- 
tial is the multiplayer element. Although not yet 
installed into the demo version, the multiplayer game 
will let up to six people take control of one troop at 
any time. This means that you don't have to think 
about who does what, but can instruct others to get 
in where it hurts, or even cover the forward running 
enemy to distract the enemy fire! 












Q Once you 
make a noise, 
or gunshots are 
fired, troops 
start to pour 
out of the 
houses in an 
attempt to 
ambush you. 



Commandos has a ton of 
potential, and at this early stage 
looks as though it could be 
fulfilling it. It really engrossing 
and you find yourself getting 
sucked into the missions without 
realising! However, the demo 
version did have a few bugs in it, 
so we'll reserve any major 
judgement until the review, which 
will be in next months issue. 


























^ 















apcom is one of the most famous 
and respected games companies in 
the world, producing an endless 
stream of classics that have entertained 
us over the years. Although not released 
by that famous company, Tombi has a 
common link with them. And that link is 
Mr Fujiwara, the creator behind some of 
Capcom's greatest hits. His 
career highlights include Ghosts 
and Goblins, Street Fighter, 
Mega Man and Resident 
Evil. Looking for a new 
challenge, Mr Fujiwara 
has set up his 
own software 
company and, 
through a deal 
with Sony, is to 
start the ball rolling 
on some new pro- 
jects. Tombi is fy - ( 
the first of his 
new ventures. 



It may look like a basic platformer with a 
pink-haired caveboy, but Tombi is one of 
the most imaginative games 
we've ever played! 



Tombi is a pink-haired caveboy. Like us. lots of the 
game's other characters think it's strange that Tombi's 
got pink hair. But anyway, the boy is about to become 
a man because he's embarking on a great adventure 
to reclaim his Grandpa's stolen bracelet. Tombi must 
search for seven evil pigs who have brought havoc and 
misery to the land, stealing belongings and causing 
confusion. They've also changed the once-beautiful 
landscape into something to suit themselves. The 
change has caused all kinds of problems for the 
locals. It's up to Tombi to try and solve everyone's 
problems, and rid the land of those evil pigs. 



flP 'Mon 



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Watch someone playing Tombi and you 
might not see anything amazing. From 
a distance it seems an average plat- 
form game, with simple graphics. But play 
the game and you'll be surprised. Although 



Tombi is like a Now that's what I call music' 
compilation of platform's greatest hits, it does 
have a few tricks buried in the hero's pink hair. 
The objects he collects allow Tombi to deal witr 
hazards and give him new abilities. 



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Q Tombi can attack his enemies by 
climbing on their backs and biting them. 
We know it looks a bit risque but it's only 
a little biting, honest! 



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* Tombi gets in a 
flap, caught trying to 
pinch that big egg. 
He'll soon fall back 
down to Earth, but 
that bird looks angry 
so he better seek 
shelter fast! 



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Tombi is a classic mix of old and new. A side-scrolling platformer featuring 2D characters and 3D backdrops. But there's more to this game than meets the 
eye. We said Tombi was side-scrolling, maybe that was a little lie, because although the game tricks you into thinking this, Tombi can venture in and out of the 
screen to search for objects and a way through the levels - thanks to the 3D backdrops. It may look simple but Tombi is smarter than it first appears. 



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Climbing up here, will allow T 
to make a massive fried egg. 



Q Search everywhere for other 
paths. It's pretty easy really. 



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Tombi's path is often blocked by friendly people who need 
help. The only way to progress is to solve their prob- 
lems. This involves doubling back on yourself to search 
B for lost or hidden objects and people. You also need to 
| look for other routes for the journey. This is where the 
I 3D comes into play, as you must find paths leading into 
' or out of the screen. This is where Tombi gets exciting. 
^ There are lots of secrets to find and small sub-games 
V to play - and points to rack up. If you manage to 
^ find everything, you're a true master! 



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guy and go visit the monkey. 



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one of the spores on the tree 

and was hanging from there. 












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Tombi should be ready to roll in 
the Summer, and looks likely to 
please those looking for some 
simple platform thrills. We'll 
bring you more soon. 






















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PlayStation 



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n the middle of the current fad for 
great graphics and crap gameplay, 
games like Ghost in the Shell come as 

a pleasant change. This 

ain't no formulaic 
fighting or driving 
game, you can 
be sure of that. 
In addition to 
the original 
gameplay there's 
an impressive 
soundtrack with top 
DJ Dave Angel, one of 
a host of names who 
have mixed for the 
game. One of the only 
reasons to stay indoors 
this summer. 



The immensely popular and hardcore Manga 
story is adapted for PlayStation, with some 
top tunes and great gameplay. 






Q Shoulder buttons are strafe buttons, and, if you 
hold them both down, you get a burst forward. 
However, you cannot climb buildings when dashing 





© You have three main weapons: a machine gun, 
missile launcher (activated by holding down shoot 
so the bombs home in), and a grenade launcher. 




Ghost In The Shell is no pushover. 
The first really tough mission you 
come to is stage three, in which 

(you're given a set time limit to 
blow up a series of oil drums. In 
addition to having the enemies to 
dodge, you have to look up and 
down to locate the barrels, as 
well as in front and behind. 

After you've blown up the 
initial batch, you have to move to 
a new area with even more 
barrels and an even stricter limit. 
There's no room for error with the 
clock ticking, because the game 
isn't exactly over-generous with 
the seconds! 









In short, Ghost In The Shell is a lot of fun. The controls get you straight into the gun blasting action, without having 
to wade through an instruction manual to work out what to do. The gameplay is very addictive, that's why it's cool. 



You have to 
shoot the laser 
firing enemies to 
cut out the 
beam. Or you 
can simply jump 
over them! 










© This boss 
spins around the 
arena belting out 
this huge laser 
at you. Use the 
strafe buttons to 
avoid its reach. 













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We'll be reviewing 
Ghost In The Shell ne: 
issue, when we'll tell 
you whether it lives up 
to its early promise. 




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© SCORPION GUN 

This new lightgun for Saturn and 
PlayStation looks hyper-realistic, 
apart from the long lead sticking 
out from the handle, and is 
Guncon compatible. It also fea- 
tures a rather weedy vibration 
when you fire. Not bad, but it's 
more of a handbag weapon. 
£19.99 By Fire, available at all 
good game stores now. 



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© MAD CATZ WHEEL 

The only official PlayStation 
^ wheel, and it's not bad. 

There's a little gear stick, 
and some pedals and 
the wheel also turns! 
Everything you'd 
want in a wheel 
really. 

£36.95 by Mad 
Catz. Out now. 






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Q SPAWN FIGURES 

Based on the hit comics, and not-quite 
hit movie and poor game. These two 
figures are from the latest mad range, 
Manga Spawn series 2. Featuring 
amazing detail and weapons. They look 
so good, hang 'em up on your wall. 
£16.99 tO £18.99 By Kids 
International, available from branches of 
Beatties and Forbidden Planet. 



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LAMPOSTS ROUND MY MANOR? 

ru mi ya.i 



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<Q ANIMATED PE17 

Based on the successful 
PC games Dogz and Catz, 
these plush pets are a lot 
easier to look after. Each 
come with accesories that 
are sensor activated and 
produce sounds. Give the 
dog his bone and he'll 
chomp and bite it. Cool! 
£29.99 By Toy Options, 
available from all good 
toy stores soon. Call 
0161 633 9800 for info. 



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O TBKKEN 3 CONTROL 

Out now in Japan is the ulti- 
mate contoller to play the 
latest in the Tekken 
series. It's expensive and 
big, but we know some 
of you will want it. 
£prices vary, contact 
importers. 



© WANNAB6 A POP 
STAR GAME 

Become a band and 
create music. Choose 
band members, make 
a record then get 
spots, and break up. 
£29.99 by Attica out now 




"■ 



© PLAYSTATION GLOVE 

Simply called The Glove', 
now you can play games 
with the added luxury of not 
having to hold something. 
The Glove reads brain pat- 
terns, er... no it doesn't. It 
simply responds to the way 
you move your wrist. 
Allowing you to hold 
your favourite bever- 
age, and play a 
game at the 
same time, or 
reach for a box 
of tissues. 

£49.99 By Reality 
Quest, available at 
stores now. 






© SUPB* SOAKERS 

What the Summer was 
invented for. Fill your day-glo 
weapon with water and 
soak someone, super! 
These are the cutting 
edge of water pistols, 
used by the SAS and Navy 
Seals on covert operations. Or 
maybe not. Our personal 
favourites are the XXP 275 and 
CPS 2000, they'll make a very 
dry thing quite wet! 
£4.99 to £29.99 By Toy 
Options, available from all 
good toy stores. 




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© FNM FANTASY VI FIGURES 

Free the Midgar seven, or collect them. The cool figures 
form the hit game finally arrive in the UK. Now your 
favourite Fantasy will never need to be Final! Just have 
new adventures over and over again. 
£8.99 each By Bandai, available soon. 



O NEW PLAYSTATION PADS 

The Gamester analogue and official England 
joypad are in stores now. Why Eng-er-land 
need an official joypad we don't know, but it's 
still good to know you have a choice. 
England pad £11.99 and £19.99 gift pack, 
Analogue pad £19.99. Both from Gamester 
in stores now. 











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* 

Simply fill in this coupon and return with payment to CVG Magazine Subscriptions, Lathkill Street, Market Harborough, Leicester LE87 4PA or telephone, 



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egular readers will have heard of VM 
Labs' Project X, the supposedly 
Mario-killing game hardware that is 
being developed in secret by a team of 
ex-Atari designers. After months of specu 
lation over whether this would be a fourth 
force in the console market, who was 
developing the software and which giant 
corporation was putting up the money, 
some confirmed information has emerged. 

The story is that Project X will NOT be released as a 
standalone console. Project X is a technology that is 
being supplied to some major consumer electronics 
corporations to be incorporated in the domestic Digital 
Versatile Disc players which are set to flood into homes 
all over the world. 

A DVD, for those of you who don't know, is a storage 
medium that's the same size as a regular CD but has 
much higher capacity. The most talked-about use that 
DVD is being put to is as a high-quality video player, 
producing Laser Disc-quality audio and video without the 
bulk or the inconvenience of having to turn the disc over 
halfway through a movie. One of the reasons it can hold 
so much movie data is that the information is encoded 
using the compressed MPEG-2 format, which is 
decompressed and decoded by hardware inside each 

DVD player. 

Where does Project X fit in? The Project X hardware is 
sold as a chipset, based on a single chip media-proces- 
sor with a built-in MPEG-2 decoder as well as powerful 
game-capable hardware. VM Labs are supplying it at the 



same price as standard MPEG-2 decoder gear to encour- 
age manufacturers to choose their hardware and release 
DVD players that are also all-in-one interactive entertain- 
ment boxes. 

Of course, all this has been tried and failed before, 
with Philips CDi, the Apple/Bandai Pippin and 3D0, but 
this time the technology seems to be there to support the 
dream. DVD is a more viable video player alternative than 
Philips' VCD ever was, and the Project X hardware has the 
power and versatility to handle high-performance games. 
VM Labs claims its media processor chip delivers power 
equivalent to a very high-spec Pentium 2 PC. There's no 
faulting VM Labs' plan to get the hardware out there, 
either - the potential audience for Project X games (and 
all kinds of other software) is huge, and they don't even 
have to fight it out in the very bloody console market. 

If only VM Labs can get game developers on board. 
The company says that it has been shipping around 25 
development kits a month since last December and there 
are apparently between 60 and 80 development teams 
who are currently working on titles - though not all of 
those are necessarily game titles. 

It's still early days for Project X and DVD, though. The 
first Project X-equipped DVD players aren't scheduled to 
appear until this time next year, and for the moment, 
many developers seem to be prioritising work on titles for 
money-machines like the PlayStation. 

But with everyone and his granny backing DVD and its 
variations as the format of the future (for just about 
everything), Project X looks set for big things. It may not 
be a hardcore gamer's machine like Katana, but if things 
go according to plan for VM Labs and the whole home 
entertainment industry, it could well become a more 
universal format than even the PlayStation. 



I 



I 



I 















• Many a vote for the Goldeneye 
sequel in our Readers' Most Wanteds, 
but let's not forget that, while Rare is 
producing a follow-up to their 
Goldeneye game, EA own the video 
game rights to the latest Bond film, 
Tomorrow Never Dies. An announce- 
ment on the Rare game is being made 
at E3. but early rumours are that Rare 
don't mind the lack of a licence as it 
has given them a free hand to add 
loads of weapons and more "fantasy 
elements" to the game. Intriguing! 

• Core's Tomb Raider team have 
candidly revealed that Tomb Raider II 
was just something they knocked up 
in no time flat, unlike the forthcom- 
ing Tomb Raider III which will have an 
entirely new game engine and is 
scheduled to be in development for 
two years at least. 

• First came Parappa. then 
Spiceworld. then Fluid and Bust-A- 



Move. Next to join the PlayStation 
music game melee is Virgin's Puff 
Daddy title, which is currently in devel- 
opment for a late-1999 release. 
Seems a long way off to us - is Puff 
Daddy really going to be around that 
long? Perhaps Virgin should protect 
their investment by issuing him with a 
bullet-proof vest. 

• Finished Res Evil 2 already? Well, 
just sit quietly for a while because RE3 
is coming and all the indications are 
that it will be even bigger than the last 
one. The Japanese mags are running 
double-page adverts from Capcom in 
which they're advertising for around 
20 extra staff to work on the new title. 

• Capcom has signed a deal with 
Spawn-creating toy manufacturer, Todd 
McFarlane, to work on possible joint 
projects. The speculation is that this 
will either mean Capcom producing 
some kind of Spawn beat-'em-up, or 



McFarlane bringing out a new line of 
action figures based on a Capcom 
game - Darkstalkers/ Vampire Savior 
would be an obvious choice. 

• One of the variations on the new 
DVD format, DVDix, is causing cries of 
"rip-off" in the USA. Major Hollywood 
studios and some software publishers 
are considering using the format for 
their video and game titles because 
every time you watch the movie or play 
the game they can charge you a fee 
($4.95 a pop has been mentioned). 
The discs work on special DVDix play- 
ers, which have a built-in modem so 
they can tell a central computer when 
you're using the discs and bill you 
accordingly. Considering the cost 
involved it's hard to imagine DVDix 
ever taking off, but what's worrying is 
the talk that eventually all video and 
game titles will use the format and 
there'll be no escaping mega bills for 

* 

your home entertainment. 



readers : most! 

wanted Ichart 



After a couple of months of mid-chart lingering, 
Tekken 3 finally hits the top of the charts, along 
with Sega's Katana. Both these are covered exten- 
sively in this month's CVG in other sections. 



1. 


TEKKEN 3 


PLAYSTATION 


2. 


NEW SEGA MACHINE 


SEGA 


3. 


ZELDA 64 


16+ 


*. 


FINAL FANTASY VIII 


PS/PC 


5. 


PANZER DRAGOON SAGA 


SATURN 


6. 


F-ZERO X 


N64 


7. 


TOMB RAIDER 3 


PS/PC 


1 


GOLDENEYE 'SEQUEL' 


R64 


9. 


SEGA RALLY 2 


SATURN 


10. 


PLAYSTATION 2 


SONY 



The vast majority of votes we received were for 
Resident Evil 2 and Gran Turismo, but they're both 
out now so they don't qualify for the charts. Some 
active Sega voting puts Panzer Dragoon Saga in at 
number 5 and Sega Rally 2 (on Saturn/Katana) in 
at 9. Other interesting Sega nominations were for 
a Saturn Streets of Rage game (mmm!), a 
Wonderboy compilation (uh?) and a Saturn/Katana 
update of EA's Mega Drive street-skating "epic", 
Skitchin' (double-uh?). Maddest retro idea of all 
was for a Playstation version of Atari's ropey old 
three-player coin-op, Xenophobe. It is possible to 
take nostalgia too far, y'know. 




Page Section 



1 News/Most Wanted 



2 Official Charts 

3 The Amazing 
Retro Ranch 

4 Ed's Tips 
6 Melting Pot 



8 Drawinz Wot You Dun 



10 High Scores 



12 Gran Turismo Guide 



16 Write for Freeplay 



\'VKJGD 



IreT 











J 



< 








TH/S MST TITLE 



1 

2 

3 

4 

5 

6 

7 

8 

9 

10 

11 

12 

13 

14 

15 

16 

17 

18 

19 

20 



NE 

1 

2 

3 

5 

6 

7 

8 

10 

11 

9 

4 

12 

15 

NE 

14 

13 

RE 

RE 

19 



GRAN TURISMO 

RESIDENT EVIL 2 

TOMB RAIDER: PLATINUM 

TEKKEN 2: PLATINUM 

CRASH BANDICOOT: PLATINUM 

DIE HARD TRILOGY: PLATINUM 

MICRO MACHINES V3: PLATINUM 

FIFA '98: ROAD TO WORLD CUP 

GOLDENEYE 007 

TOMB RAIDER: UNFINISHED BUSINESS 

ULTIMATE SOCCER MANAGER '98 

THREE LIONS 

ISS PRO: PLATINUM 



FORMAT 
PLAYSTATION 

PLAYSTATION 
PLAYSTATION 
PLAYSTATION 
PLAYSTATION 



DESTRUCTION DERBY 2: PLATINUM 

MYSTICAL NINJA 64 

GRAND THEFT AUTO: SPECIAL EDITION 

WIPEOUT 2097: PLATINUM 
SOVIET STRIKE: PLATINUM 
PORSCHE CHALLENGE: PLATINUM 



LULA: 



i>j 



THE SEXY EMPIRE 




PLAYSTATION 

PLAYSTATION 

PLAYSTATION 

NINTENDO 64 

PC CD-ROM 

PC CD-ROM 

PLAYSTATION 

PLAYSTATION 

PLAYSTATION 

NINTENDO 64 

PLAYSTATION 

PLAYSTATION 

PLAYSTATION 

PLAYSTATION 

PC CD-ROM 



PUBLISHER 
S.C.E.E. 

VIRGIN 

EIDOS 

S.C.E.E. 

S.C.E.E. 

EA ^ 

CODEMASTERS 

EA 

THE GAMES 

EIDOS 

CENDANT 

TAKE 2 

KONAMI 

PSYGNOSIS 

KONAMI 

TAKE 2 

PSYGNOSIS 

EA 

S.C.E.E. 

TAKE 2 



JAPANESE MUM-FORMAT SALES TOP 10 



CVG TEAM'S MOST PLAYED 
GAMES OF THE MONTH 



computer 



VAMPIRE SAVIOUR 



EVANGELIO 







TEKKEN 3 







PARASITE EVE 
GRAN TURISMO 




' 



GUNDAM 



SAKURA WARS 



1 



TAIL CONCERTO 




BIOHAZARD 2 



PLAY STADIU 




SATURN 

PLAYSTATION 
PLAYSTATION 
PLAYSTATION 
PLAYSTATION 

SATURN 
SATURN 
PLAYSTATION 
PLAYSTATION 



PLAYSTATION 



1 


J-LEAGUE WINNING ELEVEN 


PLAYSTATION 


2 


TEKKEN 3 


PLAYSTATION 


3 


MORTAL KOMBAT 4 


PS, N64 


4 


FLUID 


PLAYSTATION 


5 


SPECIAL OPS 


PC CD-ROM 



AMERICAN MULTtfORMAT SALES TOP 10 



2 



1080° SNOWBOARDING 



TRIPLE PLAY 99 



POINT BLANK 



SAGA FRONTIER 





YOSHI'S STORY 
DEATHTRAP DUNGEO 



RAMPAGE WORLD TOUR 



RESIDENT EVIL 2 




NINTENDO 64 




GOLDENEYE 007 



DIABLO 




PLAYSTATION 
PLAYSTATION 

PLAYSTATION 

NINTENDO 64 

PLAYSTATION 

PLAYSTATION 



PLAYSTATION 



NINTENDO 64 
PLAYSTATION 




COMPUTER & VIDEO GAMES 

MOST RECOMMENDED! 



These may not be the hottest games around or 
the newest, but these are what we 
recommend this month for each system. 



1 
2 
3 
4 
5 



1 
2 
3 
4 
5 



1 
2 
3 
4 
5 



1 
2 
3 
4 
5 



1 
2 
3 
4 
5 



1 
2 
3 
4 
5 



1 
2 

3 



1 
2 
3 



SATURN U.K. TOP 5 



PANZER DRAGOON SAGA 
BURNING RANGERS 
WORLD LEAGUE SOCCER 
WHIZZ 
COURIER CRISIS 



SEGA 
SEGA 
SEGA 
SEGA 
TAKE 2 



SATURN IMPORT TOP 5 



POCKET FIGHTER 
CODER 

IMAGE 5 AND X MULTIPLIED 

PRINCESS MAKER 
LANGRASSER 5 



CAPCOM 
QUINTET 
X-ING ENT 
GAIN AX 
MESSIAH 



PLAYSTATION U.K. TOP 5 



COLIN MCRAE RALLY 
DEAD OR ALIVE 
MORTAL KOMBAT 4 
WILD ARMS 
GHOST IN THE SHELL 



CODEMASTERS 

SONY 

GT INTERACTIVE 

SONY 

SONY 



PLAYSTATION IMPORT TOP 5 



TEKKEN 3 


NAMCO 


PARASITE EVE 


NINTENDO 


XI [SAI] 


SCE 


POCKET FIGHTERS 


CAPCOM 


STOLEN SONG 


SCE 



PC TOP 5 



UNREAL 

SENSIBLE SOCCER 2000 

DUNE 2000 

COMMANDOS 

SPECIAL OPS 



GT INTERACTIVE 
GT INTERACTIVE 
VIRGIN 

EIDOS 
TAKE TWO 



NINTENDO 64 TOP 5 



BANJO AND KAZOOIE 
MORTAL KOMBAT 4 
YOSHI'S STORY 
GT64 
FORSAKEN 



THE GAMES 

GT INTERACTIVE 

THE GAMES 

INFOGRAMES 

ACCLAIM 



NINTENDO 64 IMPORT TOP 3 



1080° SNOWBOARDING (USA) 

RAKUGA KIDS 

SUPER BEDAMAN BATTLE 

PHOENIX 64 



NINTENDO 
KONAMI 

HUDSONSOFT 



GAME BOY TOP 3 



POCKET CAMERA 
POCKET PRINTER 
BUST A MOVE 3 



THE GAMES 
THE GAMES 
ACCLAIM 





ARCADE TOP 5 




1 


STREET FIGHTER ALPHA 3 


CAPCOM 


2 


SOUL CALIBUR 


CAPCOM 


3 


FIGHTING VIPERS 2 


AM2 


4 


LIBERO GRANDE 


NAMCO 


5 


DOWNHILL BIKERS 


NAMCO 



CVGS WORST 15 

CELEBRITY -ENDORSED GAMES 



1. PELE 

2. FRANK THOMAS BIG HURT BASEBALL 

3. TOMMI MAKKINEN RALLY 

4. GEOFF CAPES STRONGMAN CHALLENGE 

5. SAM FOX STRIP POKER 

6. JOANNE GUEST VIRTUAL GIRLFRIEND 

7. SHAQ-FU 

8. JACK CHARLTON'S MATCH FISHING 

9. EDDIE KIDD STUNT CHALLENGE 

10. EDDIE THE EAGLE SKI JUMP CHALLENGE 

11. JORDAN VS BIRD 

12. BARKLEY: SHUT UP AND JAM 

13. FRANKIE GOES TO HOLLYWOOD 

14. AYRTON SENNA'S KART DUEL 

15. MICHAEL JACKSON'S MOONWALKER 







rCex^ A AAA>aWt)>A 



GOSUB 

:IF PEEK(lb3AG) 










* 





THEN = GOTO 1D» 
:RETURN 



he magazine you are currently reading is the 
longest running video games magazine in the 
world. Others have come and gone but, after 200 
issues, only one is still here. 




In 1981 most magazines that dealt 
with the new hobby of computing 
were very serious publications. 
Games were frowned upon, a debase- 
ment of such expensive technology. 
Well, thousands of kids out there didn't 
care. They just enjoyed slaughtering 
Space Invaders by the thousand and 
chomping power pills with their 
Pac-man. They needed a magazine too, 
so CVG was born. 




WHEN I WERE A LAD 

The first issue of Computer & Video 
Games was dated November 1981 and 
was first available to buy on October 
15th. The cover proclaimed that it was 
"the first fun computer magazine". 
i The first issue looks a lot different 
to today's incarnation. There were very 
few pages that contained colour, and if 
you wanted a screenshot. . . well forget 

it. Not exactly a visual feast. A large proportion of the magazine was dedicated 
to "type-ins". These were primitive BASIC language programs that readers could 
type into their computers to give them simple games to play. The listings went 
on for pages and took days to enter correctly. Often the following month correc- 
tions would be printed after the magazine was besieged by angry Acorn Atom 
owners saying their game didn't work. 



Q Way back when... the very first 
issue of Computer & Video Games 




One reader of RETROGAMER wrote and told me of his experience. He got his 
Mum, who was a touch typist, to enter in a listing for his Commodore 64. Even 
at the speed his Mum typed it took an hour and ten minutes to do. So eager 
was he to play this new game that he started it without first saving it on to a 
cassette tape. He typed RUN and it crashed instantly. His Mum never did any- 
more typing for him after that. 



WIN A COIN-0 
ORTHBIGM 







A big attraction of the first issue was 
the competition to win a genuine table- 
top Taito Space Invaders machine. In 
issue 100 CVG gave away a Turbo 
Outrun coin-op. 

There are many other differences 
between then and now. The April 1982 
edition contained tips on Battlezone. 
Sixteen years later everything has 
changed and CVG carries tips on, 
erm... Battlezone. There was a page 
dedicated solely to Chessl 



wr-j. 



Comjputer& 

SPACE 
WATCH 



OCTUM 



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PUN V FROM OUTER SPACE 



wmmi 



The cover of a magazine is of course a 
major factor in attracting people to buy 
ft. The October 1982 edition tried 
something different by having a largely 
black and white cover that looked like a 



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Galaxian Colony II! 






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cretin in wild strawberry c^-^^"-^ ^M"«rei 
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• •• A *- ■ ■ ** I <%»-^ i *»« «V • •*-* IMA tof "»^ ***» 



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O Bad move... making the mag 
look like a newspaper lost readers 






newspaper. Four fake stories (allegedly written by 
people with names like Ivor Storey) completed 
the look and meant that even regular readers 
missed the magazine on the shelves. It was the 
worst selling issue they'd had so far. Doh! 

PLAY THE (SAME) GAME 

Very few companies have lasted from these early 

years but many 
individuals from these classic 
days lurk behind new company names. In July 
1983, CVG reviewed JetPac from a company 
named Ultimate Play the Game. They loved the 
game, awarding a score of 9,9,9. It went on to 
sell 330,000 copies to hungry Sinclair 
Spectrum owners. Ultimate were voted C&VG 
Software House of the Year in 1983. After 
forming Rare Ltd in 1986, these coders went 
on to produce the all-conquering Goldeneye for 
the Nintendo 64. A company called DK'tronics 
advertised games named Deflex and Rox in 
the first half of 1982. These were the work of 
Jeff Minter, who is rumoured to be coding 
Tempest 3000 for the new super console 
from VM Labs. Old coders never die, they 
just disassemble. 



computer 



•rs 












PLAY GAMES FOR A LIVING 




Don't ever let your parents tell you playing games is a waste of time 
- it could lead to great things. CVG used to hold competitions to see 

who was the best arcade game player 
in the country. In July 1983, this was 
won by an ace Defender player Julian 
Rignall (left - the one with no beard). 
He won a coin-op Galaga as his prize. CVG 
later carried Pole Position and Galaga tips writ- 
ten by Rignall. He then got a job writing reviews 
for C64 magazine Zzap!64 and in time rose to 
edit that magazine. He then joined Emap 
Images as deputy editor of CVG, became editor 
and went on to launch Megatech, Nintendo 
Magazine System and Mean Machines - one 
of the most successful launches in the history 
of Emap. This was all topped when he got a 
job in America as Creative Director at Virgin 
Games' California office. So you're not wasting time - you're doing research. 





70 



•om 







CELEBRITIES! 





CVG has had all the big names on its cover. Danger Mouse, Daley Thompson, 
Doctor Who, Sherlock Holmes and the Hulk have all graced it. One-time Page 
3 Girl Maria Whittaker and future Gladiator Wolf were also on the cover, 
wearing very little to publicise Barbarian by Palace Software. 






FREEBIES! 

Game players have been lured to buy CVG by many and varied 
gifts sellotaped to the cover over the years. There have been 
badges, holograms, a plastic stick (whoo!) and a flexi-disc. For those 
of you too young to remember, a flexi-disc was a 7-inch single made out 
of wafer thin plastic. The October 1984 edition carried a disc containing an 
adventure game based around the popular beat combo the Thompson Twins. 
The storyline was based around their top 3 hit, Doctor Doctor. 



SF 



Happy Birthday CVG! In issciq 300 I'm surs 
Keith's Retro Ranch will be all about the 
ancient Nintendo 64. 




RETROGAMER Issue 15 is out now! Hie classic games Bounder and 
New Zealand Story are featured, and this Issue completes the 
profile of the Vectrex console and the Malcolm Evans/New 
Generation Software story. Send £1.50 to Keith Ains worth, 52 
Kingfield Road, Orrell Park, Liverpool, L9 3AW. Ask for the huge list 
of classic games for sale too. The RETROGAMER fanzine page is at 
http://www.geocities.com/SlliconValley/Heights/5874/ 
and you can e-mail Keith on retrogamerdhotmail.com 





computer 












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ptyirti? video game* all 
day, every ffoffe day. of 
the year teke* ft* 
toll ori the humari 

body. Why, only 

the other day \ $aw a 
15-year-old in the arcade 
and he had to iW a 

dimmer frame to get. 

aroiirid. Htf flowing 
»r- white beard kept 

^ettirj tarried in the 
^ joystick of a Tckkcri ? 
machine a$ well, ifctt 
boy, wa$ he good at 
Mad Ek* r McCi-ed Ya-ti 






i 



FIFA 98-. RTWC 

As well as the name change 
cheats, try these ones out. 



To change the lighting in the game, 
pause and press S, T, X, S, T, T, X, 
X, S, S, S, S, S, T, T, T, T, T while 
on the options screen. 

To give yourself loads and loads of 
cash, go to the Club Transfers 
screen and press Square, X, 
Square, L2, LI. 

For infinite player attributes, go to 
the Player Edit screen and press 
LI, L2, X, Square, X. 



WORLD LEAGUE 



SOCCER 



To turn all of the player names to 
the real-life ones (including the 
entire commentary!), go to the 
Player Editor screen and select any 



Send your tips, cheats 
and players guides to: 




CVG, 37-39 MllHarbour. 

The Isle of Dogs, 
London, E14 917 



You can also send any tips or 
guides to this E-mail address. 
Please, don't waste your time 
copying things from magazines or 
internet sites. We're only 
interested in things you've 
discovered for yourself, and we 
don't want big lists of cheats for 
ancient crappy games. Thank you. 

TiP9.CVG8ECM.EMAP.COM 



English team. Now pick any player 
from that team and change their 
name to TEAMTWO. A new option 
called Defaults 2 will appear, and 
selecting this changes all the player 
names to normal. 



RASCAL 



To have access to any level you want, 
enter your password as "house" and 
start a new game. Now while playing 
press Rl to change your level or R2 
to change your room. Easy peasy. 



1. Training 

2. City Of Shenrak 

3. Caverns 

4. Moku Temple 
4a. Gladiator 

5. Blister Fields 

6. Desert - Volcano 

7. Blazing Flood 
7a. Kryll Thular 

8. Cell Blocks 

9. Life Extraction 

10. Dark Vale 

11. Crystal Matrix 

12. The Scourge 



CAKEWALK 
METROPOLIS 

DEEPDARK 

TEMPLEME 

GEEHEISBIG 

HOTROCKS 

GOINGDOWN 

WOWTHATSHOT 

BIGWORMGUY 

JAILBREAK 

THUNDERDOMES 

MAGICGARDEN 

SPOOKYMESAS 

BESTFORLAST 



PITFALL 3D 

These cheat passwords should be 
entered just like normal ones. 



GIVEMELIFE 

STEVECRANEME 

BIGHEADHARRY 

CREDITS 

2DHARRY 

ZEROGHARRY 

STOPTALKING 

PITFALLCOMIC 

PLAYMOVIES 
VIGILANTE Play 
CRANESBABY 



10 lives 
99 lives 
Big head mode 
View credits 
Flat Harry 

No gravity 
No speech 
Watch the 
cutscenes 
Watch the movies 
Vigilante 8 demo 
Play original 
Pitfall 



These cheats are for the original 
version of Pitfall. Just enter them 
while playing. 

L1+L2 Infinite lives 

R1+R2 Gary head 

Rl+Circle Elvira head 
Rl+Triangle Makes crocodile say "Hi 
Mom" (only on a crocodile screen) 

These next passwords let you play on 
any level... 



SKULL MONKEYS 

These cheats to give yourself extra 
goodies should be entered while the 
game is paused. 



Extra Lives 

LI, T, Down, Left, C, Select, S. Right 

Shoot Head 

Down, S, T, Down, Down, S, S, Right 

Fart Head 

Rl, Left, Up, LI, LI, S, Right, Select 

Phoenix Hand 

S, T, R2, Left, Select, C, T, Right 

Universe Enema 

Left, T, Right, Down, T, Select, 

Select, Select 

Shield 

R2, C, C, Down, Left, C, Right, Down 

Bullets 

Down, C, Up, R2, Left, T, Select, 

Select 

Curly Cue 

Rl, Right, C, R2, R2, S, Right, 

Select 

Halos 

R2, C, C, Down, Left, C, Right, Down 

Super Willie 

Rl, Left, S, T, LI, T, R2, Select 

These bonus mode cheats should be 



done in the same way, while the 
game is paused. 

Slow Motion 

LI. T, Left, Down, R2, T, Left, Select 

Super Fast 

Left, S, R2, C, Rl, Down, C, R2 

Freeze Klaymen 

L2, Left, C, R2, Down, S, T, Down 

Change Klaymen Colour 

L2, C, C, Left, Select, L2, Up, Down 

Mad Klaymen 

Down, Right, T, L2, Up, Left, T, 

Select 

Flea Klaymen 

Rl, Left, S, T, Rl, Left, S, T 

WCWNlfRO 

To be able to choose any of the 
wrestlers in the game, go to the main 
menu and press Rl+Ll, R2+L2, 
R2+L2. Select. 

To give the wrestlers big hands, go to 
the mode select screen and press L2 
seven times, then press Ll 17 
times. 

To give the wrestlers big heads, go to 
the mode select screen and press Rl 
seven times, then press R2, then 
Select. 

To give the wrestlers big hands, feet 
and a big head, go to the options 
screen and press R2 seven times, 
then Rl, then Select. 

To gain access to some bonus rings, 
go to the options menu and press 
Rl, R2, Rl, R2, Ll, L2, LL, L2, 
Select. 

While playing in the disco ring, throw 
your opponent outside and when they 
stand up, press the L2 button. They' 
do the YMCA dance and you can 
keep them doing it until the timer 
runs out and they lose. 

To choose your ring, go to the main 
menu and press LL, L2, Rl, R2, Ll, 
L2, Rl, R2, Ll, L2, Rl, R2, Ll, L2. 
Rl, R2, Select. 

For "Voodoo Mode", go to the 
wrestler select screen and press Ll 
seven times, then L2+Select. Now 

when you play, the wresters' heads 
will get bigger as they take damage. 



NIGHTMARE CREATURES 

To shrink all of the monsters and give 
them squeaky high-pitched voices, 
you first have to put in the cheat 
mode code which we printed in issue 
197. (You have to go to the password 
screen and press Left, Up, X, 
Square, Down, Triangle, Square, 
Down, by the way). 
Once you've done that, stay at the 
title screen and press L2, L2, Rl, 
Rl, Ll, R2, Select. Now choose the 
new Reduce option as you start the 
game. 



SPAWN 



Pause the game while playing and 
enter any of these codes to use the 
cheat options. 



• 












Level skip 

Hold L1+R1+L2+R2 and press T, X, 
S, C, C, C 

Invincibility 

Hold Ll+Rl and press T, T, X, X, S, C 

Refill health 

Press UL+L2 (only works a few times) 

All power-ups 

Hold L2+R2 and press T, C, S, X, T, X 

All items 

Hold L2+R2 and press X, S, C. T, S, C 

Invisibility 

Hold Ll+Rl and press S, S, C. C, T, X 

Reset physical 

Hold Ll+Rl and press X, C, T, S, X, C 

Reset magic 

Hold Ll+Rl and press T. C, X, S. T. C 




HOUSE OF THE 
DEAD 

Go to the main menu screen with the 
Arcade/Saturn mode option and 
press L, R, R, L, L, R. You should 
hear a noise. Now hold L+R and 
choose any mode by pressing Start 
and you should go to the cheat 
menu. From here you can select any 
level and change the colour of the 
blood in the game. 



To play as Sophie and one of the 
female scientists, choose Saturn 
Mode and go to the character select 
screen. Now hold L+R and press Up, 
Down, X, Y, Z. You should hear a 
noise to let you know that it's 
worked. 



WORLD LEAGUE 
SOCCER 

(Same as on PS.) To turn all player 
names to real-life ones (including the 
commentary!), go to the Player Editor 
screen and select any English team. 
Now pick any player from that team 
and change their name to TEAMTWO, 
A new option called Defaults 2 will 
appear. Selecting this changes all 
player names to normal. 










VAMPIRE SAVIOR 

To get the EX Options, finish the 
game once without using any 
continues, then go to the title screen. 
Now highlight Option, hold L+R and 
press Start. From this screen you 
can fiddle with loads of brilliant 
options, including one which lets you 
put all of the text into English. 

* 

To fight against Oboro, you have to 
be in your punch colour if you're 
player 1, or your kick colour if you're 
player 2. Now finish the game without 



losing a single round and getting at 
least three EX Super or Dark Force 
finishes. You should fight Oboro (a 
super version of Bishamon) after the 
final boss. 

To play as Oboro, beat him in Arcade 
Mode then go to the character select 
screen and highlight Bishamon. Now 
hold L+R for five seconds and press 
any button. 

To play in Shadow Mode, highlight the 
random select box on the character 
select screen and press L+R 
together five times. On the fifth 
press, hold L+R and press all three 
buttons to select your character. 
You'll be playing as normal but with a 
big shadow behind your fighter. When 
you win a fight, the shadow will 
posess your dead opponent's body 
and you'll be playing as them in the 
next fight. 



GOCAM God camera. Use Ctrl 

and the arrow keys or certain letters 
to move the view around. 





DIE BY THE SWORD 

At the main menu, type CHEAT to 
turn on all of the cheat keys. You can 
bind them to whatever buttons you 
want from the Key Layout screen. 



Enter any of these cheats while 
playing, simply by typing them in on 
the keyboard. 



STROB 
FREEZ 
AGRAV 

GHOST 

AIAIM 

COLID 

SEPKU 

DINFO 

DEDLY 

GOLRG 

BAMFF 

MUKOR 

LUNAR 

PEACE 

PLANE 

BTINY 

HICUP 

NTRUD 

IFALL 
BILLS 

FPERS 
BZONE 



Slow motion 
No enemy Al 
Cut limbs bounce 
around for ages 
No enemy physics 
View enemy targeting 
View collision points 
Kill yourself 
Debugging info 
lOx sword damage 
Increase character size 
Teleport through level 
God mode 
Reduce gravity 
Damages enemies 
View collision detection 
Shrink character 
Randomly bounces 
enemies around 
View game from 
enemies 
Makes you trip 
Simulates random key 
presses 

View frames per second 
Change polygon mode 



BATTLEZONE 

To access any of the missions, go to 
the mission start screen and type 

IAMADIRTYCHEATER. 



Enter any of these cheat codes while 
playing. 

Invincibility 

Hold Ctrl+Shift and type BZBODY 

Infinite ammo 

Hold Ctrl+Shift and type BZTNT 

Free construction 

Hold Ctrl+Shift and type BZFREE 

Satellite view without comm tower 

Hold Ctrl+Shift and type BZVIEW 

All enemy objects visible 

Hold Ctrl+Shift and type BZRADAR 



FIFA 98: RTWC 

Matthew Hallett from Portsmouth 

has a tip for scoring 90% of the time 



"Run down the wing until you reach 
the touchline, then turn into the 
centre and double-tap the pass 
button. The player will pass the ball 
through the box and the keeper 
should come out, dive and miss the 
ball leaving you to tap it in." 




JAMES BOND 007 

Tim Lowe from Durham City has sent 
these cheats to play the card games. 
Simply enter your name as one of the 
following: 



BJACK 

BACCR 

REDOG 



To play blackjack 

To play baccarat 
To play red dog 



Dear CVG. 

To start off with I would like to 
congratulate you for making the 
world's best games mag. 
Please could you help me on Super 
Mario 64. 

1. Could you please tell me where 
the castle secret stars are, 
because I can only find 13 and I 
can't find the other 17. 

2. Is it actually possible to get 
eight red coins on "Bowser in the 
darkworld" and if so where are 
they? I would also like to know if 
you can get to eight red coins on 
the third and final Bowser, and if so 
could you please tell me where 
they are because I have all eight 
red coins on the second Bowser. 
Thanks very much. 

Ian Towner 

CVG: 

1. Get one star from each Bowser 
stage, two from the rabbit in the 
basement (when you have 15 stars 
and when you have 50), one from 
each switch palace, three from talk- 
ing to various mushrooms around 
the castle, two from the Princess 
Slide (one for finishing it, and one 
for doing it in under 21 seconds), 
one from the aquarium in the hole 
to the right of the entrance to Jolly 
Roger Bay, one from the wing cap 
rainbow stage, plus one star in 
each of the 15 main courses which 
you get by collecting 100 coins. 
These are the ones which will take 
the longest to get. 

2. The eight coins on the third 
Bowser stage are located above 
the moving platform near the start, 
by the piranha plant after the rotat- 
ing platform, under the third see- 
saw, at the top of the flamethrower 
slope, above a wooden block by 
the heart, in the middle of the 
rotating platform with the electric 
balls, at the top of the pole 
between two sliding platforms, and 
under the blue steps to the pipe at 
the end. 



» 



FIFA 98: RTWC 

To give the players big heads, go to 
the Player Edit option and change 
any player's name to "eac rocks". 
Now choose the new Special Option 
to turn it on. 



For crazy ball mode, go to the 
Player Edit option and change any 
player's name to "dohdohdoh". 
Now choose the Special Option to 
turn it on. 

For dive mode, go to the Player Edit 
option and change any player's 
name to "johnny atomic". Now 
choose the Special Option to turn it 
on. 

For hot potato mode, go to the 
Player Edit option and change any 
player's name to "xplay". Now 
choose the Special Option to turn it 
on. A timer on the screen counts 



down and when it reaches zero, the 
team with the ball falls over! 

For invisible walls around the pitch, 
go to the Player Edit option and 
change any player's name to 
"surlofus". Now choose the Special 
Option to turn it on. 

For silly moves mode, go to the 
Player Edit screen and change any 
player's name to "footy". Now choose 
the Special Option to turn it on. 





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W fi 1**" yM | i"|-| I 



-• 



t 



■j »/» 



Q Make some silly moves 




computer 
























fter months of screaming at you for original ideas, suddenly 
we're inundated with them - we had trouble fitting them all 
in! All we can say is keep up the good work, leave your 
thinking caps on and keep sending in your short - around 250 words 
- but sweet ideas. Remember to include a screenshot (drawing) of 
the game, and send them to the Melting Pot, the place where your 
dream game could come true! 



MONKEY WANNA BANANA 



©Christopher Keys, Crayford, 1998 

This game is based on the tests that 
Gestalt the psychologist carried out on 
chimpanzees into how they learn. For 
those of you who don't know, he 
placed a chimpanzee in a large cage 
and suspended a banana from the 
ceiling out of reach. He then provided 
the chimp with a crate and a stick. 
Eventually the chimpanzee discovered 
that if he positioned the crate under- 
neath the banana and stood on it, 
with the stick he could knock the 
banana down and get his just rewards. 
In the game you take control of the 
chimpanzee and try to figure out how 
to get the banana, although for you 
it's not that simple. You will have to 
figure out evermore perplexing 
puzzles in order to capture the 
banana, and move onto the next and 
more difficult level. 
To expand the game there could be a 
range of characters to choose from, 
like Charlie the chimpanzee, Horace 
the Orangutan and Henrietta the 
Gorilla. In addition other animals could 
help them, like large elephants to 
push heavy objects or mice which 
could get into small places. 
Furthermore, the game could move 
out of the zoo and into everyday 
circumstances where the character 
still has to get the elusive banana, but 



^OtiKty waJnwa fi/iiv/,^ 



A 




this time using everyday items such as ladders, spades, 
keys or even guns so he could shoot the banana down. 
Maybe he could drive a car? 

CVG: We think this is the best idea we've ever 
printed in Melting Pot, and urge all developers to 
make this game. It could be brilliant, please 
someone make It! 




THEME SOAP 



©Mark Rittenberg, 1998, All 

rights reserved 

The game runs on all formats and 
uses the same graphic engine as 
other Theme games. This game 
places you as the new Phil 
Redmond or whoever. First you 
choose what type of soap opera it 
is, cheesy American in the style of 
Dallas or very poor Aussie type 
Home and Away. 

Then you need to hire all staff like 
writers and actors. You can poach 
from top soap Emmerdale, but 
don't forget you have a budget, so 
Larry Hagmans = big money. Once 
you have got your foundations you 
now need a story, but do you do a 
Brookside with hard hitting stories 
or Home and Away I've forgotten 
my homework cobblers. There's 
public outcry when you kill off a 
drunk, gay, drug-using-cross-dress- 




er, but this can help get free publicity from the 
tabloids, like The Sun and Mirror, almost 
every day. Now your show is up and 
running, it can be sold abroad ^ 
for massive profits. Beware your^ 
male heart-throb lead leaving to 
play a stupid policeman in a show 
set in the past. Or the cast releas- 
ing a song which is complete sh.., 
but sells millions. There's more than just 
the show, there's cast fights, out of contract actors, 
drunken actors taking drugs and sleeping with 
17-year-olds. You are more than just producer, you 
are marketing manager, agent everything. But most 
important of all, you must name the local pub, and 
decide how important it will be. Maybe featured in 
every other scene, like our longest running soap, but 
it will cut costs. 

CVG: The potential of a game where you run a 
TV show Is huge, and a soap opera, even bigger. 
Imagine if you got the licence to 'enders or the 
street, wowl 



GANG RULZ 










©David Young, Lockerbie, 1998 

Gang Ruiz is a Command and Conquer style game, 
except it would take place in 32 different cities, such 
as LA and New York. You can choose from 12 different 
gangs, including the Hell's Angels and the Black 
Panthers. You start in a quiet part of the streets 
where you would build your main headquarters. You 
can then start to recruit gang members. They range 
from people with hand guns to people with missile 
launchers. Next you can build a chop-shop. As in 
Grand Theft Auto, there are lots of cars driving about. 
You can hijack the cars at traffic lights or build road 
blocks. When you do this you pull out the driver and 
take the car back to the chop-shop. From here you can 
either sell it to get money, or spray-paint it in your 
gang colour and keep it for yourself. You can also build 
vehicles if you don't like the cars on the streets, and 
can even make machine gun mounted motorbikes! As 
you might have guessed, you are not alone on the 
streets, as there are up to four more gangs around as 
well. You complete a mission when you kill rival gang 
leaders. The leader hides in the headquarters, is the 
strongest, and has good weapons. This would make a 
great game for the 64DD. 

CVG: We like this Idea. There are a few things 
we'd change, but a gang game In the C&C style 
would be good, especially If you could drive low* 
riders! There could even be a secret level based 
on the movie The Warriors. That would be so cool. 




VIRTUA CONKER FIGHTER 



©Mad Gaz and my Mad Girlfriend, Middlesbrough, 
1998 

The object of the game is to use your conkers against 
your opponent's conkers. You start with a small conker, 
and the more fights you win, the more conker coins you 
get. Which enable you to buy better conkers which come 
in all different shapes and sizes. The bigger and harder 
your conkers the better chance you have of winning a 
conker fight. You can make the conkers harder by dipping 
them in virtua varnish, bought with your conker coins. 
There are different championships to enter and each one 
you win, will be rewarded with a conker cup. There are 
five conker cups in total for you to conker... er, conquer! If 
your conkers are not big enough then you will not win 
Virtua Conker Fighter, so be warned. 

PS: It was her idea not mine. 

CVG: Your mad girlfriend is a genius then. How much 
innuendo can you fit In 200 words? As games go, In 
this case we 'II give the points for the originality. 




• 



• 



i 



PANTS - THE LEGEND 



© and design by JMR and PJB, 
Arlington, 1998 

The game is set far in the future 
where clothes have taken over the 
world because they are fed up with 
smelly humans. They have killed all 
male humans, and now only females 
remain. The women are made slaves 
to the clothes, who make them work 
all day every day. You control one of 
two characters, a pair of pants called 
Ed, and a young 16-year-old called 
Lauren from Harlem. Ed is bullied by 
the other clothes because he 
respects humans. One day Ed and 
Lauren go in search of the mystical 
stick, which grants the user unlimit- 



ed power, so they can restore control and order back to 
the world. So once again people and clothes can live 
together side by side. The game is a 3D platformer, and 
contains puzzle solving, killing things and using the char- 
acters to their best abilities, with the help of good old 
fashioned kick-ass weapons. Find the location of the 
mystical stick, then home for tea. 

CVG: Post-modernists would have a field day with 
this concept, and it's got promise. Don't ask us 
what exactly it is, but there's something there! 




DESTRUCTION MAN 



Colin Hickie, Dalkieth, 1998 

This is a 3D shoot-'em-up, you play 
Destruction Man, a movie stunt 
man. You must do all the killing 
and shooting in the eight movies, 
which have four sections each, and 
must kill all the villains in the 
movie. The movies would be some- 
thing like the James Bond films. 
Moon Wrecker, which would see 
DM in a Bond suit, gunning down 
bad guys with lasers on a space 
station. In Timanic, DM is on a 
boat underwater saving passen- 
gers from the mad villains. There 
would be lots of special pick-ups 
and guns. At the end of each 
movie you go to the Oscars to see 
if you won best picture. If you win, 
you gain special cheats and secret 
levels. At the end of each movie 
you fight a superboss, like Jaws or 
his brother Claws. There would 
also be a four player battle mode. 




riMAKJlC- Cwowy (ZOul^Ct-) 



CVG: We've never had a stunt man game si 
before, then two turn up at once. We love i 
of winning the Oscar, but we'd prefer a stu 
game that wasn't a complete shoot-'em-up, 




DARE DEVILS 



©Tom Dentith, Flintshire, 1998 

Dare Devils involves you trying to 
become the best stunt man in the 
world. You start the game just doing 
simple stunts, like jumping over a car 
on a skateboard. Once you complete 
a stunt, it's onto the next, harder 
challenge, or you can find an alterna- 
tive secret way of doing the stunt you 
just completed. For example, in a 
stunt where you have to drive a car 
off a cliff and dive out into the sea 
below, you can alternatively do a 
barrel roll at the top of the cliff and 
bungee out of the sunroof before the 
car falls. Completing a task or finding 



a secret will increase your popularity meter, but failing in a 
stunt will decrease it. You complete the game by becom- 
ing the most popular stunt man in the world. If you find 
every secret stunt in the game, then you are rewarded with 
a secret sub game, where MI5 employ you to carry out a 
number of special missions in a new gadget-ridden car. 

CVG: This is a smart idea. We like the way there are 
multiple ways to perform each stunt, and the secret 
mission is a clever idea. 




DANCE MASTER 



©Nick White, Halesowen, 1998 

This would be a music-based RPG, 
with more complex ideas than 
PaRappa and Bust-A-Move. You start 
as an ambitious 19-year-old guy who 
wants to make a band. First you must 
find some willing members, by wan- 
dering around the town and talking to 
people who look talented. There are 
hundreds of people who are potential 
members, and each has a special 
skill (like playing the electric guitar 
extremely well). You can have up to 
six members, so choose wisely. Next, 
you find a music store and buy your 
instruments, and a manager who will 
arrange auditions. He will sort a time, 
place and date. The game is played in 
real-time! Now you have the option to 



practice in your garage before the auditions, using a 
PaRappa style system. After the auditions, if you don't get 
a contract, you have to find another manager. When 
you've got a contract the game starts to hot up! You must 
travel from town to town doing gigs and competing against 
rival bands until you reach the top. No two games will be 
the same, as the songs you play are completely random. 
You can also write your own songs via a PC. 

CVG: A music based RPG is a good idea, but this 
seems incredibly similar to the Aerosmith game 
Quest for Fame. So you'll need to put your thinking 

can back on and trv to maka it *tanH nut 




THE BEST OF THE REST 



Our favourite bits from all the other suggestions. 



1 dO WHh 
1 V/AIV7I 



*** 31 



17. 



'^*- 



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■■■. 



First up is Star Wars: Battle for the Planet, sent in by 
Paul FHzpatrick, and is an RPG in the Final Fantasy VII 
style, starring your favourite space heroes and villains. 
Aliens Vs. Velociraptors is a strategy game suggested by 
Paul Baker, played in a Command & Conquer style. 
More zombie thrills arrive courtesy of Philip Bradley and 
Jon Morris, President Evil features zombies taking over 
the White House, while Resident Gerbil sees mice, ham- 
sters and, of course, gerbils terrorising the occupants of 
a quiet town. The Notorious Farmer Balg, whoever he is 
thinks Knight Rider the Video Game (screenshot above) 
would kick ass! In the second half of the game you get 
to drive KITT! They did America and now Beavis and 
Butthead Do France thanks to Adam Mawer, the game 
sees the boys in search of some precious World Cup 
tickets. There's been quite a few suggestions for 
wrestling games, with the pick of the bunch being WWF 
Extreme by Navfn and Vicky J Ramsukh, who think the 
ultimate wrestling game would feature every wrestler in 
the history of the WWF, including the ghost of Andre the 
Giant. Tom MacLachian thinks you should create your 
fighter, and in Inside Wrestling, that's what you get to do 
- build your fighter up and then watch the offers from 
rival wrestling companies pile up. Aaron Callow would 
like to see a skydiving game and in Free Fall you can 
even go sky-surfing. Simon Pode is obviously power- 
mad, for in his game World Domination you have to take 
control of the world's media, using blackmail and sup- 
port from political parties. Actua Ryder Cup, suggested 
by Barry Und, sounds like a good golf game to us: first 
you must qualify for the competition by playing in the US 
or European tour, with the option to be the player/man- 
ager who picks the teams for each day's play. In 
Madman, from Ashley Bull, people travel around in jet- 
packs because all the world's planes have been 
scrapped. James Donaldson would like to see a game 
like Robot Wars but with boats, so he sent us Boat 
Wars. More re-inventing from Ricky Bowen: in his game 
with no name, you get to create cars and then race 
them. Craig Meeke is a gambling man, and he'd like to 
throw his money at a game called Horse Racing Gold, 
where you enter a betting shop and must bet on horse 
races, with the aim to earn enough money to buy a 
horse. The disturbed minds of Tom Fletcher and Clarke 
Smith sent us Bearded Ladies, a game where you must 
grow a beard. Once it is of admirable length you fight it 
out. Karl Kent would like to see Extreme Water Skiing, 
which includes a secret character called Ed Lomas! Lots 
of different theme and sim suggestions this month, 
starting with Sim Car Dealer, where you try to be the 
richest second-hand car dealer around - thanks Richard 
Hickey. Sim Shopaholic 3D, from Gareth Barker, has 
you building a whole shopping centre. Daniel Twist 
would get drunk every night playing Theme Pub, where 
customers have fights and your barmaids keep getting 
chatted up. Theme Burger by Christopher Goodchikf has 
you running a fast-food restaurant. As you start to make 
money, you can develop new burgers. Car Dealer 2000, 
from Robert Quick, gives you the 
chance to design and make cars 
in a large factory. Theme Island 
by Andrew DJ Oscar lets you cre- 
ate the perfect holiday resort, 
with airports, hotels, bladdered 
Scousers and ladies of ill repute 
all playing a part. Finally, 77?e 
Mansion from Arrtti Perala is a 
game set in a party (right), where 
you chat up girls or, if you want, 
turn the game into a scream-fest 
with some horror movie antics. 



*!••* •*••* It 



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1 «WI»,I 



ism 






















computer 



Now Listen! 

All drawinz must include 

your name (clearly printed on 

the back of your work) to 

stand a chance of being 

shown in this section. 




AyAUM 





NA 





Pictures wot have been 

traced or copied or 

knocked up in 5 minutes 

get a turd. DON'T DO IT1 



Originality, creativity, style, 
fun, and not copied straight 
off another magazine 
DO IT MORE! 



Too many of you seem to enjoy getting turds. It's not 
funny, you know. The turds we use come straight out of 
the Drawn* Dog's bottom. And we have to keep going up it. 

ook. That's it! We're fed up with people just sending us sketches of 
mething unoriginal that they must have spent all of five minutes 
doing. So, next month, if we don't get enough good drawinz in, this 
section's going to the dogs - it ain't gonna happen no more! 




* o 





9UNS9 



I.M 



f> 



Q Would you trust this man with 
your health? Neither would we, 
Kerry Morton. Well done. 



Q He doesn't look as if he could 
fight his way out of a paper bag, 
Harry Simmonds. But he's funny. 






O It's a messy job, but someone's gotta do it 
Thanks Nathan Stephen Wyer. Here's a turd. 




Q We know Ed needs a haircut, but this would be 
a bit too severe. Thanks Russell Walton. 



© Graham Hart is livin' it large in 
our Drawinz this month. Well done. 



Q Awesome drawin', Kenny Ha. Eh? is that your 
name? Yer 'avin' a laarf intcha? Jus' joking, mate. 







Q Scary teeth, naff shades, 
take a turd, James Misseldine 



Q Trees growing out of 
Yoshi's bum, by Joe Ridley 



Q Michael Palliser's 
not-so-scary Res Evil art, 



© it must be ages since Scooby has had a good 
Scoobysnack, Adam Warner - he looks livid! 





computer 



O Hey, it made us smile. Thanks Nathan Wyer. Keep readin'. 



r DArv\Tfl 









VR J 7 




O Thanks for this poop joke, Alex 
Vernon-Kell. It made our dog laugh 



O This is worth at least two 
turds! Thanks Andrew Johnson 








■(& 



HA \i\\^ HA y* 






AO^EOroe HAD TO DO *T 




O 'Sonic Evil', from Andrew Spinks, 



© A creepy place to be, 
by Nick Morrison. 




O Graham Gallacher's Res Drawin'. 





O Is this scary or wot? from 
Doom fan Stanley Bu! 



Send 'em in to: 





PaRappa gets mean and mouthy. Nice one, James Smith, 



© Do it! Step on his head, Clare! 



CVG. Emap Images^ 

37-38 Millharbour, I 

The Isle of Dogs, London, E14 9TZ 



Pi r-\SE mal •■ sure thai vour • (early printed on 

. hji wori An\ in sent in unnamed will I 
trashed 01 - I t, Oh yeah no more Please print..*. 





computer 



• ^9 






xV, 








II 






urn 




The High Scores section of 
FreePlay lets you prove to the 
world that YOU are the greatest 
gamer. All you need to do is 
practice for 25 hours a day until 
you're unbeatable, then write 
down the best score you can 
get. Send it to the address 
below with your name, address 
and three digit arcade "tag" 
name and we'll print the best 
every month. Keep some kind of 
proof just in case we ask for 
evidence (don't send us memory 
cards - we'll just wipe them, fill 
them with Cheesy The Mouse 
save games and send them off 
to a random reader's address). 



HIGH SCORES, CVG. 



37-39 MIU.HAR&OUR, 
THE ISLE OF DOGS. 
LONDON, EI4 917 



ALMOST 



We got a letter from Matthew 
Hallett in Portsmouth telling us 
how he had finished Tomb Raider 2 
on the PC in just 23"21"37. He 
then went on to explain how that 
stands for 23 days, 21 hours and 
37minutes. Unfortunately Matthew, 
that's about three weeks too slow 
to be counted as a high score. 
Sorry. 



HARD NUTS HERE 



Nathan and Daniel White claim to 
have set completely unbeatable 
Sonic Jam Time Attack records, and 
to prove it they've made a chal- 
lenge. They've sent us their spare 
copy of Christmas NiGHTS (Woooo) 
as a prize for whoever can provide 
photographic evidence of ANY of 
these times being beaten. Get to it! 



Green Hill Zone 1 


22 "16 


Green Hill Zone 2 


15"96 


Spring Yard Zone 1 23"13 


Spring Yard Zone 2 28"43 


Starlight Zone 2 


18"78 


^flP**"* 




BOOK 1 a 


)7 W* .*°n 


* iB| H* 4ft A 



Q "In the NiGHTS, dream delight, 
I want to see you... la la la..." Ah! 



RESIDENT EVIL 2 (PLAYSTATION) 



Leon (Scenario A) 2.21'54 

Kuljeet Chauhan, Southall 



TOMB RAIDER 2 (PLAYSTATION) 



Assault Course Time 1'04"4 
Nury Gamboa 



TIME CRISIS (PLAYSTATION) 



Story mode 



11'21"76 



Matthew Hopkins (MAT), Crewe 

TIME ATTACK 

Stage 1 2'38"21 

David Tabron (TAB), Bolton 
Stage 2 3'32"06 

Matthew Hopkins (MAT), Crewe 
Stage 3 4'51"50 

Matthew Hopkins (MAT), Crewe 



PLAYSTATION MODE 

1-2A-3A-4A 8' 

Matthew Hopkins (MAT), 
1-2A-3B-4B 9' 

Matthew Hopkins (MAT), 
1-2A-3B-4C 9" 

Matthew Hopkins (MAT), 
1-2B-3B-4B 8' 

Matthew Hopkins (MAT), 
1-2B-3B-4C 8' 

Matthew Hopkins (MAT), 
1-2B-4C 6' 

Matthew Hopkins (MAT), 



52"26 

Crewe 

29"93 

Crewe 

33*70 

Crewe 

24 "36 

Crewe 

36 "83 

Crewe 

12"66 

Crewe 



V-RALLY (PLAYSTATION) 



EASY 

Corsica 42"82 

Osman Farooq (OZY), Manchester 
Indonesia 51"15 

Osman Farooq (OZY), Manchester 
Spain 50"94 

Osman Farooq (OZY), Manchester 
England 57"68 

Seppo Lunki (SML), Finland 

MEDIUM 

Safari 53"72 

Seppo Lunki, Finland 
New Zealand 1'04"02 

Osman Farooq (OZY), Manchester 
England 47"96 

Ian Haley (IJH), Co. Durham 
Corsica 47"81 

Osman Farooq (OZY), Manchester 
Indonesia 55"08 

Seppo Lunki, Finland 
Alps 1'05"24 

Seppo Lunki (SML), Finland 

HARD 

Corsica 1'25"52 

Ian Haley (IJH), Co. Durham 
Sweden Sunny 1'07"72 

Seppo Lunki, Finland 
Alps Snow 1'06"60 

Geoff Searle 

Spain 1'12"72 

Osman Farooq (OZY), Manchester 
New Zealand 1'24"52 

Seppo Lunki, Finland 
Safari 56 "20 

Osman Farooq (OZY), Manchester 
Sweden Snow 1'19"16 

Ian Haley (IJH), Co. Durham 
Alps Night 1'14"24 

Ian Haley (IJH), Co. Durham 



DESTRUCTION DERBY 2 (PLAYSTATION) 



PINE HILLS RACEWAY 

22"01 

Glenn Perkins, Wolverhampton 

CHALK CANYON 

46"90 

Glenn Perkins, Wolverhampton 

SCA MOTORPLEX 

37 "83 

Mark Rainford (RAZOR), Wigan 



CAPRIO COUNTY RACEWAY 

21"15 

Glenn Perkins, Wolverhampton 

BLACK SAIL VALLEY 

29"60 

Glenn Perkins, Wolverhampton 

LIBERTY CITY 

20"32 

Pinhead, Newcastle 

ULTIMATE DESTRUCTION 

29"98 

Glenn Perkins, Wolverhampton 



HOUSE OF THE DEAD (SATURN) 



SATURN MODE 

65742 

Fat Ade (ADE) 

BOSS MODE 

Chariot 

Fat Ade (ADE) 

Hangedman 
Fat Ade (ADE) 



21'54 



1'13"60 



WINTER HEAT (SATURN) 



SPEED SKIING 

11.484 seconds 

Matthew Pilling (MAF), Merseyside 

SKI JUMP 

154.00 metres 

Matthew Pilling (MAF), Merseyside 

DOWNHILL 

32.80 seconds 

Matthew Pilling (MAF), Merseyside 

SHORT TRACK SKATING - 

43.80 seconds 

Matthew Pilling (MAF), Merseyside 

SKELETON 

50.83 seconds 

Luigi Coppola (BAT), Bexhill-on-Sea 

SLALOM 

28.47 seconds 

Luigi Coppola (BAT), Bexhill-on-Sea 

AERIAL 

1514 points 

Luigi Coppola (BAT), Bexhill-on-Sea 

BOBSLEIGH 

42.35 seconds 

Matthew Pilling (MAF), Merseyside 

SPEED SKATING 

34.25 seconds 

Jamie Collyer (HOT), Woking 

SNOWBOARD 

52.78 seconds 

Matthew Pilling (MAF), Merseyside 

CROSS COUNTRY 

4.48.99 seconds 

Jamie Collyer (HOT), Woking 

11 EVENT OVERALL 

14029 points 

Matthew Pilling (MAF), Merseyside 

ARCADE OVERALL 

10289 points 



Matthew Pilling (MAF), Merseyside 



STEEP SLOPE SLIDERS (SATURN) 



EXTREME 

Best Time 

Joe Jennings, Derby 

Best Tricks 



51"44 



3069 



Luigi Coppola (BAT), Bexhill-on-Sea 



EXTREME 1 

Best Time 

Jon Pendleton (JON) 

Best Tricks 

Joe Jennings, Derby 



1'08"80 



2363 



EXTREME 2 

Best Time 1'10"04 3 

Jon Pendleton (JON) 
Best Tricks 2589 

Matthew Bushnell (ACE), Enfield 



1'22"00 



EXTREME 3 

Best Time 

Joe Jennings, Derby 

Best Tricks 3086 

Matthew Bushnell (ACE), Enfield 



ALPINE 

Best Time 

Jon Pendleton (JON) 

Best Tricks 

Joe Jennings, Derby 



roros 



2442 



1'22"60 



SNOWBOARD PARK 

Best Time 

Joe Jennings, Derby 

Best Tricks 2971 

Matthew Bushnell (ACE), Enfield 



26"04 



HALF PIPE 

Best Time 

Jon Pendleton (JON) 

Best Tricks 2562 

Matthew Bushnell (ACE), Enfield 



RESIDENT EVIL (SATURN) 



Battle Mode, Jill 

998 points, A grade Themis 

Bakas (ACE), Nunhead 



NiGHTS (SATURN) 



Puffy beaten with 104 remaining 
Brian Lelas (B.L), Dublin 
Reala beaten with 106 remaining 
Brian Lelas (B.L), Dublin 
Jackie beaten with 104 remaining 
Ruverne Latchanna, South Africa 
Wizeman beaten with 78 remaining 
Nathan White (NAT), London 
Gillwing beaten with 112 remaining 

Christopher Byford (MOG), Northant* 

Gulpo beaten with 108 remaining j 
Leon White, Sheffield 
Clawz beaten with 100 remaining 
Nathan White (NAT), London 
678780 Points (Spring Valley) 
James A. Thompson (JAT), Hull 
326 Link (Mystic Forest 1) 
Nathan White (NAT), London 
565420 (Mystic Forest) 
Nathan White (NAT), London 
370 Link (Soft Museum 1) 
Nathan White (NAT), 
London 

426Link (Splash Garden 1) 
Nathan White (NAT), London 
379 Link (Frozen Bell 1) 
Nathan White (NAT), London 



826100 Points (Frozen Bell) 
Nathan White (NAT), London 
157040 (Twin Seeds) 
Nathan White (NAT), London 



SONIC R (SATURN) 



15"32 



RESORT ISLAND 

Best Lap 

Will Carey, Worcester 

Best Race 55 "40 

Lu.gi Coppola (BAT), Bexhill-on-Sea 

Tag Mode 23"08 

Sam Draris, Dorset 

Balloon Mode 33"22 

Martin Dooley, Woodhall Spa 



23"52 



RADICAL CITY 

Best Lap 

Sam Draris, Dorset 

Best Race 1'07"80 

Gary Cormack (GAZ), Stonehaven 

Tag Mode 19"84 

Tom Dentith (TOX) 

Balloon Mode 44"52 

Luigi Coppola, Bexhill on Sea 

REGAL RUIN 

Best Lap 19 "53 

Kamal Bhatia, Leicester 
Best Race 1'02"48 

Chris J Haig (CJH), Taunton 
Tag Mode 17 "48 

Sam Draris, Dorset 
Balloon Mode 31"48 

Steve Lyth, Whitby 

REACTIVE FACTORY 

Best Lap 25 "20 

Luigi Coppola (BAT), Bexhill-on-Sea 
Best Race 1'20"93 

Kamal Bhatia, Leicester 
Tag Mode 23"08 

Gavin Woodworth, Cumbria 
Balloon Mode 29"27 

Martin Dooley, Woodhall Spa 

RADIANT EMERALD 

Best Lap 38 "36 

Kamal Bhatia, Leicester 
Best Race 2'14"02 

Kamal Bhatia, Leicester 
Tag Mode 29 "28 

Gavin Woodworth, Cumbria 
Balloon Mode 33"60 

James Larham, Cambridgeshire 



SATURN B0MBERMAN (SATURN) 



Master Game completed 467740 
Chris J Haig (CJH), Taunton 



SONIC JAM (SATURN) 



SONIC THE HEDGEHOG (Time 
Attack) 

Green Hill Zone 1 22"51 

Chris J Haig (CJH), Taunton 
Green Hill Zone 2 17"28 

Chris J Haig (CJH), Taunton 
Green Hill Zone 3 43"94 

Gavin Woodworth, Cumbria 



SEGA TOURING CAR CHAMPIONSHIP (sat) 



COUNTRY 

Best Lap 22 "108 

Tom Newstead, Baildon 
Best Race 1'58"112 

Tom Newstead, Baildon 



29"741 



GRUNWALD 

Best Lap 

Stuart Blyth, Solihull 

Best Race 2'32"367 

Best Race 54 "00 

David Hines (EYE), Doncaster 



MARIO KART 64 (NINTENDO 64) 



WARIO STADIUM 

Best Lap 03"98 

Tatu Luostarinen (TJL), Helsinki, 

Finland 

Best Race 22"41 

George Papapetrou (GEO), London 

SHERBERT LAND 

Best Lap 33"28 

David Hines (EYE), Doncaster 
Best Race 1'41"17 

David Hines (EYE), Doncaster 

ROYAL RACEWAY 

Best Lap 33"04 

David Hines (EYE), Doncaster 
Best Race 1*44"41 

David Hines (EYE), Doncaster 

BOWSER'S CASTLE 

Best Lap 37"78 

David Hines (EYE), Doncaster 
Best Race 1'55"60 

David Hines (EYE), Doncaster 

DONKEY KONG'S 
JUNGLE PARKWAY 

Best Lap 6 "19 

David Hines (EYE), Doncaster 
Best Race 37 "69 

David Hines (EYE), Doncaster 

YOSHI VALLEY 

Best Lap 9"33 

Tatu Luostarinen (TJL), Helsinki, 

Finland 

Best Race 30"73 

David Hines (EYE), Doncaster 

BANSHEE BOARDWALK 

Best Lap 35"43 

David Hines (EYE), Doncaster 
Best Race 1'47"44 

David Hines (EYE), Doncaster 

RAINBOW ROAD 

Best Lap 1'16"52 

David Hines (EYE), Doncaster 
Best Race 3'53"34 

David Hines (EYE), Doncaster 



DIDDY KONG RACING (NINTENDO <*) 



ANCIENT LAKE 

Best Lap 12"98 

Peter Veal, Bury St Edmunds 
Best Race 38" 10 

Peter Veal, Bury St Edmunds 

FOSSIL CANYON 

Best Lap 24 "10 

Remy Kamermans (RMK), Holland 
Best Race 1'13"81 

Remy Kamermans (RMK), Holland 

JUNGLE FALLS 

Best Lap 19 "10 

Adam Berry (BEZ), Bolton 
Best Race 59"10 

Yaqub Chaudhary (Y.C), London 

HOT TOP VOLCANO 

Best Lap 24"96 

Remy Kamermans (RMK), Holland 
Best Race 1'16"25 

Remy Kamermans (RMK), Holland 



WHALE BAY 

Best Lap 

James Vincent, Co. 

Best Race 

James Vincent, Co. 



21"85 
Kildare 

1'09"81 

Kildare 



PIRATE LAGOON 

Best Lap 



25"06 






James Vincent, Co. Kildare 

Best Race 1'19"73 

James Vincent, Co. Kildare 



CRESCENT ISLAND 

Best Lap 

James Vincent, Co. 

Best Race 

James Vincent, Co. 

TREASURE CAVES 

Best Lap 

James Vincent, Co. 

Best Race 

James Vincent, Co. 

EVERFROST PEAK 

Best Lap 

James Vincent, Co. 

Best Race 

James Vincent, Co. 

WALRUS COVE 

Best Lap 

James Vincent, Co. 

Best Race 

James Vincent, Co. 



29"95 
Kildare 

1'32"20 

Kildare 



18 "90 
Kildare 

58"73 

Kildare 



34"01 
Kildare 

1'46"36 
Kildare 



38"75 
Kildare 

1'58"03 

Kildare 



SNOWBALL VALLEY 

Best Lap 20"85 

James Vincent, Co. Kildare 
Best Race 1'05"21 

James Vincent, Co. Kildare 

FROSTY VILLAGE 

Best Lap 21"00 

Peter Veal, Bury St Edmunds 
Best Race 1'06"76 

Peter Veal, Bury St Edmunds 

BOULDER CANYON 

Best Lap 37 "60 

Chris Hinkley (CRS), Peckham 
Best Race 1*56"63 

Chris Hinkley (CRS), Peckham 

GREENWOOD VILLAGE 

Best Lap 30 "09 

Peter Veal, Bury St Edmunds 
Best Race 1'34"86 

James Vincent, Co. Kildare 



WINDMILL PLAINS 

Best Lap 

James Vincent, Co. 

Best Race 

James Vincent, Co. 



41"86 
Kildare 

2'07"83 

Kildare 



HAUNTED WOODS 

Best Lap 20 "00 

Peter Veal, Bury St Edmunds 
Best Race 1'03"46 

Adam Berry (BEZ), Bolton 



SPACEDUST ALLEY 

Best Lap 

James Vincent, Co. 

Best Race 

James Vincent, Co. 



39"91 
Kildare 

2'02"73 
Kildare 



DARKMOON CAVERNS 

Best Lap 41"66 

James Vincent, Co. Kildare 
Best Race 2'08"10 

James Vincent, Co. Kildare 



STAR CITY 

Best Lap 

James Vincent, Co. 

Best Race 

James Vincent, Co. 



34"00 
Kildare 

1'47"83 
Kildare 



SPACEPORT ALPHA 

Best Lap 39"85 

Robert Nicholson, York 
Best Race 2'04"50 

James Vincent, Co. Kildare 



TUROK: DINOSAUR HUNTER (N<*) 



Training Mode 2'27 

Mark McEwan, Glasgow 



WAVE RACE 6<f (NINTENDO 64) 



DOLPHIN PARK 

Stunt Score 27688 

Geraldo Freitas (GER), London 

SUNNY BEACH 

Best Lap 0*20"869 

Barry Morgan (BAD), Luton 
Best Race 1'05"375 

Stephen Wake, Doncaster 
Stunt Score 20956 

Matthew Hopkins (MAT), Crewe 




SUNSET BAY 

Best Lap 

B. Morgan, Luton 

Best Race 

B. Morgan, Luton 

Stunt Score 



0'20"572 



1'08"216 



22095 




Matthew Hopkins (MAT), Crewe 



j DRAKE LAKE 

j Best Lap 

j B. Morgan, Luton 

! Best Race 

j B. Morgan, Luton 

I Stunt Score 



0'24"196 



1*15"111 



22376 





Matthew Hopkins (MAT), Crewe 

MARINE FORTRESS 

Best Lap 0'23"357 

Greg Ihnatenko, Cheshire 
Best Race 1'18"989 

Chris Murphy (CHR), Manchester 
Stunt Score 29525 

Matthew Hopkins (MAT), Crewe 




PORT BLUE 

Best Lap 

B. Morgan, Luton 

Best Race 

B. Morgan, Luton 

Stunt Score 

James Vincent, Co. 




, 27"908 



1'27"423 




37246 
Kildare 



0'29"255 



1'30"524 



; TWILIGHT CITY 

j Best Lap 

j B. Morgan, Luton 

I Best Race 

j B. Morgan, Luton 

i Stunt Score 31095 

; Matthew Hopkins (MAT), Crewe 

j GLACIER COAST 

j Best Lap 0'26"804 

; Greg Ihnatenko, Cheshire 
I Best Race 1'26"466 

j Greg Ihnatenko, Cheshire 
i Stunt Score 36080 

j James Vincent, Co. Kildare 




SOUTHERN ISLAND 

Best Lap 

B. Morgan, Luton 

Best Race 

B. Morgan, Luton 

Stunt Score 



0'24"798 



1'17"985 



27035 



j Matthew Hopkins (MAT), Crewe 



TEKKEN 3 (ARCADE) 



• 
• 



• 






Game Complete (Kuma) 2'51"25 
MC Okwuosa (MCO), Holloway 



DEAD OR ALIVE (ARCADE) 



I Normal Mode 3'30"03 Kasumi 

j E. Nettey (MAN), London 

j Burst Mode 3'47"31 Kasumi 

i E. Nettey (MAN), London 














* 



Hi 

p4 










DRIVING SIMULATOR 



Daunted by the size of this awesome game, feel spoilt for choice or 
don't know where to begin? Still having problems with those licence 



tests? Well let us try to be of some assistance 





eeing as this game is so big, it's 
even difficult for us to decide on 
where to begin trying to explain 
how to get the most out of this game - 
fast. We'll try to skim through as much 
as possible at break-neck speed. If you 
think we're going too fast, just slam on 
the breaks and take a breather. 



These are some pretty basic pointers, and you can apply them to any driving game that offers some degree of realism, but with a game as accurate as 
Gran Turismo, you've really got to stick to them. Otherwise, you might find yourself stalling before the race even begins! 



STARTING HMD 



The easiest way to get a perfect start off 
the grid is to hold down the accelerator on 
max before the countdown starts. When it 
reaches "one", take your finger off and 
quickly hold down again. If done correctly, 
you should hit maximum revs just as the 
race gets under way, and get a good start. 




MRNERINK 



Slow in, fast out is the order of the day. Try 
to learn the racing line. Basically it's what 
the computer-controlled cars are doing. Only 
brake late if you're trying to overtake. A 
cheesy tactic is to use the computer cars to 
slow you down, basically by just ramming 
and bouncing off them. 





Unlike other racing games, in Gfthe top 
speed and acceleration of the car is the 
same if you choose automatic or manual 
gears. The only advantage is you can drop 
gears before a turn. This slows you down 
but keeps the revs high. Keep your foot (fin- 
ger/thumb) on the gas and accelerate away. 








Front wheel, rear wheel and 
four wheel drive cars all 
behave very differently on cor- 
ners. Front wheel cars tend to 
drag you round, so corner as 
perfectly as possible. Rear 
wheel machines skid out, so 
add some opposite lock to 
compensate for this. Four 
wheel drives tend to stick to 
the road, so you'll need to 
perfect the power-drifting to 

take corners at speed. This is 
easily achieved by steering in 
the opposite direction to the 
corner and braking. 




Bmiuii 



If you absolutely, positively have to apply 
the brakes, it's a good idea to do it on a 
level, straight piece of track. Do it while 
cornering and things could get messy. 









w> 




Wt 



■i 



h 



A shopping trolley could blow away the 
competition in this field. Sadly there isn't one 
in the game, so make do with a Honda 
Prelude or Toyota Sprinter Truneo. If your car 
is tuned up, even better. 




ml' 



rTKri 




All you need to 
win this race is a 
car that has 
good suspension 
modifications, 
and is above 
300ps. You can't 
fail... can you? 



You'll need a fully tuned car to race with this 
lot. Without everything, you'll feel like Richard 
Harris at the end of The Wild Geese. Some 
recommend a full spec Nissan GT-R, it's way 
too powerful for these courses, but it's speed 
will help you escape from any mistakes. 





! 



You'll need a fully 
tuned car weighing 
less than 1300kgs 
with more than 
600ps. Due to the 
nature of these 
courses, you'll need a 
good all-rounder. Try 
to avoid rear wheels, 
unless you're up to it. 
Go for the Nissan 
GT-R once again. It's 
4WD will help you 
survive here. 





51 




The Honda 
Prelude SiR and 
Toyota Celica SSII 
are pretty cool, 
but the Mitsubishi 
FTO GP-R is the 
choice of champi- 
ons. 




Shall it be the 
Mazda RX-7, 
Toyota Supra or 
Honda NSX? 
Perhaps a lowly 
MR2, TVR or 

Viper. The choice 
is yours! 



Are we getting boring, or can we not stress 
enough the brilliance of the Nissan GT-R? Oh 
wait, maybe try the Subaru Impreza Rally 
Edition, a car you can literally throw around 
corners. Shame about the top speed though. 





Go for the Mitsubishi FTO GP-R, simple as that 




.1 



W^ 



The 

Mitsubishi 
FTO Limited 
Edition pops 
its head up 
again, to 
destroy the 
competition. 
Easy now! 




Mitsubishi FTO Limited Edition. If you want to 
keep things British, go for the race tuned 
Cerbera. You need loads of oversteer to tame 
this car. If you've won the Cerbera Limited 
Edition, then that's the one to fly the flag in. 





Overbearing 
American patriots 
go for the Viper 
GTS-R, while the 
Brits can take out 
a fully tuned 
Cerbera with a 
racing body. 



n 



r>.l 



You'll need power 
and speed to sur- 
vive this death 
race. Ben Hur is 
not invited. Go 
for the fully 
tuned, high-spec 
Mazda RX-7, 
Toyota Supra RZ, Nissan GT-R, Honda NSX or 
Mitsubishi GTO. No chariots allowed! 




1 



I 



You'll need a super-tuned up motor, and the 

best you can hope for is the Nissan GT-R. It 

has every add-on 

known to man, 

except the racing 

conversion. From 

here on in, the 

races get really 

tough. 




v} 



U 



Choose something fast, but more importantly, 
something you're really comfortable with, 
because this is a long race. By now you 
should have won the FTO Limited Edition 
racing car - that's the one we'd suggest. 




;v. 




Again, go for the 
FTO LM, it's best 
for these long 
races you see. 
Plus it's got a 
drinks holder, well 

ours has anyway! 



^4 



I 



Bring out the Nissan GT-R again - it did you 

proud in the Tuned race and it'll serve you we 

here. There's 

one small 

problem, the 

tyres wear out 

incredibly 

quickly. So 

you'll need to 

make several 

pit stops. 









I 

I 



I 




The first part of the first licence, and it's a doddle. This is a test of your ability to brake and noth- 
ing else. From the off, floor it. Just before reaching 160 km/h brake. Alternatively when you reach 
around 930m brake. You'll fail if you brake slowly, meaning you ease the car over the line. In 
essence this is like an emergency stop test, and you only have one go at hitting the brakes. 







trt)s©!)® 





Remember all 
the techniques 
you've learnt 
so far. Try to 
keep these 
speeds in mind 
for all the cor- 
ners. Turn one 
full speed, turn 
two 150 km/h, 
turn three 120 
km/h, turn four 
125 km/h, turn 
five full speed 
and turn six at 
135 km/h. 



TtflKt 








iJ^L. My 





I 
I 



Msrabufid 



i 



i 



The same as B-l, but because of the faster 
car you'll need to hit the brakes just as you 
pass the 900m marker. 




Q You're going too fast! Apply the brakes 
as soon as you're past this marker. 




Select manual gears, go flat out and stay on 
the right. You should reach the corner in third 
gear, turn and drop a gear, halfway around go 
back up a gear. Remember to release the 
accelerator, fool! 



lOV. TfflGOQ 




Hi 



1 



i 
i 



Select auto gears and keep right on the 
straight. Brake and turn into the corner when 
you reach the second corner sign on the right. 
With this line you'll be able to easily acceler- 
ate out of the bend. 



tTtoo 




The same as B-4, 
but this time 
brake a little later 
and turn tighter at 
the same time. 
This will cause 
the car to skid 
slightly, so you 
should end up 
with a perfect 
line. 

© With a bit of 
concentration, 
you can get the 
line just right. 



Illri 

•I 



(LAP W? 





TOYOTA 

ca$trv/ r J« 








\ 



*.*M 



Hep who 




I 



I 



Choose auto gears and keep left at the start. 
You'll need to watch the road for the next 
part. Around 125km/h turn in where the 
shadow gets thin. Keep the speed up and go 
from full right lock to full left where the shad- 
ow goes diagonal. Use both rumble strips and 
try to get the right line through the bends. 



tfuosfi tRtos 




© Start to change direction here. If you 
don't you'll annoy some of the crowd. 



» 



i 



•f|iM!lKl 






The same as B-6 
but the rear wheel 
drive changes 
things a little. 
Keep an eye on 
your speed, and 
try to brake and 
turn on the corner 
to skid the car. 

© Your real-life 
driving instructor 
may not approve, 
but here you'll 
have to skid 
round the corner. 



I 



» 



After the long straight, there's a slight left 
turn and up slope. On the up slope, keep the 
car in the centre 
of the track, then 
peak, ease off 
the throttle and 
gradually brake. 
Once you've lost 
some speed and 
feel the car is 
stable brake 
hard until you 
reach a safe cor- 
ner speed, say 
near lOOkm/h, 
then turn the 
corner and accel- 
erate away. 






•■i 




Q Remember, slow in fast out. Cornering 
in rear wheelers is made easy this way. 



' 




rat *i li'tr 
"»» 

I 40 I Hi* 

n um nun 



After the short straight there's a killer S- 
curve, a hard left followed by a quick right. At 
the end of the straight, lower the speed to 
110 km/h. At this speed, corners should be a 
breeze. Take the 
next corner at 
the same 
speed. You 
should be able 
to go through 
the curve with 
the same steer- 
ing angle. If you 
need to adjust 
the steering, 
you're attacking 
the corner too 
fast, or you 
started to turn 
too late. 





At this point we abandon ship. Our only 
advice is to learn how to handle the high- 
powered rear wheel drive cars. If you still 
have problems, tune up your preferred drive 
to 500ps, and compete in the A-Licence races 
until you feel ready. Wuss! 




© Can you 
handle all 
that power? 
You'll have 
to if you 
want to win 
anything. 







Q You need powerful rear wheel drives. 



6HMH MlSttO 




ucsngg iesi ■;. ^ 





Its important to get your angles right to avoid puking. 



There should be a warning 
on this test about puking. 
The tiny circuit and con- 
stant turning means it can 
become quite dizzy in here. 
Thankfully you only have to 
do five laps. Although the 
text suggests using the 
hand brake, you don't need 
to. Get the angles right, 
and use acceleration to 
slide the car around. Easy! 



•vFffiw 



9 

in 



E 



Remember, you can view demos of the follow- 
ing tests in the Replay Theatre. Those winning 
numbers are B-3, B-5, B-7, B-8, A-l, A-4, A-7, 
A-8 and IA-7. Keep 'em peeled, stop, look and 
listen and say what you see. In that order. 




wimm 



Presenting the stats to impress your friends, the cream of the Gran Turismo crop, 



A race tuned Nissan GT-R has peak power of 969ps. It's four wheel drive too! 



1 



Race tuned Honda Prelude SiR 



Race tuned Toyota Supra RZ 



Race tuned Mitsubishi FTO GP-R 



tiSSt, Fr" cap 



Race tuned Mazda Demio A-Spec weighs 549 kg 



...„,, 



Race tuned Toyota Trueno Apex is 619 kg 






Race tuned Nissan GTi-R and Subaru '96 WRX Sti III are both 878 kg 



Honda Accord Wagon SiR weighs 1430 kg 



1 






Aston Martin DB7 Volante is a lard-assed 1875 kg 



"inw' 



Mitsubishi GTO Twin Turbo is 1710 kg 



Race tuned Mitsubishi 






en maae 



o over 



IE 






ast. all prjumiep 



FTO Limited Edition. It has the power, good top speed and is an easy to handle 4WD 






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Judging from the number of crap 
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ALIVE AND SHOW YOU SOME KILLER 



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computer 

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Resident Evil 2, Gran 
Turismo, Yoshi 's Story, 
Mystical Ninja Goemon, 
Sega Rally 2, F-Zero X, 
Snowboarding 1080°, 
WCW Vs NWO, Street 
Fighter Collection. 



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/OS/?/' 's Story, Resident Evil 
2. Panzer Dragoon Saga, 
Quake 2 guide. Grand 
Theft Auto tips. Gran 
Turismo. Battlezone, 
Forsaken, Alundra, Bust-A- 
Move, Motorhead, Gex 2. 



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first L/K coverage (tr/at 
isn 't a complete joke!) on 
PlayStation Tekken 3, and 
the best N64 1080° story. 
Plus N64 Quake; Ergheiz 
(arcade); Quake 2 guide 
(all you need in four 
pages!). 



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Extensive coverage of all 
the best football games to 
coincide with the World 
Cup. Plus reviews of Gran 
Turismo, Forsaken, Vampire 
Savior, Point Blank and 
Ghost in the Shell. What 
more do you want? 



EARLIER ISSUES 
ALSO AVAILABLE! 



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I'm normally mild mannered, 
but when I get angry, I go 
ballistic. Know what I mean? 
So when I come in to your 
shop to collect my copy of 
CVG, it'd better be there, or 
else! Do we understand each 
other? Good. 



NAME 



ADDRESS 



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This month's events and software releases at a glance. June-July 






This Checkpoint, covering the 

months of June and July 1998, is 
the best we've ever had! Absolute 

fantastic. Without a doubt, the 









j j j j j j j j j j j j j 



IN ASSOCIATION WITH 



electronics boutique [ - cream of the crop. Oh yes. 









■ oking aside, we have to say that this is one 

I of the best Checkpoints in terms of 

i Competition entries. The Burning Rangers 

W entries we had were simply phenomenal, 
and we had so many top class drawings that we 
had to get half the building to judge! 
Nevertheless, we wittled it down to three 
winners whose entries you see on these very 
pages. However, if you fancy having a gander at 
some of the better entries, we've posted them 
on Game-Online. Have a look at the CVG section 
and you should find a link there. The address is 
http://www.game-online.com. 





The follow up to TOCA Touring Car from 
Codemasters is everything we thought and 
hoped it would be, so there is every reason to 
want to be one of our three winners. If you want 
a copy of this sitting in your PlayStation, then 
do the following. You have to draw a rally car, 
similar to the ones found in the game, and then 
draw it. But you have to add your own sponsors. 
They can be made up, but those that have the 

(funniest collection of real life sponsors stands 
a better chance of winning. TEAM ICE POP 
COLA BOTTLE is what to mark your entries. 




One of the best football games to arrive this 
summer is made all the better for the fact that 
it's appearing on the Saturn too. And it's that 

I version we're giving away for you this month. To 
win a copy you have to use your skill, knowl- 
edge and luck by telling us who won the Golden 
Boot award at this years World Cup. It should 
still be incredibly fresh in your minds, so any 
wrong answers will be met with ultimate scorn. 

Send your answers to IT'D BETTER NOT BE THE 
GERMANS AGAIN! at the usual address. 




This fantastic looking game from GT and Epic 
Megagames is finally here after all the hype and 
delays. And it looks amazing. So we want you 
lot to have the chance to play it. In the wake of 
the awesome Burning Rangers compo, we're 
going to try our luck again by seeing how many 
of the PC owners can produce awesome draw- 
ings. Again, all you have to do is make a new 
piece of artwork for the game, but has to be tip 
top, high quality drawings. Mark your entries 
ANYTHING SATURN OWNERS CAN DO... at the 

address below. 



Send entries as soon as possible to: 

CHECKPOINT #200 FREEBIES, 
COMPUTER AND VIDEO GAMES, 
37-39 MILLHARBOUR, THE ISLE OF DOGS, 
LONDON, E14 9TZ 




ECTS '98 



JANNA SHOW 



September 

Earls Court Olympia 

There is absolutely no other way to describe 
this than to say it is the British equivalent of 
E3. Most of the titles that appeared at E3 will 
also be here, along with the eagerly awaited 
- to say the least - British version of 
Tekken 3, which is due for release around the 
same month. 



September 
Tokyo Big Site 

Arcade shows don't get any bigger than this. 
Expect Street Fighter Alpha 3, Fighting Vipers 
2, Soul Calibur, Virtual On: Oratorio Tangram 
and hopefully Treasure's Radiant Silvergun 
too. This show is guaranteed to have some of 
the biggest arcade machines ever, and we'll be 
there in force. 






APRIL-MAY SOFTWARE RELEASES 
AT A GLANCE IN ASSOCIATION WITH 



KEY! I REP | It's hot, so buy it! 




■ 



June 1998 



NBA Courtside 



Rampage World Tour 




THE Games 



Gl Interactive 



Nintendo 64 



Nintendo 64 



Buggy 



Gremlin 



PlayStation 






Robotron X 



World League Soccer 



Super Pang 



GT Interactive 



Infograme 




Nintendo 64 



Saturn 



PlayStatio 




Micro Machines V3 



Codemasters 



PC CD-ROM 



] 






Wayne Gretzky 



GT Interactive 



Nintendo 64 



Megaman Battle and Chase 



Infogrames 



PlayStation 



Megaman 8 



Infogrames 



PlayStation 



Strike Zone 



Gl Interactive 



Nintendo 64 



Castrol Honda Superbikes 



Sensible Soccer: World Cup '98 



International Football '98 



Pinnacle 



Gl Interactive 





Sega 



PC CD-ROM 



PC CD-ROM 



PC CD-ROM 



12th June 



Breath of Fire 3 



Tommi Makkinen Rally 



Burning Rangers 



Street Fighter Collection 




Infogrames 



Europres 





PlayStation 



PlayStation 



Saturn 



PlayStation 



Road Rash 3D 



EA 



PlayStation 



Conflict: Freespace 



Unreal 



Grand Prix Legends 
Half Life 



Interplay 



Gl Interactive 



Sierra 



PC CD-ROM 



PC CD-ROM 



PC CD-ROM 



. 



Sierra 



PC CD-ROM 



I 



13th June 



Cruis n World 



19th June 



Shining Force 3 



Aeronauts 



Commandos: Behind Enemy Lines 



Panzer Commander 



Dune 2000 



HE Games 



intendo 







Infogrames 



Eidos 






Cyberstorm 2000 



2 



26th June 




indscape 



Sierra 



Saturn 



PlayStation 



PC CD-ROM 



PC CD-ROM 



PC CD-ROM 



PC CD-ROM 



Heart of Darkness 



Infogrames 



PlayStation/PC CD-ROM 



Viper 



Final Fantasy VII 



Crime Killer 




Infogrames 



Eidos 



Interplay 




PlayStation 



PC CD-ROM 



PlayStation 



V-Rally 
Battlespire 



30th June 



Ocean 



PC CD-ROM 



Virgin 



PC CD-ROM 




I 



San Francisco Rush 



Atari Greatest Hits 



Mortal Kombat 4 



Gl Interactive 



GT Interactive 



Gl Interactive 



PlayStation 



PlayStation 



PlayStation 




















Allstar Baseball '99 



Point Blank 



Klonoa 



GT64 



10th July 



Colin McRae Rail 



War Games 



Acclaim 



Son 



Sony 



Infogrames 



Codemasters 



EA 



Nintendo 64 



PlayStation 



PlayStation 



Nintendo 64 



Batman and Robin 


Acclaim 


PlayStation 




| Monopoly 


Konami 


Game Boy 


i 


Kula World 


Sony 


PlayStation 




1 Baby Universe 


Sony 


PlayStation 


I 


Bomberman 


Sony 


PlayStation 




| Armored Core 


Sony 


PlayStation 


I 


Everybody's Golf 


Sony 


PlayStation 




| Wrecking Crew 


Tel star 


PlayStation 


i 


3rd July 


• 






| War Games 


EA 


PlayStation 


1 



PlayStation 



PC CD-ROM 




EB now have over 100 stores 
nationwide, which means there 
is no excuse for not being able 
to get your hands on the latest 
titles. Sign up to be a member of 
EB and not only will you get dis- 
counts on titles, but also be eli- 

gible for money off promotions 
and reward points. If you don't like what you've 
bought (and if you read CVG, there should be ono 
reason to get duff titles) then EB also have a 10 
day, full refund, return policy. For more information 
ring 0800 317778. 



tltctronict 
hnutiout 




00 




Once again, a special mention must go to our 
pals at EB. Without them, this page just 
wouldn't happen. But we must mention that 
neither ourselves, or EB can be held 
responsible for games slipping. All release 
dates are correct at time of going to press. 



26th July 

1 X-Files: The Game 



July (no set release) 



WWF: Warzone 



Bust a Move 3 



Colin McRae Rally 



WWF '98 



Brian Lara Cricket 



Pocket Camera 

| Pocket Printer 



Strike Zone 



Ghost in the Shell 



NBA Jam '98 



Dead or Alive 



Id Arms 



Shadow Gunner 



EA 



Acclaim 



Acclaim 



Codemasters 



Acclaim 



Codemasters 



THE Games 



'HE Games 



GT Interactive 



Sony 



Acclaim 



Son 



Sony 



Ubisoft 



PC CD-ROM 



Nintendo 64/PlayStation 



Game Boy 



PC CD-ROM 



Game Boy 



PlayStation 



Game Boy 



Game Boy 



PC CD-ROM 



PlayStation 



Game Boy 



PlayStation 



PlayStation 



PlayStation 



19s, 



T I NA 








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Q Wanted, Dead or Alive, by CVG team and every- 
one else - this game makes your eyes bounce! 




/ 



; 



The best competition we've run in 
Checkpoint. The standard of entries was 
simply outstanding and everyone who 
entered can take great satisfaction from 
what they've done. However, we had to pick 
three winners and here they are: Alex 
Watkinson from Derby, Stephen James of 
Skipton and Jean Paul Larche from Hayes 
all win themselves a copy of the game. 
Look at these drawings and you'll see why. 



£41 



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RESIDENT EVIL 2 



Some of the funniest pics we've had in a long 
while, and it's a shame we couldn't print all of 
them. However, these three win themselves a copy 
of Capcom's horror classic. Lorraine Lawson (this 
time you win!), Matt Clark plus Hollie and Jess 
Carew are all winners. Well done! 




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V 






Again, some really cool ideas, but some pretty 
bizarre and scary ones too. However Karl Moores 
for his 'Mystical Binja', Robin Laird with his Adam 
'Ay Fry' and Carl Holding and his 'Kill a Famous 
Idiot' complete the trio of winners. Well done lads 












(Righting game 



tecm 



PlayStation 



~\i 



RELEASE 



CD 



LAYERS 



PRICE £39.99 
ARCAOE AND SATURN 
VERSIONS AVAILABLE 
NO OTHER VERSION 
PLANNED 
STORAGE 1 CD 
RELEASED BY SONY 
TEL 0171 447 1100 





ekken 3 gives you the chance to act 
like you're in a Bruce Lee 
movie, but Dead Or Alive is 

more like a super-high-speed 

Jackie Chan fight-fest. It's got 

everything that makes kung- 
fu movies so much fun to 

watch - wild moves, painful 

throws, and plenty of edge-of- 

your-seat last minute escapes. 

The whole idea of the game is to 

master evading and returning 

attacks, and fights are 

constantly being turned on 

their heads when two good 

fighters are playing. 

There's nothing quite like it, 

and you'll need to get your 

head in gear before you get 

stuck into the game - which 

is where we come in... 



Being brilliant at 1 ekken 3 isn't enough any 
more. If you want to be a true fighting 
game champion, you need complete mastery 

of Tecmo's Dead Or Alive as well! 














As you may know by now, Dead Or Alive doesn't have a standard Guard button like most other 3D fighting games. Instead it has the 
unique Hold button which lets you quickly push attacks away, or do certain throws. Here's the basis of how it works: 





Although Dead Or Alive seems to 
play like Sega's magnificent Virtua 
Fighter series, there's one big differ- 
ence - you can't just guard every 



attack. The Hold button makes your 
fighter quickly push attacks away, 
giving you a chance to hit back, but 
you'll need to perfect the timing. 



* Learn your opponents' behaviour so that you can predict when 
they are going to attack, then catch their moves and hit back! 




As with all the best 3D fighting 
games, certain characters can 
link holds together to make 
powerful throw combos. These 
are the most damaging attacks in 
the game, plus they look brilliant 
if you manage to pull them off 
during a fight. You use the Hold 



button to start the throws off, 
then add extra moves onto the 
end to do even more damage. You 
can normally spot which holds can 
be extended with extra throws by 
watching the way the fighters 
move. Take some time to figure 
all of them out. 




(* Jann-Lee has this headlock 
throw using the Hold button. 



(* You can use the Hold button 
to initiate a second throw 



* Which links from the 
headlock smoothly. Very cool 




(•* Here's one of Gen-Fu's 
simple Hold button throws. 



!* He holds his opponent's 
hand, then hits their face... 



* And a second Hold throw 
makes him slap them away! 

















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One of Zack's costumes makes him look like a Teletubby. 



s with the Saturn 

t.rsion of Dead Or 
live, there are loads 
of hidden costumes 
for each character. 
Each male fighter has 
five outfits (Raidou 
has three), while the 
" ladies each have 15! 
As you finish the 
game with someone, 
another choice is 
added to their virtual 
wardrobe so it takes 
quite a bit of work to 
collect the whole set. 
The costumes aren't 
all serious - in fact, 
there are some com- 
pletely bizarre ones! 



WrJ » 




Q You can use the Danger 
Zone's explosions to throw 
your opponent back into 
the air where you can keep 
hitting them. This lets you 
do some amazing combos. 



One of the most origina 
features of Dead Or 
Alive is the Danger Zone 
around the edge of the 
fighting arenas. It's safe 
to walk or jump on it, 
but if you're knocked 
over, an explosion does 
lots of damage and 
throws you high into the 
air, ready for more hits. 
This adds lots more 
strategy to the fights, as 
it's possible to lure your 
opponent into the 
Danger Zone and do big 
damage to bring a fight 
back from the edge of 
defeat. 

In the arcade and on 
the Saturn it's easy to 
see the Danger Zone - it 
looks like a metal grid 
with hot coals 
underneath, but in the 
PlayStation version the 
difference is more 
subtle. Also, there's no 
limit to the arenas as in 
previous versions so it's 
not possible to get a 
Ring Out victory any 
more. Instead, the 
stages go on and on 
infinitely as they do in 
the Tekken games. 




3 






The PlayStation version of Dead Or Alive adds two fighters to the original arcade bunch. On top of the standard 
eight selectable characters and the final playable boss, Raidou, you also get a wrestler called Bass and a hidden 
white-haired girl, Ayane. 



f 



A Hulk Hogan lookalike (he even does a similar pose when he wins a 
fight!), Bass has loads of cool throws and powerful punches and 
kicks. He's a lot slower than the other fighters, but can be a lot of 
fun to play. Take some time to learn everything that he can do before 
you take him into a proper fight or you'll look like a bit of a fool. 



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Once you've collected every single one of the costumes in the game you'll 
get to play as Ayane, another character exclusive to the PlayStation version 
of Dead Or Alive. She has an unusual floaty kind of fighting style, but has 
some great moves. Her quick punches make stringing combos together 
easy, and her throws are great for hitting people into the Danger Zone. 






* Ayane swings round Raidou 









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* This rear throw of Ayane's does plenty of 
damage if you do it in the Danger Zone. 



* And throws him backwards! 



PlayStation Dead Or Alive 
looks very different from 
the original arcade ver- 
sion. The whole game has 

feel similar to that of 
Squaresoft's Japanese 
fighting game Tobal 2, and 
lany of the backgrounds 
lave been redesigned so 
lat they work better with 
the new infinite fighting 
area. For example, the 
impressive moving 
elevator has been 
replaced with a new city 
ruins stage. 

Arcade Dead Or Alive 
runs on Sega's Model 2 
board, and though the 
fighters and backgrounds 
look fantastic, there is no 
real-time lighting. The 
PlayStation version has 
lovely coloured lighting 
effects in places which 
lake the fighters look 
very solid and realistic. 



TINA 



ile fighting on 
this new snowy stage 
you can see the 
fighters' breath 
because it's so cold! 



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You'll no doubt have heard about the over- 
the-top movement of the ladies' breasts in 
Dead Or Alive, as it's one of the features 
that's going to get tons of 12-year-olds 
buying the game. Thing is, Tecmo took 
them seriously too and had one 
programmer dedicated entirely to 
ensuring that they moved 
realistically! What a job! 



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2N0 OPINION 



After Tekken 3 and Virtua Fighter 3 you 
miss the ability to step around your 
opponent. However, the exchange of 
attacks in Dead Or Alive is so fast, you 
don't really have time to worry about 
this. Reversing and counter-reversing 
attacks is simple, but it's what you do 
with the opportunity this creates that is 
the key. Novice players tend to wind up 
trading slaps, but it's when you become 
skilled enough to reply with an 
impressive combo that this game really 
comes alive. I think Dead Or Alive is less 
rewarding in a solo game than Tekken 3, 
but with two players competing, Dead Or 
A„ve pretty much makes ^Jf^^ 




CWIS OPINION 



Dead Or Alive makes more sense to me 
than Tekken does. Like the Virtua Fighter 
games, you can figure out your own 
combos and moves without resorting to 
a big list as you must with most fighting 
games. The thing that really makes it 
play differently is the way that it's so 
easy to counter moves, and this keeps 
the speed of the fights up. Also, some- 
one who's not so great at the game will 
always have a chance of turning things 
around if an expert makes a mistake. 
The graphics are great, but don't look 
much like the arcade game - the best 
thing is that they move so smoothly that 
it's easy to see what's going on. In two- 
player mode, Dead Or Alive is lots of 
fun, especially if you've got two decent 
gamers playing. You really need total 
concentration if you're going to have a 
chance of winning, and you have to 
constantly plan in advance. The one-player 
game is marred by the fact that the age- 
old fighting game trick works - constant 
jump kicks will beat any opponent on any 
difficulty level, ruining the feeling of 
fighting real people. But still, anyone 
into fighting games MUST get this as 
well as Tekken 3 - it's more of a skill 
test than a memory test. 








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A brilliant fighting game slightly let down by a 
few minor points. Certainly one of the best of 
its kind on the PlayStation. 








/DRIVING 

(Jkash-tacular 



3W.LUX0FLUX 



PlayStation 



26TH 



PLAYERS 



PRICE £39.M 

NO OTHER VERSION 

AVAILABLE 

OTHER VERSION 
PLANNED 
STORAGE IN 
RELEASED BY ACTIVISION 
TEL 11195 456700 



You could say this is a cross between a 
driving game and Mortal Kombat, but 
Vigilante 8 deserves a better description. 




t's Vigilantes versus Coyotes in this 
game of road rage in the American 
outlands. Mobile gangsters are 
out to ruin the USA by destroying 
its oil supplies, while outraged cit- 
izens fight back in the only way 
they know how - fitting high- 
powered, top secret weapons to 
their cars and blasting the gangsters 
off the road. Vigilante 8 is the 
PlayStation 'adaptation' of Activision's 
PC title, Interstate '76. It's not a 
conversion because the game structure 
has been changed and a couple of ele- 
ments have been removed, but it still 
features the same kind of highway 
carnage and 70s style as its forerunner. 



DESI1NY S R.0AD 





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Riot Laid lovr«9 woiktrnq «• f±,t* A Tk« D, he 
u« nt a liiir*' * i*/v *nrt trwv ui'iiWn t let him 

llv .i'4*nt' D«nprf«»r, he fit i iff* <4 to t*lk to 
Q4iM%tr i Strt Fh«w am ID meet At ih( I>*rn .. 

I i....... .-. 




You start Vigilante 
8's Quest mode 
with eight charac- 
ters, four evil 
Coyotes and four good- 
guy Vigilantes, each with 
their own vehicle and their own 'destiny'. 
To fulfill his or her destiny, a character 
has to complete four missions in arena- 
style settings around the USA, with the 
prime objective of destroying particular 
targets if you're a Coyote, or defending 
them if you're Vigilante. To progress from 
mission to mission you have to complete 
the main objective (blasting power trans- 
formers at the Hoover Dam, for example) 
and also eliminate an ever-increasing 
number of enemy cars. At the end of the 
fourth mission you take on a boss. Beat 



him and you're treated to a video of your 
character meeting their final destiny. 

As drivers complete their missions, 
new characters and new arenas are 
revealed. To totally finish the game you 
have to collect every character and com- 
plete their destinies. Only then will you 
discover the mysterious force behind this 
car-based carnage. 







As well as a bonnet-mounted mini gun, all the 
vehicles have room for three special weapons. 
Stock up on homing and dumb-fire missiles, as 
well as auto-cannons, mortars and mines by 




TRUCKS WIW GUNS 

running into the floating icons. Each character 
also has their own special weapon, things like 
killer bee swarms, scatter missiles or laser 
cannons. These are concealed inside green 







crates, which are found in open country and 
hidden inside buildings or in hard-to-reach 
places (like in mid-air) so getting to them 
needs a bit of trick driving. 



■ 







Q Houston 3 can pick up a laser turret 



Q Loki's missiles split into bomblets! 



O This warp takes you to mid-air prizes! 



*P» 










Al/TO KCM&AT7 




You've thrashed your opponent 
within an inch of his life, but 
before you deliver the killing blow 
watch out for the 'TOTAL IT' mes- 
sage. This is the equivalent of the 
Mortal Kombat 'Finish Him' and 
it's your cue to obliterate your foe 
with a special move or a special 
weapon. Pull it off quickly and 
your foe gets thoroughly toasted 
while you get extra mission credit! 






■**> CAR-BORNE COMBOS 

Each weapon has two other high-powered functions which 
are activated with special joypad manoeuvres. Most are 
along the lines of firing several shots at once, or concen- 
trating all your ammo into one enormous firestorm, but 
that's not all. Rockets can be used as decoys to draw away 
enemy homing weapons, or you can fire them without 
releasing them to give your car a speed boost. You can 
also fire shots which flip an enemy car over or send it out 
of control, or lay mines that magnetically trap a car, thus 
leaving it vulnerable while you lay into it with your bon- 
net-mounted mini-gun. Ho ho. 







Q The Stridor has almost had 
it. Quickly pull off a combo! 




A Crater Maker special 
move and he's TOTALED! (sic) 




CO-DRIVERS 



Q Such a cool kill nets 85% 
and a Most Wanted rating. 




V8 has a split-screen 
two-player mode which 
works as one-on-one 
battle or a co-operative 
game. Pick your car 
then pick your oppo- 
nents and set up how 
many you'll be facing. 
In the one-on-one bat- 
tle the winner is the 
last man driving, but in 
co-op mode the game 
is over as soon as one 
of you cops it, so 
you've got to watch 
out for each other. 

Q We prefer the 
horizontal split 
mode (below). 




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Cl/IS OPINION 



This looks like a rather uninspiring 
deathmatch game with cars, but a bit 
more playing reveals the truth. 
Completing the missions while fending 
off the enemy cars is fun, and the basic 
challenge is really livened up by the 
addition of the special moves, the large, 
detailed arenas complete with hidden 
areas and weapons, and the way this 
whole 'destiny' business is structured. 
You might think repeatedly playing the 
game through with all the characters 
would be tedious, but the varied loca- 
tions with new objectives and weapons 
make it different every time. Whether 
you go for the 70s style or not (it's not 
that prominent anyway), this is a cool 
and unusual shoot-'em-up which is defi- 
nitely worth a shot. ^MMA *l JV A*.t 










V8 plays better with one of the new Dual Shock 
controllers. That's not because of the vibro-palm 
effects, but because the car is easier to control 
with the left thumb stick, and you can also rotate 
and zoom the view to follow a target with the right 
thumb stick. 






Car-based shoot-'em-ups rarely work as well « 
Vigilante 8 does. A bit weird but fans of cars 
and explosions won 't be disappointed. 




PlayStation 





LAYING GAME 




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yStation 




PRICE £44.91 
SNES PREDECESSORS 



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RELEASED BY OCEAN 
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it looks as though they'll reap the rewards 




Wf. Most viewed it for the 

better, the remaining 
minority for the worse. And 
their reasons for that were 
that the traditional RPGs 
would be lost amidst the 
3D graphics overload. 
For the benefit of those 
people, Breath of Fire 3 
is exactly what you have 
been waiting for. 
Everybody else, this is 
your chance to experi- 
ence pre-FFWI hype. It's 
not about the look, but 
about how the game plays, and 
this is totally absorbing. Building 
up your character from a small, 
helpless boy into the awesome ^^ 
dragon-morphing warrior gives a 'uj- 
real sense of satisfaction. The 
next three pages should convince 
you of the quality of this game. 





Q After the 
Unicorn guys 
kill you, the 
Dragon blood 
flows through 
your veins and 
you morph into 
this pup. 








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You start the game as a Dragon, but soon find 
that this is not how you stay. In fact, it's only 
once you really start to progress that you learn 
what is called the Dragon Gene System. 



Basically, even though you take the form of a 
human for the bulk of the game, you have the 
blood of a dragon flowing through you. This 
means you can alter your appearance during bat- 






tles to utilise all of the powers a dragon would 
have. Once you have the power to morph. it's 
down to you to pick up all the dragon genes, so 
that you can use all the spells. 




DRAGON 



•WHcIp Breath 
? Imp lode Eye 



_lame Breath 
- 1 ame C I aw 

•Restore Form 





O First, you need to pick 
the spell that morphs 
your character into a 
dragon. 



Q Then sit back and 
watch the transformation 
underneath this huge 
explosion. 



Q In your new Dragon 
form all of these spells 
can be used, using no 
magic points. 



© The Whelp Breath is 
the best looking attack 
and can hit more than 
one enemy. 



© And the Fire Claw 
attacks one enemy, but 
with an awesome amount 
of power. 












p 









q?nr 
Ji 

There are a total of 17 masters in Breath of 
Fire 3, and finding them is crucial to your 
task. You see, once you have assigned your- 
self to a particular master they act as men- 
tors, teaching you new attacks. You can talk 
to one of these wise old men and he'll offer 
advice. You can select which characters he 
is to tutor. The way you acquire new skills is 








G9 



by returning to them after you've 
increased in experience levels. The 
more experienced you become 
(or the more fights you win) the 
more he can teach you. It's worth 
remembering that if you're ever in 
the area to go back and learn a 
few new spells. 







D 




Busting your way into the mansion of 
McNeil is one of the tasks you have 
to undertake in the early 
stages of the game. Having 
saved the city once, you're 
asked if you can storm the mayor's 
mansion to rob him of all the tax 
money that he has stolen from 
the citizens. The trouble is, the 
McNeil ancestors are still 
kicking about in a ghostly form 
and are intent on stopping you. 
You have to defeat four of the old 
Mm family members who haunt the 
™ mansion, before they all cobble 

together to make the ultimate ghostly 
beast. Defeating them all is tough, 
especiaiiy as you don't have Lei inciuded in 
your party, but thankfully he returns to you 
in time for the final and most important 
ghost battle in McNeil's bedroom. 




G The Jolt attack is one of the most common attacks for your team and enemies, 



v 






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v>/ 



In order to break into the McNeil mansions, 
you need to negotiate the guards who are 
patrolling the boundaries. The good 
thing as far as you're con- 
cerned is that most of these 
guys are really slack at 
their jobs, and can 
easily be sweet 
talked into letting 
you through. 
The first guard 
wants fifty 
gold pieces 
to move, and you 
get that from a 
thief who is 
hiding in the 
grounds. The 
second has 
lost his wallet 
which you have to 
return to him, and 
another can be moved 
by ringing a bell, 
fooling him into 
thinking it's his 

time for break. It all culminates in 
the guard you fooled into taking a fag 
break saying that if you go and defeat the 
guard dog, it will look like it's the pup's 
fault rather than his, and he'll turn a blind 
eye as you scamper past! You soon discover 
the dog is no pup, though! 





© The ghosts are still quite tough in this form. 
Here we have the sleep spell in action, com- 
plete with swaying pendulum which, surprise 
surprise, makes one of your party fall asleep! 




Q But this is the ghost they all morph into. It 
can cast all the spells the smaller ghosts had, 
plus a couple of other nasty attacks that you 
won't be expecting. 














© After you morph into the dragon, your captors 
take you to their king to present you as a gift to him 
















<s> <s> (® (® <£> 

Magic and spellcasting are the key 
ingredients to this game if you want 
to get any great distance into it. As 
mentioned elsewhere though, you 
cannot get the better spells until 
you have the experience points and 
have linked up to a master. 
However, the program- 
mers have really 
gone to 
town 
with the 
effects 
some 
magic 
has, 
as 

these 
shots 
demon- 
strate. 



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Q The Dream Breath spell sends the unfortunate 
recipient into a deep sleep, but this gradually 
wears off after two or three rounds. 



G The small egg above the dead Rei is actually 
you! The Chicken (called Rocky) has a spell which 
turns characters into eggs! And it last ages. 




# # 







s> 




<~S 



IS 





9 










# 








G Once you meet up with these two guys, you know you're about 
to get into the really serious parts of the game. You cannot beat 
them in a fight, but you will get the chance for revenge later. 



Each character has 
a special attack or 
move that can be 
used at any time, 
even when you're 
not in battles. Each 
of these moves is 
activated by 
pressing the 
Triangle button. 
Your character 
swipes his sword, 
which is used first 
for chopping wood 
once Bunion has 
caught you in his 
house. Teepo has a 
kick attack which 
you need to boot 
over small rocks 
and boulders. Rei 
picks locks with 
his, and Nina (who 
you meet later in 
the game) gives 
you a swipe with 
her magic wand. 









vrp 




_b 









As well as magic spells, you can also pick up 
items that have the same effect. Searching 
the more obscure areas of dungeons and 
houses will reap you rewards. Items like the 
Molotov, which sends a huge explosion 
crashing down on an unsuspecting enemy, or 



the Firecracker, which inflicts huge damage on 
a group of enemies, are good items to have 
stashed away. If you select Use from the fight 
menu, and scroll through the items you have, 
their effect is displayed at the top of the 
screen, in case you were wondering. 





RWiS OPINION 



As you may have already guessed, I love 
Breath of Fire 3. It's this sort of RPG 
that restores my faith in the gameplay 
over graphics debate, because this is so 
engrossing to play, you really do become 
fully immersed in the story. The difficul- 
ty pitch in this is perfect too, with it 
being challenging all the way through 
and yet easy enough to progress once 
you've taken a little time to think about 
what you're supposed to be doing. 
Graphically, it certainly doesn't match 
FFVII, but it doesn't try to. And apart 
from the fact that they are both RPGs, 
there is no similarity between the two 
games. You can own both and see the 
best of both sides of the RPG spectrum. 
It's one of the few games that I really 
want to play through to the end, and I 
advise all of you to do the same. 
Awesome. v-_ ._ , _, v 













G A small, but powerful explosion. G Do you think they'll survive that? 



A totally engrossing RPG that will have you 
sitting in front of your TV screen for hours. 
This comes very highly recommended. 













First review 





in the ultimate 
World Cup play-off! 





FIRST 
PLAY 

SO new games' 

Vi«ilante 8. World 
Cup 98. Point Blanfc 
World League Soccer 
Dead Ball Zone. Three 
Lions, Fifth Element 
Vs. Colony Wars 
Vengeance 
and more! 


















INSTANT 
EXPERT 



I 



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<"* 




FIND 5THRL0S 



i 






As a US Army Ranger your job is simple. Get 
in, kill anyone or anything and get out. No 



questions asked. Think youVe up to the task? 




hen you think about it, why 
nobody has tried to create a 
game like Special Ops 
before is a mystery. But that 
is irrelevant now, as Zombie 
have claimed this type of game 
as their own. This, they are hop- 
ing, will be the title that estab- 
lishes the Special Ops brand, and 
their follow-up games reinforce it 
as the ultimate in army-based com- 
bat games. It went to number 2 in the 
all-formats chart in America, which is 
no mean feat. But will it do the same 
in Britain? If you people have any 
sense, it will! 





IMCT A THORPE PARK RANGR 

Once you've selected the mission you want to play, you're given a 
choice of rangers to carry out the orders. These change according to 
the specifics of the level, but choosing the wrong people 
will usually result in your failure and death. The further 
into the game you get, the better-equipped the 
rangers become. The Sniper, for example, has a x4 
zoom scope on his gun. Later on, he gets 
night-vision goggles too. 



>v 







ClflJ OPINIO 






Q If you do not move away from explosives once 
they are planted, you'll take damage from the blast. 

THE HILLS ARE ALME 

The sound is one of the main reasons this game 

works as well as it does. When you begin a level you 

can hear mortar fire in the distance and machine guns 

firing all around. Straight away you get into a 

sense of panic and hit the deck in case 

you picked off. You also have voice 

commands to instruct your other ranger. 

They're only basic, but "follow me" 

and "fire 'em up" are useful 

messages to activate at 

the touch of a button. 










SMOKE GRENftPF 1 











1307 



Q As you can see, the lighting from 
3D accelerated versions is very cool 



Right from the word go, you can tell 
Special Ops is going to be a good game. 
The military sounding music and still 
pictures are very cool, but nothing 
compared to what awaits you in the 
actual levels. Seeing your two guys 
ducking behind foliage and picking guys 
off with the sniper rifles is immensely 
satisfying. The missions are varied and 
become more challenging as you 
progress deeper into enemy territory. 
Graphically it's very impressive too. 
3Dfx owners will be treated to loads of 
lighting effects (once a building catches 
fire, the flickering flames illuminate the 
ranger) and realistic terrain layouts. It's 
a shame more wasn't made of this 
game, but if they manage to get the SAS 
or Navy Seals license as they are 
hoping, the Special Ops series could 
become huge. 

















One of most atmospheric, enjoyable and 
engrossing games we Ve played in a long time. 
Special Ops deserves to be in your collection. 






Q The camouflage outfits your guys wear change depending on the terrain. 




< ( 





I 



CC C 



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.»:,» 





1 



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C.( c i 












IS) 





ther than the big games from 
Capcom and SNK, there are 
relatively few 2D fighting games 
around at the moment. Instead, many 
developers have chosen to make 3D 
fighters - drawing and animating 
original detailed characters takes too 
long for most people to bother with. 
Which is why Guilty Gear comes as such 
a surprise - a traditional-style 2D 
fighting game which has clearly had a 
lot of effort put into it. 




A good combo system is what makes a great fighting 
game, and Guilty Gear's works very well indeed. Like the 
Street Fighter Alpha games it's possible not only to link 
standard attacks together in a "chain" combo, but also 
to mix them in with special moves and super attacks. 
With a little bit of practice you can figure out chain com- 
bos of over 10 hits which are very satisfying to pull off. 
It's also possible to do "juggle" combos and keep your 
opponent in the air while you repeatedly kick them in. 

Unfortunately, Guilty Gear has one of the worst 
Training Modes ever. There's no way of calling up a 
moves list, there are no real training options, and your 
opponent falls over and restarts when they run out of 
energy. You might as well just play in Versus Mode. 






There can be only one name for a tournament 
featuring epic battles between the universe's 
greatest fighters - Guilty Gear\ 





BUI WISH! HE IH SOMEYHIHR ELSE? 



There are 10 standard characters available when you start playing Guilty Gear. None of them 
are particularly original, but they all look and control differently from one another, even if just 
about every move is similar to one from another fighting game. 





Q Chipp is the standard Ryu/Ken style 
fighter who is fairly quick, fairly 
powerful, and even has a Dragon Punch 



G Zato's very Vampire Savior. He has 
loads of dark spirits which attack from 

around him. a bit like Demitri. 



SHIMKIIII -HADMKEN! 



As you'd expect, a power bar at the 
bottom of the screen goes up every 
time you attack, enabling you to do a 
super attack when it's full. These are 
performed in pretty much the same 
way as Street Fighter's moves - 
normally two fireball motions 
followed by an attack button - and 
they do similar things. Could be a big 
fireball, could be a crazy throw, or 
even a multi-hit combo. 










Q Super attacks start like this. 



Guilty Gear is initially totally unappealing, 
with unoriginal characters and nothing 
that hasn't been done loads of times 
before. But take time to figure out some 
combos and it gets a lot better. Just about 
anything goes in terms of combos - 
jumping attacks, chains, juggles, supers, 
even mid-air specials - so 2D fighting 
game fans will appreciate this. The 
graphics aren't great, but a lot of effort 
has been put into certain characters, 
especially in terms of animation. The 
controls are just about right too, and 
everything moves at a decent speed. 
There's no way Guilty Gear is going to 
attract casual gamers, but hardcore 2D 
fighting game fans who've already had too 
much Street Fighter, Marvel Super Heroes 
or King Of Fighters will find plenty here to 
keep them happy. Unfortunately, no-one 
else will give a brass monkey's uncle's 
ass about it and will hate Guilty Gear 
completely. . UAC 




Doesn 't look great, doesn 't do anything 
special, but can be fun to play if you take the 
time to learn it One for real fight fans only. 


























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PlciyStdtion 









verybody's Golf has been out in 
Japan for quite a while now and, 
somewhat surprisingly, 
managed to stay in the top 10 
best-selling games chart while 
games like Gran Turismo and 
Yoshi were released. So 
what's the big deal then? 
It's just the pure 
simplicity of it that seems 
to have made it a winner. 
There are no ultra- 
complicated swing bars or tons 
of on-screen info to confuse 
you. It's just a plain and simple 
arcade style golf game. 
Anyone can pick it up and can, 
within a couple of holes, master 
the basics and will be looking at 
pars and birdies the rest of the 
way round. Cool. 



Those who are fed up with all the football 
hype and World Cup palaver can rest at ease. 
They can get away from it all on a leisurely 



stroll around the golf course instead. 



© Course 2 is not selectable at the start. 




divot, even though the golfer is on the water's edge, 




gwew down d* 



Taking a shot is incredibly simple in Everybody's Golf. 
The shot meter is a bar at the bottom of the screen 
and all you have to do is press X to start it going. 
Hit the same button when it gets to the end of the 
bar to set the power, and again when it returns to 
its starting point to judge the direction of the 
shot. Stop it too early and the ball will hook to the 
left. Too late and it'll slice off to the right. 
However, if you manage to stop it at maximum power 
and exactly on the accuracy line, you'll get the per- 
fect shot. Your player will whistle as they are about 
to hit it, and the caddie will bellow "Nice Shot" as 
the same phrase appears at the top of the screen 
- just to make you feel even more smug. 





99- 1O0: 



220 <j 



99-1O0 



t, 



G First the power meter is 
stopped at the full monty... 



Q ...and once stopped on 100% 
accuracy, the guy whistles... 



© ...and whacks the ball with 
the orange trail, followed by.., 



O ...this lovely little message 
and approval from the caddie. 







MADASAHWIBR 







A cool little feature to Everybody's Golfis the 
option you have to play Crazy Golf. As purveyors 
of Southend sea front or Brighton Pier will no 
doubt recognise, this is basically a nutty version 



WTCHlKBfeDC 





of the real thing. You are placed in strangely 
shaped putting greens with small barriers 
running along the hole so that the ball never 
leaves the area. Then you have three shots to 



get the ball into the hole. This may sound 
simple, but when you have to deal with huge 
hills, U-shaped holes and water hazards, it can 
get tricky. But not that difficult really. 





■IM^M 



KNG OF Tfc NNE RON TOUMIfttiNT 





Playing in tournaments is 
the way to access all of 
the hidden courses and 
players. As you are play- 
ing, you may notice that 
you get points for birdies 
and eagles. These are 
your experience 
points. Once you 
collect a few of 
them, more of 
the game's fea- 
tures open up. By 
winning the first 
^ tournament, 
for example, 
you get 
enough experi- 
ence to free the 
second course up. 
It does mean a heck 
of a lot of play if 
you're going to get 
the full benefits from 
this, but the rewards 
are quite satisfying. 




Q Every birdie and eagle you get will be rewarded with experience points, 
At the end of the tournament these are converted and you get a bulk 
total. Get over 50 on the first course, and the second becomes playable. 



Once you hit the green and are 
sweating it out trying to get that 
vital last par to win the 
tournament, a whole host of 
options become available to you. 
If you want to have a closer look 
at the putt in question, the trian- 
gle and circle will zoom in and out 
and start flips the camera to a 
view looking down on the green 
from a far view. Rl toggles the 
grid squares and LI switches to a 
camera behind the hole. The cool 
thing is that everything can be 
used at the touch of a button. 



POR4 
TflKU 





20H 



tfJQfl 








Q By pressing R2, you can gauge the wind 
distance as a handful of grass will fly up 
and blow in the right direction. 




CADDYSHACK 



Among other little things that may 
interest you is the caddie. If you 
want to, you can have the caddie 
help you out with all of your shots. 
Use the options screen to select a 
male or female voice for your caddie, 
who will then automatically select 
the best club for you and adjust the 
difference in length as necessary. 
Sometimes you may need to over- 
ride them by changing from a chip to 
a putt, but generally, they will do 
everything for you, leaving you to just 
whack buttons. 




CWB OPINION 



If you want to be eased in to 
PlayStation golf games, then you can't 
go wrong with this. Graphically it is par 
for the course (no pun intended), and 
has multiple replays and so forth. But if 
you buy Everybody's Golf expecting 
some PGA simulation, after a couple of 
days' play it will end up gathering dust. 
Although this is a simple game to just 
pick up a play, there is no real sense of 
enjoyment in sitting through tournament 
after tournament trying to get the 
hidden courses up. It feels like robot 
golf. Swing, hit, chip, putt and repeat 
until finished. It's OK for the a quick 
nine holes, or even multiplayer with a 
few mates but unless the competition is 
fierce, you'll find yourself pretty bored. 
Something else which seems strange is 
the fact you cannot quit out of the game 
without physically turning off the 
machine! 

8MJtt U& 



rtf it\ 






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sir 



Everybody's Golf certainly won't be for 
everybody, but it's a fun and enjoyable little 
golf game nonetheless. 

















(lORRIDOR GAME | (f^ PIC 



MEGAGAMES 



NOW 



I a 



PLAYERS 



PRICE E34.99 

NO OTHER VERSIONS 

AVAILABLE 

NINTENDO 64 VERSION 

PLANNED 

STORAGE 1 CD I3t0 Ml INSTALL) 
RELEASED BY GT INTERACTIVE 

TEL 0171 585 7300 



It's been almost four years in development, 
but the time has paid off. Prepare yourself 
for the most amazing graphics ever seen! 





e've had to wait ages for Unreal - 
it was first shown at around the 
same time as original Quake and 

has been worked on solidly since. Every 

time a breakthrough was made in PC 

technology, Epic MegaGames made sure 

that Unreal took full advantage of it. The 

result is a game which matches their 

original design, even though it 

once sounded completely 

impossible to make a game of 

such scope. If you want to 

experience the future of 

video game graphics 

today, buy the most 

powerful PC you can 

get your hands on and 

check out Unreal - it'll 

blow you away. 








UNREAL LIFE 



Rike 



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WHERE AM 




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The planet on which the Voi 

crashed gives off strange magnetic force 
which have caused many other species to 
land over the years. The violent Skaarj have 
killed most of the other creatures, and are 
therefore the dominant species. 



The Nali are peaceful four-armed 
creatures who have iived on the planet for 
generations. If you're nice to them, they 
often guide you to hidden roc but go 
around threatening them and they'll just 
cower in the corner. 



The basic story of Unreal goes like this: You're a 
criminal being transported across the galaxy in a giant 
prison ship called the Vortex Rikers which goes 
haywire as it passes a distant planet. There's a 
massive crash and you wake up. injured, inside your 
damaged cell with the bodies of dead prisoners around 
you. Your first task is to get out of the prison ship, 
then work out where you are and what's going on... 






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* You'll meet a few of these guys straight away. 



>e Nail look liko four-armed 
versions of the Mudokons from 
Abe's Oddysee, only they don't go 
around farting. Be nice to them. 

There are various classes of 
Skaarj warriors. The more armour 
they are wearing, the better their 
weapons are going to be. 






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1 







ULLET IN THE HEA D 



You start Unreal completely unarmed, but 
soon find a small laser blaster with an 
energy source which recharges infinitely. 
Plenty more turn up as you play through 
the game, each with its own ammunition 
and two firing styles. As well as a standard 
shot, each weapon can be fired a second 
way just like those in Dark Forces. For 
example, the standard blaster can fire 
single shots or can be charged up to fire 
more powerful blasts. The Eightball gun 
can be used as a rocket launcher, grenade 
launcher, homing missile, or even a super- 
powerful multiple shot cannon! 






iEATH FOR ALL THE FAMILY 



With multiplayer PC gaming getting more and more 
popular, it's essential for an action game like Unreal to 
have a good deathmatch mode. You can have free-for-all 
battles, team games, King Of The Hill games, and the 
cool DarkMatch. Here you play in a pitch black level 
where every player has a torch. The deathmatch levels 
each have clever gimmicks - in one level there's no 
health apart from a big green pod in the middle. Standing 
here regenerates your health, but makes you an easy 
target to the other players. In another, a voice lets 
everyone know when you tread on certain touchplates! 




© The glowing 
green thing is the 
Heal Pod. A switch 
in the level makes 
the roof squash 
anyone inside. 



HOLD ONTO YOUR EYEBALLS! 




Unreal certainly has some of the most 
impressive graphics we've ever seen. JusU 
about every single special effect so far 
invented has been used to create some 
incredibly atmospheric levels: Coloured 
real-time lighting, lens flare, volumetric 
lighting, real-time fractals, anti-aliasing, 
extro-triscrotular trunking. bicranial scabbing, 
and even polar sprouting. All of this means 
nothing until you actually play the game and 
discover that you get completely sucked into 



the game because of the amazing 
atmosphere that the graphics create. 

As you can probably guess. Unreal needs 
a big machine to run smoothly. Preferably 
something faster than a 300Mhz Pentium II 
with 64Mb RAM and a Voodoo 2 card (plus 
over 360Mb of hard drive space). We played 
the game on a MMX Pentium 200 with 32Mb 
RAM and a 3Dfx card and it's hardly playable 
at all. Unfortunately. Unreal is a game for 
enthusiasts only. Rich enthusiasts. 




The scenery is truly amazing. 
The blue crystals on the left give 
off an amazing rippling blue glow. 

1 The detail on the creatures is 
astounding. You'll be letting them 
get right up close just so you can 
have a good look at them, even 
though they'll kill you in seconds. 



© The Razor 
Jack is great 
fun to use in 
deathmatch 
mode. 




CREATE NEW WORLDS 



\fnreafs amazing game engine took Epic 
sgaGames ages to create, and the free level 
ncluded with the game makes it clear 
one will be able to create incredible- 
ig levels without too much trouble - you 
^Hcd real-time moving coloured light sources 



n a second, create fractals based on any 
pattern you draw, and watch the whole thing 
created in 3D as you do. One of the most 
exciting things about UnrealEd is that it will 
mean that there will be hundreds of free levels 
available within the first week of release. 




<*■*. 



Cl/IS OPINION 



Wow. Wooooow. Waaaaaaaaaooooow. 
Unreal is the most impressive game I've 
seen for a long time. Every single graph- 
ics effect invented so far has been used 
to create one of the most absorbing 
game environments ever. The levels are 
all excellent, with awesome architecture 
and brilliant use of lighting, plus the 
atmospheric sound effects work really 
well too. But Unreal certainly isn't with- 
out its faults - the physics of the game 
aren't quite right, and some of the fiddly 
little jumps you're required to do can be 
very annoying as you bounce off walls 
and drop off ledges. The enemies aren't 
as varied as we'd hoped, and you'll be 
fighting practically the same bunch on 
the last level as you were at the start of 
the game. At times they can be remark- 
ably stupid too, though most of the time 
they act in a fairly lifelike way. There 
aren't as many enemies as there are in 
Quake, so more of your time is spent 
exploring and solving puzzles instead. 
And of course, we can't forget that you 
really do NEED a top-of-the-range PC to 
run the game at a playable speed. If 
you've got the power to run Unreal, 
you've got to have the game - it's as 
simple as that. And before you ask... no, 
it's not as good as Quake 2. _. . „ . _ 



Y* . 




moving fractal patterns like 
this with ease using UnrealEd. 



e most impressive game you can buy. 
A great story, brilliant atmosphere and clever 
design, but you 7/ need a lot of money to play 









^m^^^^^m 










•O-.SJJ 





'Doctor, doctor! IVe got a 3D motorbike 
fighting game growing out of my back! 




otorbike racing is entertaining 
enough when it just involves 
riding around a circuit repeatedly, 
but when it comes to zooming along 
packed public roads with a load of other 
riders, it's even more fun. The Road Rash 
series has been giving speed freaks the 
chance to risk their virtual lives for 
years, but is now coming up to date by 
turning 3D. As well as a whole new 
graphic style there are more new 
features, such as complex alternate 
routes, a massive city with roads 
connecting all of the game's 100 miles 
of track together, and even a simulated 
gang war going on. Get into your leathers 
- it's rashing time! 



'Sounds like Road Rash to me.' Boom boom. 





Q Later in the game, 
fighting is the only way 
to win the races. 



© You can get some air 
off the hills when 
you've got a fast bike. 




There have been four Road Rash games already, but this 
is the first to be properly in 3D. For the first time there are 
banks and cliffs on either side of the track, plus all of the 
vehicles are 3D models. You can even hold the R2 button 
while racing to get a rear view and check who's coming up 




GOU-ROAD RASH! 



behind you. The 3D-ness of the game is shown off 
occasionally - at the start of the race the view zooms 
around the bikes on the grid, plus when you crash into a 
car the virtual camera spins around to give a more 
dramatic view of the accident. 





The rear view is very handy, but make sure you're 
on a long, straight bit of road before using it. 



Q If you get busted by the cops, the view rotates 
around and flies off. The wonders of 3D, eh? 








Q That was very close indeed. 



Q You don't want to get run over. O Hit a car and you go flying! 



O If you crash, get going quickly. 




tfu^/J 



'I'M 



Rash 3D isn't just about getting to the end of the 

ice before everyone else through skilful riding - it's also 

ibout violence! While racing you can punch and kick other 

iders to knock them off their bikes, though they'll do the 

ime back to you. Watch out because some riders have 






NE - € • SE 



/* 










weapons such as baseball bats, planks of wood or even 
bike chains. If you can time your punch to perfection it's 
possible to grab weapons and take them for yourself, and 
you can now carry more than one, switching between your 
selection as you want. 




• ujuju taA 







Beat rivals off their bikes with your baseball bat. © Steal his plank by punching at just the right time, 





Ath 



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HAVE YOU SEEN JOHN CONNOR? 



•• A ♦ 



ie Road Rash races 
that you take part in are 
100% illegal, so you've 
got to keep an eye out 
for the cops. A distant 
siren is normally the 
first clue you get, but 
before long you'll have 
them all over your tail. 
Whatever you do, don't 
fall off your bike when 
there are cops around 
because you'll be 
picked up and busted, 
and fines don't come 
cheap. Your best bet is 
to try and outrun the 
law, but you can stay 
and fight if you want - 
it's even possible to 
steal a police truncheon 
and use it as your own! 



. i * 






E-S-SW 



n 



0*00 



Q The cops can go just as fast as you at the start of the 
game, so knock them off their bikes when you get the chance. 




SPffDMG ON THE 



■ ■lj"«i 




In Big Game Mode you race around America earning 
money from illegal high-speed Road Rash races so 
that you can afford better bikes. There's a big 
selection of rides, ranging from lightweight speed 
demons to easy-to-control beasts. 



l£TS RAAAAAAWK! 

Road Rash 3D is a real rock 'n roll 
experience thanks to the noisy 
soundtrack. It features bands such 
as CIV, Full on the Mouth, Kid Rock, 
The Mermen, Sugar Ray and The Tea 
Party (our Tony's a particularly big fan 
of some of these bands) and 
plays during the races as well as 
while you watch the 
intermission sequences. 




CI/1! OPINION 



Road Rash has always been fun - flying 
along open roads with a club in your 
hand, piling into oncoming cars is a 
winning formula. The change to 3D graph- 
ics is a welcome one, but the game 
doesn't look as good as it could. The 
bikes and scenery are pretty juddery and 
glitchy, and can get confusing at times. 
The game plays almost the same as it 
used to, with only a few changes. For 
one, punching and kicking is slightly 
slower than before making fights harder 
to start, let alone win. Also, when you 
fall off your bike you just magically 
appear on it rather than having to run 
after it like before. Dodging in and out of 
traffic to get to your damaged bike was 
one of the best things in the old Road 
Rash games, so it's a shame to lose it 
for Road Rash 3D. The bike handling is 
more realistic, and will take a bit of 
getting used to - especially learning how 

w to control slides. There are 
I plenty of better racing 
games on the PlayStation, 
but Road Rash 3D is cer- 
\ ■» tainly fun for a while. 






tV WW3 




(tpTING 



Q Fire eating and 
rock music. Awesome! 



A bit of a messy game, but still has enough of 
the classic fun factor of traditional Road Rash 
for it to be worth playing. 









Ov 







s! 








oo 




«r> 





ALL SIM 



m^m 



/^SENSIBLE 
( ^SOFTWARE 

PLAYERS 



PRICE £S«. 

MULTIFORM/IT 

PREDECESSORS AVAILABLE 

PLAYSTATION VERSION 

PLANNED 

STORAGE 1 CI 

RELEASEO BY 6T INTERACTIVE 

TEL 0171 



r r 



First it was coming out in '97. Then it was 
delayed until the World Cup. It was put back 
again, but now it's in the shops! Blimey! 




ttention to detail and being 
hardcore football fanatics are the 
main reasons behind the 
will-it-or-won't-it mind games surround- 
ing Sensible World Cup '98. You see, 
the guys over at Sensible Software are 
real football fans. They have spent the 
best part of six months tweaking, re- 
touching and generally perfecting the 
minor details of the game. But the fact 
remains, that this is still the classic 
Sensi formula that enthralled Amiga 
owners all those years ago. The 
trademark top down view has benefited 
from a new 3D engine, so the players 
have much more animation than in any 
of the previous versions. It all adds up 
to another awesome Sensi game. 











TIME FOR A CHANGE 




© The 'keeper isn't happy! 



One of the coolest features about this and most of the 
other Sensi titles is the ability you have to completely cus- 
tomise your favourite team or incorporate your local pub 
side into the proceedings. Even though none of the real 



cvc BOYZ 



player names are in the game, it is really easy to change 
them back if you want to have Shearer up front for England 
rather than Shoarer for example. There are a whole batch 
of custom teams too, so if you fancy playing as a kebab... 



CVG BOYZ 




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© Pick a team you're never likely to play as, and 
then you can begin dissecting them. Here we have 
the finished CVG Boyz with everyone from Paul 
Davies to Hunter the Dog in there and even a few 
old-skool CVG members too. 



CHOOSE CUSTOM TEAM ■< }£ ^jAVETE** 



© If you make your own team, you have to go the 
whole hog and change the players' looks as well. 
Hair style, colour and skin tone are all variables you 
can muck about with. We even managed to get Ed's 
mullet in as well! 






f* 






© Double Cream is taking the corner for Milk © Tense moments as CVG Boyz sneak a lead 
Float, with Orange Juice and Pint in the box. in the penalty shootout after a dull 0-0 draw. 




© The weather elements and pitch condition 
are randomly selected by the computer. 



BECKHAM 



MOVE UP AN INCH! 



tssziszsz ss ssssissz ^Jrjssr^'ssyjirs.rr: a- - 



SPECIFIC PLAYER ATTRIBUTES 



SET PIECES 







Pick a player from the team you 
want to coach, and a whole heap 
of options appear. Firstly, you can 
tell them whether you want them 
to make tackles or not, which is 
obviously more important for cen- 
tre midfielders than strikers. 
From there, you then tell them 




what to do once they've won the 
ball. They can hold up the ball to ' 
wait for support players, hoof it 
miles, or take the easy pass for 
safety reasons. Wingers should 
be told to run with the ball, while 
strikers need to be instructed to 
shoot on sight. 








torners and free kicks can pro- 
vide you with good opportunities 
to bulge the back of the net. And 
you need to be able to place your 
big centre half in the thick of 
things, in case he manages to get 
a flick header goalwards. And this 
is where you do it. Depending on 



where the kick is being taken 
from, you can change the side 
attackers come running in from, 
or where they stand from the 
start. You have to coincide this 
with who takes the kick, as there 
is no point in having the kick 
taker also going up for headers! 



CO 





ECK OUT THE SUPERSTAR!] 

Jfore each game, you're given the chance to select the 
key players in the team. You have to pick corner takers 
from each side of the pitch, free kick takers and a 
penalty taker. You also need to choose who goes for the 
corners (as mentioned in the Set Pieces boxout above), 

well as who is to come back and be a part of any 
defensive wall your keeper sets up. There is a default 
setting for each team, but you may well want to chop 
and change those settings to suit your style of play. 




A WORD OF ADVICE 



JOHNNY BOY! 





And a special mention must go to John Hare. Not 
only did he pen the awesome (!?!?!?!) theme tune 
AND sing it, he also wrote and voiced the commen- 
tary too. And he still found time to go to the bog 
and wash his hands afterwards! Is there anything 
this man cannot do? 




U> 








PS 





u? This is incredibly unrealistic, as Tom Guise wou 
ever get man of the match. Even against women. 



Taking penalties is something you're 
going to have to do the first couple of 
times you play, at least until you get 
the hang of the controls anyway. Let 
us give you a couple of hints about 
spot kicks. One thing you should 
know is that you don't control the 
'keeper. The computer does all the 
work for you. And when you step up to 
the spot, hold left or right on the pad 
BEFORE you take the kick. Then hold 
the shoot button for about half a 
second with the direction still held 
down, and the shot will swerve into 
the corner, away from the goalie. 




JUSTWOME 




In light of the recent battle between ITV and Sky for who could have the most ridiculous camera 
angles. Sens, has plumped for something a bit less harrowing. At any time during the game, hitting 
F5w.ll send the game into replay mode, where it plays back roughly the last 10 seconds of action It 
automatically does this after a goal too. However, the programmers have gone to great lengths to ' 
ensure that you get to see everything in the replay, rather than an enclosed area. 

© And that one's 
come back off the 
bar! Sensible have 
chosen to add only 
one replay camera 
which switches 
views depending 
on the action down 
on pitchside. 



cwa opinion 



The trouble with a game like Sensi is that 
the previous versions were so good, that 
you'll always be hard pressed to topple 
what has gone on before. And that seems 
to be the case here. Without comparison, 
Sensible World Cup '98 is fantastic. 
Brilliant fun to play and learn and 
especially good in multiplayer. But, little 
touches like being able to alter the 
difficulty settings to incorporate the star 
players and so forth. None of that is here. 
And remember, Sensi was always about 
how the game played, so the 3D engine is 
really only a small addition. I also found it 
a little jerky to begin with, but you do 
forget about that after a couple of goes. 



: significantly improve on any 
of the existing titles to make it the 
definitive Sensi. But hardcore fans will of 
course go mad for it and I advise those 
that have never played a Sensible Soccer 
game before to go and see what you've 
been missing. 





NO 











A couple of missing details prevent this from 
being a classic, but is a fantastic football game 
nonetheless, and one we recommend highly. 







s* 









• 










» 





» 



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Fed up with the endless stream of fightin 
ames? Driving games sending you round t 





238* * *m/>*r bend? Kula World could be your saving grace. 




oving a ball around a floating 
maze may not sound like much 
fun, but you'll have to trust us 
when we say that Kula World is, well, 
cool. The basics of the game are as fol- 
lows: you have to move the ball around 
the maze, collecting a set amount of 
keys to open up the gate to the next 
level. Picking up fruit is also of some 
benefit to you, as once all five have 
been collected, you'll gain access to a 
bonus stage. The maze can be rotated in 
any way, and you can look over the edge 
of sections if you think a platform may 
be just out of view. Still not convinced? 
Just nip down to the shops then and give 
it a go. You'll be surprised... 









Q If you can't 
work out what 
to do next, 
have a look 
over the edge 
of the maze. 

Q Touch the 
timer to spin 
the clock at 
the top of the 
screen back in 
your favour. 




Negotiating the mazes is only half of your worries. The further into the game you get, the more 
obstacles get in your way. Pills distort the screen, slow you down to a crawl but make the timer 
tick quicker. Rolling over an egg-timer will flip the existing clock to give you more or less time. 
Gems and coins are nothing more than points, but considering you lose points for falling off a 
level or running out of time, they are very important collectibles. Spikes, flames, ice patches, 
whirlwinds and crumbling blocks are just some of the other hazards you'll encounter. 









cwn OPINION 



Yes yes, we know we've already 
reviewed Kula World a couple of issues 
back. But since then, changes have been 
made, so we thought it only fair that it 
gets another test run. Despite it getting 
the same score, it has been improved 
after the tweaks. So what makes it good 
then? Well you actually have to use your 
brain while you play. A bit of logical 
thinking is what's needed, and that in 
itself is refreshing enough for today's 
serious gamer. But it's also incredibly 
addictive. Once you breached the first 
few simple levels, the hours fly by as 
you become more and more focused on 
the task at hand. It's pure and simple 



4AQQ :»( 



Q A leap of faith is 
required, as some levels 
have invisible blocks that 
you can jump on. Floating 
objects are the big giveaway 
as to their location. 




A simple, yet brilliant puzzle game. It has the 
perfect difficulty setting and loads of levels to 
tax even hardened puzzle game fans. 





computEn 



Like the hula-hoop and the yo-yo, the 
virtual pet craze continues. Not on a 
key-chain, but now in your PlayStation 




PlayStation 




• 




jet in TV, as the name would sug- 
gest, is all about raising a pet who 
lives in your TV. All you have to do 

is select the pet you wish to raise and 

help the creature develop. Give it f 

some attention, food and play games 

with it. It may sound like a 

Tamagotchi, but Pet in TV is a 

much bigger game. This isn't 

a pet that'll eat up your 

spare time, it doesn't need 

you constantly, just play 

with it when you want. 

But remember to leave 

some milk near the TV. 




Q Maybe he shouldn't 
have kicked that object. 





Q Lots of bridges here 
to try and get across. 



Pet in TV is more about mental growth rather 
than physical. You must make all decisions for 
your pet, and take it for a walk in the strange 
surroundings. Your pet is just a baby, so it's 
seeing everything for the first time. You must 



teach the pet how to react and approach each 
object he comes across. Do this well and, in 
time, your pet will know what to do if it comes 
across the same object. Mess up and your pet 
will become very confused. 





O Safely 
back home. 
Dr Y, your 
teacher and 

friend, will 

help your 
pet over- 
come any 
troubles. 



cwa OPINION 



Pet in TV won't win any awards for 
graphics, sound or even gameplay, but 
that's not to say it's a bad game. Its 
main fault is that it has missed the 
virtual pet craze by a year, and now 
people probably won't be interested in 
it. The game itself is simple, with you 
having limited but vital control over the 
pet. Watching your creation develop is 
mildly rewarding, but it does seem more 
of a chore than fun. Basically it's a 
puzzle game with your parenting tech- 
nique helping to speed the proceedings 
along. Sadly, I can't see who this would 
appeal to, it doesn't have the attraction 
of other 'odd' games like PaRappa or Mr 
Domino, and is best labelled a curiosity. 

Alt WWAA 





ONLY ONCE 




lb help you get started, there is a 
useful training ground. Once 
you've learnt the basics it's 
on to one of seven different 
levels, where the exploring 
gets increasingly tougher. Each 
part of a level is like a mini 




puzzle with several objects and, some- 
times, other creatures to check out. 
There'll also be times when you 

Oneed to move objects in order to 
progress, for example using 
blocks to build a bridge over a gap. 
It's not easy being a parent. 




Too much pain for too little gain. Out-dated 
attempt at jumping on the virtual pet band- 
wagon. Will anyone actually want to buy it? 







S* 















Fhe Kttie feiia with explosive tendencies 





he Bomberman phenomenon 
continues, with a long overdue 
PlayStation debut. What we have 
here is another variation on the tried and 
tested Bomberman theme. Cute graphics, 
explosive action and multiplayer mayhem 
are the essential ingredients, and 
they've served a fine dish in the past. 
What a pity then, that our favourite 
bomb chucker has had an identity crisis 
of late. You see, the little fella has had a 
difficult time trying to break into the 
third dimension. He's desperate to do it, 
and has given it more than one shot. 
He's tried different styles of games, but 
all to no avail. Now, desperate for some 
more recognition, he's trying to keep it 
simple again. The same explosive 
gameplay, with an isometric viewpoint 
being the only hint at 3D. But even this 
small slant may dampen his dynamite. 



just won't go away. He s back with another 



of his multiplayer delights - this time, he s 
dropping bombs on the PlayStation . 





I*x2 SCORE 7200 









*m. 



f ' & £ 











• 



'Miti'M TiMiKyi^a kgsBCsfcMsiiiramglisismim 



ccellence and essential sequels, marred only in 
recent years by a mild identity crisis. The secret 
to the success is simplicity, because 
Bomberman is something anyone can play. It 
only takes minutes to learn the controls and 
devious gameplay. As Bomberman, you plant 
bombs then take cover. Essentially that's all 
Bomberman is. Along the way there are multiple 
power-ups to collect, boosting Bomberman's 
abilities. Conquer the story mode and defeat the 
huge bosses, then battle it out against your 
friends in one of the best multiplayer games in 
existence. Those are the basics of what a clas- 
sic Bomberman game has and needs. 
Bomberman World features all this, but there are 
a few teething troubles. 





* There's 10 different battle stages, all in 
the traditional super-cute Bomberman style 



* A new addition is the electric stick 
hallenge, playable after you win a battle 







Q The story mode is 
set over four worlds, 
with Bomberman visit 
ing each and ridding 
the planets of all 
nasties, and bosses. 



W^TT 



O For a different test, try the challenge mode, 
where you must rid an entire level of nasties and 
defeat a boss in the required time. The challenge is 
you only have one life! 




pr the first time, your Bomberman thrills are 

ented in an isometric 3D perspective. 

jously, the game has been viewed from an over- 
iad angle, and in full 3D in Bomberman 64. As the 
ftberman series has been around for so long, this 

' jt slant on the action will divide the long-time 
The graphics now look like they belong on a 

Station rather than a NES, but it does hinder the 
rneplay slightly. Especially in the story mode, 
emies will sometimes be obscured by objects in 
e foreground which can be quite frustrating. If 
u've never played a Bomberman game before, you 

ably wouldn't even question this, but the purists 

be up in arms! 



ri 



tin 



C« 



SCORE: 11000 



* - 






i 






.'/ 



Indiana Jones was here, and every platform 
ever since. The runaway minecar is back! 



*Z 



l»*2 rnsst mm 









1 1 



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* 



: 




Pretty levels, but some of the scenery can 
in the way of the destructive action. 



j 




I 



Look out for that 
!. It can throw 
bombs at you. 



fxl SCORE: 4000 004:38 



4 



■ I, 



■ 



Another boss, but Bomberman has got an 

jxtra life, thanks to the creature he's moui 





o 






Like in most Bomberman games, the multiplayer battle 
mode justifies the price of the game on its own. This is 
the section of Bomberman World you'll come back to 
and play long after you've completed the quest and 
tournament modes. Featuring ten specific battle are- 
nas, with the trademark last 
man standing rules for up to 
five players, this is where 
Bomberman comes into its 
own, as one of the 
best multiplayer 
games in exis- 
tence. Again the 
isometric per- 
spective plays a part in 
things, as some arenas 
feature a split level, if 
B-men get to the 
upper level, they 
can drop bombs 
on their oppo- 
nents. 















r= 



■ 



Compared to some of the other 
games in the Bomberman series, we 

found this Bomberman adventure 
. quite easy. Even with the addition of 
j creatures who can trip you up, leav- 
j ing you vulnerable to attacks. Keep 
/ an eye out for the moles and little 

monkeys who do this. Remember, you 
can always try to plant bombs near 
where you think a mole will pop up. 



* Look out for the living rock! 



CWII OPINION 



Another new Bomberman game, and the 
successful formula becomes diluted 
and confused. Bomberman World is the 
first game in the series I've played 
that's been marred by some basic 
errors. The two main culprits are the 
speed of Bomberman himself, who is 
far slower than his enemies even with 
multiple speed-ups; and there's some 
poor collision detection. Considering 
the superior payability of the series, 
these errors are catastrophic. The rest 
of the game is slightly spoilt by the 
perspective and difficulty level. Only 
the excellent battle mode saves this 
game from being a complete waste. It's 
a shame, as PlayStation has won over 
so many new gamers, and this would 
have been their first taste of 
Bomberman. now he may never get the 
chance to win their hearts, like he won 
mine many years ago. 






Some basic flaws spoil the game. Thankfully 
the multiplayer mode shows signs of the true 
Bomberman skills. 










CASTfcOL HONDA SUPERBI 



he most accurate motorcycle simulation ever made' is the 



claim on the box, and we won't deny it. Not that we've ever 

Fgone racing on a 500cc megabike, mind you, but Superbike 
certainly gives you the impression of tearing around hairpins and 
through chicanes at unsafe speeds, with an enormous beast 
between your thighs. There's no shortage of tournament and bike- 
tuning options, and you can activate effects like weather, bike 
I damage and driving help such as braking and steering assistance. 
If you have a 3D accelerator installed the hi-res bike graphics and 
the exotic scenery look ace, but if not you're going to be riding 
around Chunkyville at about 10 frames per second, as we found on 
our P200(!). If you're a major bike fan and you've got the hardware 
required, though, you won't be disappointed. PAUL GLANCEY 




PlayStation 



s we know from Record Breakers, the Japanese are mad for 
domino toppling who why has it taken this long for them to 
come up with a domino toppling video game? Mr Domino is 
iving domino who runs around Micro Machines-style household 
courses laying dominoes and then toppling them in spectacular 
stunts. You have to steer Mr D (or a Teddy Bear-shaped pal) 
around the course, avoiding obstacles and laying the dominos so 
that, when nudged, they hit the switches that set off the stunts, 
he ultimate test is to lay them so that one nudge sets off all the 
stunts via an unbroken series of chain reactions. It's not very 
often we see a unique PlayStation title, and it's even more unusual 
;o see such a game that's actually any good, but Mr Domino is 
both original and fun. I can't see it appealing to everyone but any- 
one after something different will love it. PAUL GLANCEY 



wmm 



■■■M 





n the face of it, this looks like Psygnosis wheeling out its 
Colony Wars engine for another easily-produced round of 3D 
space shoot-'em-up action. Even if this is true, though, Blast 
Radius is the better game, being more of a pure blast than Colony 
Wars, without the hokey story-telling and with much better graph- 
ics. This time, as well as saving the Earth from aliens, you have to 
obliterate enemy ships to earn bounties that buy improved shields, 
better guns and smarter missiles for your ship. Colony Wars' spec- 
tacular pyrotechnics are back in force, but the clunky-looking ves- 
sels have been replaced by curvy star-steeds, decorated with intri- 
cate texture maps and elegantly lit. It's a bit of a bimbo game, 
sure, but the lovely visuals, together with the simple but varied 
missions are just about enough to keep you coming back for 
more... and more. PAUL GLANCEY 



ITERACTIVE 
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O Here's how it looks if you've got a 3D card. 



wmmm 



■™ 






iw that we've all seen Tekken 3 in action, any 3D fighting 
ame on PlayStation has its work cut out and Vs may well 
lose out simply because it looks so old-fashioned. The 
unky polygon ensemble of street kids give it the semblance of 
Fighting Vipers, except not as classy. On the plus side, all 16 fight- 
ers have different styles to master, and the action is sufficiently 
fast and fluid to let you string together impressive chains of punch 
es and kicks and juggle airborne opponents. The specials are 
mostly throws rather than projectiles so there's not much in the 
way of pyrotechnics, and there are one-button power moves so 
powerful they can throw off the balance of the fight. All in all, it's 
iot a bad beat-'em-up - but is three months really too long to wait 
for the best ever console fighting game? PAUL GLANCEY 



B^^HH 



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JULY 




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Q You're always moaning at us about no original 
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Q The style of the graphics is reminiscent of the 
work of 70s airbrush king, Chris Foss. 




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© Yeah, well, the characters don't exactly look 
the business, but it plays okay. 




BMBl 



■■ 




PlayStation 



32-bit version of the Bitmap Brothers yester-hit, Speedball, 
has been a long time coming, but this is more or less it. 
Dead Ball Zone is a violent future sport, a bit like football, 
[except for the fact that the players carry the ball, throw it to each 
ir, bounce it off the walls, then slam it into the net. In 
tedball the violence didn't go much further than charging down 
opposition, but in DBZ you can arm your players with guns, 
)mbs and chainsaws to eliminate the opposition's star striker. 
[Blood isn't the only thing that flies in this game - players that take 
a bit of a hammering end up vomiting on the pitch. Aside from the 
digust factor this is a good game with a surprising amount of skill 
lived. The slow-witted may find the action is so fast it's hard to 
llow, but hey, that's their problem. PAUL GLANCEY 






PlayStation 



!. he now-annual update of Sony's take on the NBA action is 
more of the same with some new moves, new commentary, 
I new dunks and of course updated stats, but sadly still no 
ichael Jordan. Perhaps the most interesting thing about basket- 
ball games these days is spotting which players have been includ- 
ed and which have been left out for contractual reasons. 
Surprisingly Shaq is here, as Kobe Bryant, who is also set to 
appear in Nintendo's forthcoming NBA Courtside. How confusing. 
Anyway, for those that enjoy the sport, this is a good game, and 
:ie attention to detail in sounds and visuals is especially impres- 
sive. The trainer squeaks sound better than they ever have before. 
George Muresan towers above everyone else. Total NBA '98 is 
ter than last year's incarnation, with more off-the-ball movement 
md some cool dunks. ALEX HUHTALA 



RESPORT 



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Q It's a goal! Yeah, but you can't see the field 
full of dismembered corpses behind the striker. 




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Q Basketball 
compete to 



Ne- 
ttie sport in which ten men 
who is the tallest. 



*\ 



IT;, 



PlayStation 



he smaller brother to the N64's WCW Vs. NWO, WCW Nitro 
features fewer wrestlers and only allows two players to com 
pete simultaneously (not that surprising, really). Sadly the 
lumber of moves has also been reduced, and the ones we're left 

aren't as instinctive to select either. There seems to be a 
iiight lag between pressing a button and your wrestler moving, 
fhich proves annoying after a while. The extra texture-mapping on 
ie wrestlers mean it looks slightly better than the N64 game, but 
ie animation is a lot jerkier. My favourite part of the N64 game 
is a four-man battle royal, but the closest thing in WCW is the 
tag team challenge. Sadly this is essentially half of what the N64 
game offered, hence the title change. Only diehard WCW wrestling 
fans should consider getting this, or perhaps wait and see what 
m do with the WWF licence. ALEX HUHTALA 



(Wrestling 




STING 



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OLLV WOOO 



NOW 



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Q The wrestlers take time out to demonstrate 
how to stop a nose bleed. 



I PlayStation 



t 



e reviewed this back in March under its original Japanese 
name and in the intervening time we've had longer to play 
Phat Air, and discover more of its shortcomings. Maybe it's 
something to do with the amazing 1080° coming out since 
i. Phat Air's main flaw is the controls - far too sluggish. It 
is great effort just to perform a small trick, and after a while it 
[Is like too much hard work. The tracks prove more pleasing, 
the graphics make the courses look quite realistic compared 
Cool Boarders. There's also the now compulsory big air ramp 
halfpipe, plus a championship mode with slalom races. The 
it feature is the ability to improve your boarder, by earning 
|ints which can be added to different attributes. If only the con- 
were better, this would be a game worth investigating. As it 
is, it's badlv flawed. ALEX HUHTALA 



(fNOWBOARDING 




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Kids fighting with skateboards and BMXs while 
hanging from the bottom of a helicopter! 

What is the world coming to? 





he Vipers may have defeated the 
evil mayor BM two years ago, but 
he's back to his old tricks in 
Armstone City. His hatred for the young 
fighters has grown, and many of them 
have been hunted down and imprisoned. 
But there's one bunch who won't give 
up - the eight original Vipers, Mahler (a 
relative of BM) and two new kids on the 
block. They're taking to the streets of 
Neo Armstone City dressed in battle 
armour and armed with whatever they 
happen to have on them at the time - 
skateboards, guitars, whatever. Fighting 
Vipers 2 is going to feature some of the 
most incredible fights you've ever seen. 




O Honey's costume is more risque than it has 
ever been! She'll catch a cold wearing that. 



© Grace is still the kicking master in 
Fighting Vipers 2. Her quick advancing 
combos are very hard to avoid. 





Fighting Vipers 2 runs on Sega's incredible Model 3 

Step 2 arcade board, and has a completely new look 
> it. The powerful hardware means that the 
characters can be far more detailed than they were in 
the first Fighting Vipers (Emi even has a scrolling LCD 
display on her arm!), and the backgrounds look 

! specially good. For example, on one stage you fight 
i a glass arena hanging from a helicopter, while 
nother is set inside a museum with a giant rotating 
T-Rex skeleton right next to it! 










-r This ring is made of clear glass and is carried 
around the city underneath a helicopter! Wow! 




^ Grace now wears lovely yellow glasses. 



's just as 



«!• 



he was before. 






All of the original Vipers are back with brand new moves and improved techniques. Plus two new characters have been added to the game 



I \T~^ 

DuDa 



Sex: Female 

Age: 12 

Speciality: Mech Smash 

Personality: Bright, full of 

energy and sassy, but 

smart and level-headed. 



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Emi fights with a giant 
Teddy Mech strapped 
to her back which she 
uses as part of her 
strange style. She's joined 
the Vipers in their battle 
against B.M. in order to rescue 
her kidnapped grandfather. 



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Sex: Male 
Age: 17 

Speciality: Bicycle 
Move 

Personality: Hot- 
blooded, quick to fight 
( and hates to lose. 

Charlie is a BMX-riding expert who 
can use his small bike in fights. Hi 
goes to the same school as Picky, 
who is his arch-rival. His desire to 
be better than Picky at everything 
has led him to become a Viper and 
fight against BM. 



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Charlie can even fight with his BMX hanging from his back. 






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as a lot in common with the Virtua Fighter games, but Vipers 2 
moves much further away. Everything has been exaggerated and speeded up, plus it's 
now possible to pull off Super KO attacks. These can't be blocked and will take all of a 
fighter's armour off and finish them in one go! These moves provide some very 
impressive special effects when they connect. 



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The regular Arcade Mode of Fighting Vipers 2 is 
very unusual. Rather than simply fighting through a 
group of characters one by one, your route changes 
each time depending on how well you fight. Before each 
fight you get to see a map of the game showing which 
route you've taken, so you can come back on another 
occasion and take a different path through the story. 



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Q See the route map at the bottom? Q Fights start with this split-screen. 



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NINTENDO 



64 







«/■> 















or some people, a fireball is an 
impressive move in a fighting game. 
Tekken's leg-snapping will raise a 
cheer from most, and Killer Instinct's 
80-hit combos impress just about 
everyone, but there's a big gang of 
gamers who want more. More violence! 
They want to see limbs bent backwards 
in their sockets, they want heads pulled 
off, they want hearts ripped out, they 
want dead bodies blended in giant fans. 
These sick people are known as Mortal 
Kombat fans, and they're going to go 
crazy for the latest in the series - Mortal 
Kombat 4. Here's a first look at all three 
home versions of the game. 




Each fighter keeps a weapon concealed in their pants 
which can be pulled out with a simple button 
combination. These range from a crossbow to swords 
and clubs, plus it's possible to pick up and throw bits 
of scenery such as boulders and skulls! You can even 
steal your opponent's weapon and use it against them. 





Once again the fate of the world is in the 
hands of Earth's greatest warriors. Soon 
you'll be able to defeat the evil Shinnok 
from the comfort of your own home. 




O You have to beat this 3D Goro 
before Shinnok in arcade mode. 



CAN YOU BE SHANG TSUNG? 

OR BARAKA? OR KANO? 

Mortal Kombat 4 has 15 regular playable characters, 
some of whom you'll remember from previous MK 
games. The old favourites are Raiden, Liu Kang, Reptile, 
Scorpion, Jax, Johnny Cage, Sub-Zero and Sonya, and 

they're joined by new boysJtei, Shinnok. Reiko, Jarek. 
Tanya. Fujin and Quan Chi.™e Nintendo 64 version is 
currently the most complete, aM also has Goro as a 
boss! The final game should have both Goro and Noob 
Saibot as playable hidden fighter: 




Q Liu Kang has stayed almost 
the same through all four MKs. 



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Q Whoops! There go Sonya's arms. 



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ON WIN', 



The Mortal Kombat games are ki 
their excessive comic violence, and 
Mortal Kombat 4 has just as much 
ever. Buckets of blood are thrown 
around as you fight; arms, legs, 
backs and necks can be snapped, 
and you even get to kill the loser in 
some disgusting fashion. Although 
the Fatalities aren't as comical as 
some of Mortal Kombat 3's, each one 
will make you chuckle quietly. There's 
something sickeningly funny about 
watching someone's arms being 
pulled off... 



AIDE 



a 



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Q Jarek is like Kano - he 
can even rip hearts out. 



Q This is one of Scorpion's 
Fatalities, not an Animality. 



O Raiden's lightning can 
explode his opponents. 



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GETOVB* 
HRET 

*HBf$ THE NEXT &VS 
PLEAW? 



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As the release of Mortal 
1 Kombat 4 has been brought 
'or ward, we'll hopefully be 
eviewing all three versions of 
he game next issue. If you 
want to get in some practice, 
get down to the arcade and play 
MK4 Revision 3 - they've finally 
>ot rid of most of the bugs! 




FINAL FANTASY 






There was a time when only a madman would have thought a 
role-playing game could sell more than 6 million copies all 
over the world. And yet here we are, a year after the Japanese 
release of Final Fantasy VII, all desperate to find out what hap- 
pens next to Cloud, Barrett and the rest of the Avalanche gang. 

On May 15th. Square held a press conference in Japan, revealing 
the first details of the new game, and among them was confirmation 
that the stars of 

FFVII won't be top- 
ping the bill in the 
sequel. Apparently 

flFW// will be a 

more in-depth 
story with two dis- 
tinct threads and 
two stars, 17-year- 
old warrior. Squall 
Leonhart. and 27- 
year-old Laguna 
Lorie, whose paths 
cross somehow 
during the course 
of the game. Once 

again, the setting is futuristic, but this time Square's designers have 
given the action a more realistic look, with properly proportioned, tex- 
ture-mapped characters. However, the battle scenes will feature even 
more spectacular effects than FFVII' s. 

Final Fantasy VIII is down for Japanese release towards the end of 
the year and elsewhere shortly after. Square's President, Tomoyuki 
Takechi, has promised that FF fans elsewhere won't have to wait as 
long as they did for the last game, so we could be looking at a 
European release by Easter of '99. The hardcore, l-Can't-Wait-That-Long 
fans will be pleased to hear that Square is releasing a demo disc 
laturing a sample of gameplay and a 10-minute video that was shown 
at the press conference. The disc is being given away free with 
Square's next PlayStation title, Brave Fencer Musashiden, which is out 
Japan on July 16th and will no doubt find its way into some import 
lops purely on the strength of the free disc. Are you sufficiently FF 
to splash out for that? We want to know! 






Q Quite a different look from 
the last game, eh? The charac 
ters look much more realistic. 



Q If you thought Final Fantasy 
VII was good, this stands every 
chance of blowing your mind! 




PACE CIRCUS 




These French chappies are right ones for their cute platform 
adventures. In the works at UbiSoft is Tonic Trouble, while 
over at Infogrames they're cooking up this perky little tale. 

Starshort is the pixie-like alien who is travelling the galaxy seeking 

new creatures to star in his employers' Space Circus, but he has a 

rival. A scout ship from Virtua Circus is also on freak-hunt duty and 

Starshort has to get his space boots into 

gear to make sure he beats them to it. 

~iere are seven huge worlds to explore 

and over 300 different characters out for 

your space blood, and the advanced word 

from our French underground is that 

Space Circus is looking pretty good with 

its cartoon nuttiness and slick animation. 

More news closer to the release date. 





WIPEOUT 64 

Woaahh, Nelly! We can't wait for 
this one. The PlayStation ver- 
sion may be nigh-on three years old 
but we have no objections with 
Psygnosis reviving a modern clas- 
sic. What can we expect from WipFout 
64? Psygnosis says it will be an evolu- 
tion of the original PlayStation games 
rather than being WipFout 3. The 
gameplay won't change drastically but 
the graphics will be enhanced, plus 
there will be new tracks and a split- 
screen multiplayer mode that allows up 
to four people to compete - let's hope 
they can keep the speed up. eh? The 
other thing we want to know is which 
control model they'll be using - the 
smooth, skillful one from the first 
game or the more responsive one from 
2097... or indeed, something totally 
new that uses smooth 3D-stick power? 







opvr^ht Psygnosis IK 



Q Apart from a few scenery 
details in the new levels It 
doesn't look that much differ- 
ent from PS 2097. But these 
pics are from the E3 demo, 
and there's still much to do. 




TUROK 2 



The Dino-Hunter returns! Turok 
thought he was in the clear after 
chucking the almighty 
Chronosceptre into a volcano at 

the end of the first game, but it 

turns out his weapon-disposal trick has 
revived the Primagen, a ferocious 
beast trapped in a buried spaceship. 
Turok now has to negotiate each level, 
picking up keys and weapons (24 dif- 
ferent ones this time, including a 
freeze ray) and blasting monsters on 
the hunt for the five force field genera- 
tors that are holding the Primagen at 
bay. It all amounts to eight levels of 
Turokkin' 
action which 
take in jun- 
gles, portside 
towns and 
boglands, all 
packed with 

Q Yeah 
baby! 

Jurassic Park 
in the house! 
Your house 
very proba- 
bly. It still 
amazes us 
that a £99 
console can 
do this kind 
of stuff. 



new breeds of henchmen, aliens and 
good old Raptors. As you can see from 
the screenshots, Iguana have improved 
the graphics (pretty impressive consid- 
ering how cool the first game looked) 
and included the now-essential multi- 
player mode. Now you can take Turok 
or seven other characters on a split- 
screen fragfest. in deathmatch, team- 
play or tag modes, and the PC version 
will feature a 16-player network mode. 
Turok-a-doodle-doo! 




o 


















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LEGACY OF KAIN: 
SOUL REAVER 

lood Omen received mixed 
reviews, but no-one will be in any 
doubt over the sequel. Crystal 
Dynamics has replaced the standard 
top-down RPG look of the original 
with a more Tomb Raider-\sh engine. 
The star is Raziel, one of Kain's vampire 
acolytes who has been cast into a vortex 
for the sin of developing superior skills to 
his master. In the vortex, Raziel meets 
The Elder, an ancient power who had his 
nose put out of joint when Kain took over 
and now wants his own back. As Raziel 
you're the tool of the 
Elder's revenge, travel- 
ling between spectral and 
material realms to claim 
souls for your new mas- 
ter. The quest involves 
exploring around the 3D 
environment, solving puz- 
zles and engaging in 
hand-to-hand combat with 
the characters you meet, 
then sucking their souls 
out for sustenance. 
Sounds unholy, but, as 
you can see from the 
pics, it looks pretty cool. 







Q Cool vampire action 
headed your way. We 
kinda liked the old Kain 
look, but hey. progress. 





D A T I L I H K 



ALPHA CENTAURI 





trategy fans will know the name of Sid Meier. One of the 
gods of game design, Sid designed classic empire building 
games like Civilization and Railroad Tycoon. In his latest, Alpha 
Centauri, you find yourself aboard a colony ship that has left Earth only 
to collide with an asteroid. By the time the ship reaches Alpha 
Centauri, the colony is in chaos and the passengers have formed into 
seven factions, all fighting for control. As a faction leader it's up to you 
to gain control of the whole colony and steer it towards survival. It's all 
about exploration, terraforming, creating tools and weapons, avoiding 
hostile alien creatures, conquering the other six factions, and ultimate- 
ly leading them to the next stage of evolution, which is nice. It might 
sound like standard stuff, but Sid Meier has never been one to disap- 
point so we're betting this will be a game to look forward to. 



THE IHWEPSITY OF PLANET: elision Ye3' 2279 Ene-qy 37^ 




O This is it, the 
surface of your 
Alpha 
Centaurian 

colony. The 
more of it that 
you control the 
harder and cool- 
er you are. 



THC JN *E=?SnY CfPUNZT M vsion Ye*' JdOv Cn«rcy 27* 




G Use your scien- 
tists to develop 
and build space- 
ships and aircraft, 
then research new 
weapons and 
armour to bolt onto 
them. See? 
Strategy games 
can be such fun! 





GANGSTERS 




hocking. Criminal megalomania 
used to be frowned upon, but 
these days Eidos is encouraging it 
with this a strategy game that 
casts you as a minor 1920s hood 
out to take over the city. Starting 
with a modicum of capital you have to 
build up your business piece by piece, 
working protection rackets, prostitution, 
illegal liquor, gambling and eliminations. 
Use legit businesses and charitable 
organisations as a front for your illegal 
operations, and if the cops come 
snooping around splash some payola 
around at City Hall or pull out your 
tommy guns and start shooting (not a 
good idea). You can expand your busi- 
ness by making alliances with other 
bosses (other players in network game 
mode), but if you get too big you may 
attract the attention of a major player 
and start a gang war. Oh yeah, it 
SOUNDS like fun, but remember, kids, 
gang wars are BAD! 

© Danger lurks on every street cor- 
ner. Beware of men with violin cases. 










RETURN FIRE 2 

Return Fire was one of the 
few decent games to appear 
on the 3DO, so we welcome 
Electronic Arts' sequel with 
open arms and - mmm - slaver- 
ing lips. For the uninitiated, it's a 
sort of heavy armour combat sim- 
cum-deathmatch, with you roaming 
cities, deserts, jungles and arctic 
tundra, hunting enemy players so 
you can blast them to shrapnel. As 
you can see, the developers, 
Prolific, have abandoned the old 
bird's-eye view of the action in 
favour of a more in-the-thick-of- 
things 3D viewpoint. The range of 
vehicles has also been expanded to 
include helicopters, jump jets, and 
even aircraft carriers, and this 
should broaden the range of the 




combat quite a bit. The multiplayer 
mode has also been expanded so 
that 16 players can shoot holes in 
each other over a network. Nice. 




Q 'Aw! I broke it!' (Phil Dawsonism) 





VICTORY BOXING 2 



oxing - there's no better way of 
getting paid to slip into a coma. 

Victory Boxing 2 puts you in the trunks 
of a muscley bloke and lets you punch 
the teeth out of a whole string of big 
lads. As well as having realistic bob- 
bin'-and-weavin' 3D fighters, VB2 fea- 
tures realistic splashes of blood and hit 
zones that swell up and turn purple. 
Keep smacking the painful areas and 
you'll put your opponent on the canvas 
in no time. JVC is promising fast and 
furious close-in action, and an array of 
moves that extends well beyond the 
usual hooks, jabs and uppercuts. 





IGHTING 



(^tAPCOM 




RELEASE 




LA YERS 






TREET FIGHTER 
ERO III 

I Big news for you 2D fighting 
junkies. Capcom's next Street 
Fighter coin-op is the latest in the 
Zero/ Alpha series. Details are a 
bit thin on the ground at the 
moment but here's what we know. 
Firstly, it's running on Capcom's CP- 
■stem II hardware. Secondly, it fea- 
tures the 18 characters from Zero 2 
plus seven (possibly) new ones. 
:tually four of them aren't new at 
all. Wild man Blanka, fat man E 
Honda, matador man Balrog and, er, 
Minogue-esque spy Cam my have all 
fceen revived from previous SF 
games. The real new boys are Cody 
Indeven he isn't new because he 
was one of the stars of Capcom's old 
walkalong beat-'em-up, Final Fight), a 
full-bosomed girl called Karin and a 




Q No Street Fighter game is 
complete without Ken and Ryu. 

lady wrestler who is apparently a 
female equivalent of Zangief (without 
the beard hopefully). The game is cur- 
rently on test in Japan so we should 
see it over here by the end of the 
summer. 





Back in 2D for the first time in 
ages, it's E. Honda vs Blanka! 




© New girl Karin takes on Sakura 



i* 




UJl THE HEARTLESS 

f s a bad day when someone rips 

lyour heart out, but when it happens 
on your wedding day and the guy who 
does it is your brother, who also turns 
out to have been a voodoo priest on the 

iide, you've got to say that life has dealt 
you a blow. So it is with Akuji, who, not 
surprisingly, now finds himself condemned 
to hell. His only hope of escape is to 
locate me spirits of his ancestors and use 

leir powers to get back to Earth, and 
you've got to do the hard work. In Akuji 
\lfie Heartless, Hell consists of 14 levels 
3D action, packed with sinister under- 
jwrldians who will happily remove the rest 
[of Akuji's body parts if you don't fight 
off first. Akuji can fight hand-to-hand 
a set of Wolverine-style retractable 
daws or use a selection of voodoo spells, 
setting them on fire, setting demons on 

im or even teleporting inside an enemy 
so that they quite literally burst open. 

ice. 








O If he has 

no heart, 

how can 
Akuji love? 
We must 
know these 
things. 




COMMAND AND CONQUER 
TI6ERIAN SUN 

Coming soon from Virgin - 
the sequel to the game that 
launched a thousand clones. 
After the alternate-past setting 
of C&C: Red Alert, Tiberian Sun 
takes you a bit further into the 
future, when the Global Defense 
Initiative is taking on the terrorist 
Brotherhood of Nod. As before it's 
a case of collecting resources, 
building your forces then sending 
them out to conquer the enemy or 
defend installations. This time 
around your vehicles and troops 
are more high-tech, so you get 
stuff like airborne dropships, robot 
patrol drones, and the Devil's 
Tongue Flame Tank, which sounds 
nice. The updated setting is also 
reflected in missions which give 
you stuff like breaking into enemy 
installations, hacking their comput- 
ers and stealing information. The 
other main gameplay upgrade is 
that now each unit can accumulate 
experience points with each battle, 
improving their speed, armour, 
weapons or special abilities. Also, 
the graphics engine now features 




i S * 





dynamic lighting, so when you get 
sent on a night mission you can 
improve your chances by shooting 
out floodlights and attacking under 
cover of darkness. The campaign 
and network multiplayer modes are 
in as before, but Westwood has 
added a Skirmish mode which lets 
a solo player take on seven other 
CPU commanders over a network. 




FIRST CONTACT 




First Contact is about as 
close as you can get to real 
combat without actually get- 
ting down to the army recruit- 
ing office and signing up. It's 
been commissioned by the 
Ministry of Defence and will be 
available free from careers 
offices, public libraries or through 
special offers in national newspa- 
pers. If you're thinking, 'Yeah, if 
it's free it's gonna be pants,' you 
can just shut your cake-'ole, you 
'orrible little maaan! It's made up 
of five smart-looking subgames 
that combine realistic army strate- 



gy action and slickly presented 
info-bits. You start off in basic 
training, assembling SA80 rifles 
against the clock, then it's out into 
the jungle to learn survival tech- 
niques. The third game casts you 
as a Royal Engineer, rescuing 
civvies in an African earthquake 
zone. The fourth game gives you 
command of an infantry platoon 
and the final section sends you on 
a mission to rescue POWs using a 
battalion of Challenger tanks and 
Apache helicopters. Five games 
for the price of none - is that value 
for money? Sir, yes SIR! 




O Well it's not quite Battlezone, but First Contact introduces 
wannabe squaddies to real-life army tactics and situations. 



















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fter PaRappa the 
Rapper failed to 
stir PlayStation own- 
i ers into becoming 
the next musical genius, 
Sony are hoping that 
Fluid will turn all music 
lovers into budding DJs. 

The idea behind the game is very 
simple, but those that fancy their 
chances on the wheels of steel or 
are already hardened pros on the 
decks, will find Fluid a cool little 
alternative to vinyl and slipmats. 
In a nutshell, you start the game 
in control of a dolphin, which you 
must guide into different patterns 
of music located in an ocean 
called Silent Space. Once inside, 
you enter a cruise stage where 
the game learns new music beats 
and riffs. Then you head back to 
Silent Space and into the Groove 
Editor where you can then mix am 
juggle with the samples until your 
heart's content. It sounds weird, 
but it's immensely cool, 




Yean man, rxvd puyed 
23 year? ago. the hr9t band to puay 
mere n fact? nodetftauy ther hrst 
album. albatroe. was based here, n tnr8 
very f€ld. «yd barrett was ccmpl*toy 
mad then, but he's a gemu? you know. * 
made a 9cng up on the spot, 

BASED ON FRUIT fT WA9. 








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Paul Oakenfold plays without 
watching the screen: Cool. 



You save your master mixes to your 
memory card and then return to the silent 
space arena. Then all you have to do is 
swim back into whichever pattern you've 
come from, and your music will be playing 
as the dolphin glides through relaxing 
underwater stages! Cool. This is also 
where you discover the new beats and 
samples, because the option appears as 
the dolphin is swimming to duck out into 
new sections with new music. 



GROOVE CITY 

Once you're into the 
Groove Editor, this is 
where the game really 
opens up. You can change 
drum beats, cymbals, bass 
lines and even the BPM 
(that's Beats Per Minute, 
you Philistines). The thing is, 
you're not just restricted to 
one particular style of music. 
The longer you play, the 
more variations appear. 
Anything from big beat stuff, 
to dodgy, tinny drum 'n' bass 
can be fiddled with, providing 
you've guided the dolphin 
through that world. 



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And finally Creamfields. A 
17-hour dance spectacular 
in a field in Winchester. The 
cream (no pun intended) of 
British and European DJs 
were playing to packed-out ■ 
tents. Roni Size, Fatboy 
Slim, Run DMC, Chemical 
Brothers, Daft Punk, Pete 
Tong and Judge Jules were 
just some of the names 
worth mentioning, so need- 
less to say, it absolutely 
rocked. If you have the 
chance to go next year, take 
it. Things like Creamfields 
don't happen very often. 



- i 




Norman Jay mixe 
little TV with mu< 



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game 




EXKIIQICE THE HOflROfi FOR C 3S.95 



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